/* Copyright (C) 2015-2019 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "SDL2/SDL.h" #include "time.h" #include "defs.h" #include "structs.h" extern void cleanup(void); extern void clearControl(int type); extern void createScreenshotFolder(void); extern void doDevKeys(void); extern void doInput(void); extern void doModalDialog(void); extern void doTrophyAlerts(void); extern void drawModalDialog(void); extern void drawTrophyAlert(void); extern int fileExists(char *filename); extern char *getSaveFilePath(char *filename); extern void init18N(int argc, char *argv[]); extern void initCredits(void); extern void initGameSystem(void); extern void initLookups(void); extern void initSDL(int argc, char *argv[]); extern void initTitle(void); extern int isControl(int type); extern void loadGame(void); extern void loadTestMission(char *filename); extern void prepareScene(void); extern void presentScene(void); extern void saveGame(void); extern void saveScreenshot(void); App app; Battle battle; Colors colors; Dev dev; Entity *player; Entity *self; Game game;