/* Copyright (C) 2015-2019 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "main.h" static void handleMissionArgs(int argc, char *argv[]); static void handleLoggingArgs(int argc, char *argv[]); static void capFrameRate(long *then, float *remainder); int main(int argc, char *argv[]) { long then, lastFrameTime, frames; float remainder; memset(&app, 0, sizeof(App)); memset(&dev, 0, sizeof(Dev)); handleLoggingArgs(argc, argv); atexit(cleanup); srand(time(NULL)); init18N(argc, argv); initLookups(); initSDL(argc, argv); initGameSystem(); createScreenshotFolder(); if (fileExists(getSaveFilePath(SAVE_FILENAME))) { loadGame(); } handleMissionArgs(argc, argv); remainder = 0; dev.fps = frames = 0; then = SDL_GetTicks(); lastFrameTime = SDL_GetTicks() + 1000; while (1) { capFrameRate(&then, &remainder); doInput(); if (app.modalDialog.type != MD_NONE) { doModalDialog(); } /* let the delegate decide during logic() */ app.doTrophyAlerts = 0; app.delegate.logic(); if (app.doTrophyAlerts) { doTrophyAlerts(); } game.stats[STAT_TIME]++; /* always zero the mouse motion */ app.mouse.dx = app.mouse.dy = 0; prepareScene(); app.delegate.draw(); if (app.doTrophyAlerts) { drawTrophyAlert(); } if (app.modalDialog.type != MD_NONE) { drawModalDialog(); } presentScene(); doDevKeys(); frames++; if (SDL_GetTicks() > lastFrameTime) { dev.fps = frames; frames = 0; lastFrameTime = SDL_GetTicks() + 1000; if (dev.takeScreenshots) { saveScreenshot(); } } if (isControl(CONTROL_SCREENSHOT)) { saveScreenshot(); clearControl(CONTROL_SCREENSHOT); } /* don't save more than once per request, and not in the middle of battle */ if (app.saveGame && battle.status != MS_IN_PROGRESS) { saveGame(); app.saveGame = 0; } SDL_Delay(1); } return 0; } static void capFrameRate(long *then, float *remainder) { long wait; wait = 16 + *remainder; *remainder -= (int)*remainder; wait -= (SDL_GetTicks() - *then); if (wait < 1) { wait = 1; } SDL_Delay(wait); *remainder += 0.667; *then = SDL_GetTicks(); } static void handleLoggingArgs(int argc, char *argv[]) { int i; SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_WARN); for (i = 1 ; i < argc ; i++) { if (strcmp(argv[i], "-debug") == 0) { dev.debug = 1; SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG); } if (strcmp(argv[i], "-info") == 0) { SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); } } } static void handleMissionArgs(int argc, char *argv[]) { int i, testingMission, showCredits; showCredits = testingMission = 0; for (i = 1 ; i < argc ; i++) { /* assume this is filename for testing */ if (strcmp(argv[i], "-mission") == 0) { loadTestMission(argv[++i]); testingMission = 1; } if (strcmp(argv[i], "-credits") == 0) { showCredits = 1; } } if (showCredits) { initCredits(); } else if (!testingMission) { initTitle(); } }