/* Copyright (C) 2015-2019 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "lookup.h" static Lookup head; static Lookup *tail; static void addLookup(char *name, long value); void initLookups(void) { memset(&head, 0, sizeof(Lookup)); tail = &head; addLookup("CONTROL_FIRE", CONTROL_FIRE); addLookup("CONTROL_ACCELERATE", CONTROL_ACCELERATE); addLookup("CONTROL_BOOST", CONTROL_BOOST); addLookup("CONTROL_ECM", CONTROL_ECM); addLookup("CONTROL_BRAKE", CONTROL_BRAKE); addLookup("CONTROL_TARGET", CONTROL_TARGET); addLookup("CONTROL_MISSILE", CONTROL_MISSILE); addLookup("CONTROL_GUNS", CONTROL_GUNS); addLookup("CONTROL_RADAR", CONTROL_RADAR); addLookup("CONTROL_NEXT_FIGHTER", CONTROL_NEXT_FIGHTER); addLookup("CONTROL_PREV_FIGHTER", CONTROL_PREV_FIGHTER); addLookup("CONTROL_SCREENSHOT", CONTROL_SCREENSHOT); addLookup("ET_WAYPOINT", ET_WAYPOINT); addLookup("ET_JUMPGATE", ET_JUMPGATE); addLookup("ET_CAPITAL_SHIP", ET_CAPITAL_SHIP); addLookup("ET_MINE", ET_MINE); addLookup("ET_SHADOW_MINE", ET_SHADOW_MINE); addLookup("EF_NO_KILL", EF_NO_KILL); addLookup("EF_DISABLED", EF_DISABLED); addLookup("EF_MUST_DISABLE", EF_MUST_DISABLE); addLookup("EF_IMMORTAL", EF_IMMORTAL); addLookup("EF_MISSION_TARGET", EF_MISSION_TARGET); addLookup("EF_RETREATING", EF_RETREATING); addLookup("EF_HAS_ROPE", EF_HAS_ROPE); addLookup("EF_COLLECTS_ITEMS", EF_COLLECTS_ITEMS); addLookup("EF_NO_EPIC", EF_NO_EPIC); addLookup("EF_STATIC", EF_STATIC); addLookup("EF_TAKES_DAMAGE", EF_TAKES_DAMAGE); addLookup("EF_SECONDARY_TARGET", EF_SECONDARY_TARGET); addLookup("EF_AI_TARGET", EF_AI_TARGET); addLookup("EF_AI_LEADER", EF_AI_LEADER); addLookup("EF_NO_KILL_INC", EF_NO_KILL_INC); addLookup("EF_NO_MT_BOX", EF_NO_MT_BOX); addLookup("EF_FRIENDLY_HEALTH_BAR", EF_FRIENDLY_HEALTH_BAR); addLookup("EF_AI_IGNORE", EF_AI_IGNORE); addLookup("EF_NO_THREAT", EF_NO_THREAT); addLookup("EF_NO_HEALTH_BAR", EF_NO_HEALTH_BAR); addLookup("EF_DROPS_ITEMS", EF_DROPS_ITEMS); addLookup("EF_COMMON_FIGHTER", EF_COMMON_FIGHTER); addLookup("EF_NO_PLAYER_TARGET", EF_NO_PLAYER_TARGET); addLookup("AIF_NONE", AIF_NONE); addLookup("AIF_MOVES_TO_PLAYER", AIF_MOVES_TO_PLAYER); addLookup("AIF_FOLLOWS_PLAYER", AIF_FOLLOWS_PLAYER); addLookup("AIF_UNLIMITED_RANGE", AIF_UNLIMITED_RANGE); addLookup("AIF_COLLECTS_ITEMS", AIF_COLLECTS_ITEMS); addLookup("AIF_TOWS", AIF_TOWS); addLookup("AIF_RETREATS", AIF_RETREATS); addLookup("AIF_GOAL_JUMPGATE", AIF_GOAL_JUMPGATE); addLookup("AIF_AVOIDS_COMBAT", AIF_AVOIDS_COMBAT); addLookup("AIF_DEFENSIVE", AIF_DEFENSIVE); addLookup("AIF_MISSILE_BOAT", AIF_MISSILE_BOAT); addLookup("AIF_AGGRESSIVE", AIF_AGGRESSIVE); addLookup("AIF_LONG_RANGE_FIRE", AIF_LONG_RANGE_FIRE); addLookup("AIF_MOVES_TO_LEADER", AIF_MOVES_TO_LEADER); addLookup("AIF_WANDERS", AIF_WANDERS); addLookup("AIF_COVERS_RETREAT", AIF_COVERS_RETREAT); addLookup("AIF_TARGET_FOCUS", AIF_TARGET_FOCUS); addLookup("AIF_DROPS_MINES", AIF_DROPS_MINES); addLookup("AIF_ASSASSIN", AIF_ASSASSIN); addLookup("AIF_SUSPICIOUS", AIF_SUSPICIOUS); addLookup("AIF_ZAK_SUSPICIOUS", AIF_ZAK_SUSPICIOUS); addLookup("AIF_SURRENDERS", AIF_SURRENDERS); addLookup("DT_ANY", DT_ANY); addLookup("DT_NO_SPIN", DT_NO_SPIN); addLookup("DT_INSTANT", DT_INSTANT); addLookup("DT_SIMPLE", DT_SIMPLE); addLookup("TT_DESTROY", TT_DESTROY); addLookup("TT_DISABLE", TT_DISABLE); addLookup("TT_WAYPOINT", TT_WAYPOINT); addLookup("TT_ESCAPED", TT_ESCAPED); addLookup("TT_ITEM", TT_ITEM); addLookup("TT_STOLEN", TT_STOLEN); addLookup("TT_MISC", TT_MISC); addLookup("WT_BUTTON", WT_BUTTON); addLookup("WT_SELECT", WT_SELECT); addLookup("WT_IMG_BUTTON", WT_IMG_BUTTON); addLookup("WT_CONTROL_CONFIG", WT_CONTROL_CONFIG); addLookup("SIDE_NONE", SIDE_NONE); addLookup("SIDE_ALLIES", SIDE_ALLIES); addLookup("SIDE_PIRATE", SIDE_PIRATE); addLookup("SIDE_TZAC", SIDE_TZAC); addLookup("SIDE_MERC", SIDE_MERC); addLookup("SIDE_PANDORAN", SIDE_PANDORAN); addLookup("SIDE_CSN", SIDE_CSN); addLookup("SIDE_UNF", SIDE_UNF); /* for compatibility with older saves */ addLookup("SIDE_REBEL", SIDE_TZAC); addLookup("SND_PARTICLE", SND_PARTICLE); addLookup("SND_PLASMA", SND_PLASMA); addLookup("SND_LASER", SND_LASER); addLookup("SND_MAG", SND_MAG); addLookup("SND_MISSILE", SND_MISSILE); addLookup("BT_PARTICLE", BT_PARTICLE); addLookup("BT_PLASMA", BT_PLASMA); addLookup("BT_LASER", BT_LASER); addLookup("BT_MAG", BT_MAG); addLookup("BT_ROCKET", BT_ROCKET); addLookup("BT_MISSILE", BT_MISSILE); addLookup("BF_NONE", BF_NONE); addLookup("BF_ENGINE", BF_ENGINE); addLookup("BF_SYSTEM_DAMAGE", BF_SYSTEM_DAMAGE); addLookup("BF_SHIELD_DAMAGE", BF_SHIELD_DAMAGE); addLookup("BF_EXPLODES", BF_EXPLODES); addLookup("CHALLENGE_ARMOUR", CHALLENGE_ARMOUR); addLookup("CHALLENGE_TIME", CHALLENGE_TIME); addLookup("CHALLENGE_SURVIVE", CHALLENGE_SURVIVE); addLookup("CHALLENGE_SHOT_ACCURACY", CHALLENGE_SHOT_ACCURACY); addLookup("CHALLENGE_ROCKET_ACCURACY", CHALLENGE_ROCKET_ACCURACY); addLookup("CHALLENGE_MISSILE_ACCURACY", CHALLENGE_MISSILE_ACCURACY); addLookup("CHALLENGE_NO_LOSSES", CHALLENGE_NO_LOSSES); addLookup("CHALLENGE_1_LOSS", CHALLENGE_1_LOSS); addLookup("CHALLENGE_LOSSES", CHALLENGE_LOSSES); addLookup("CHALLENGE_PLAYER_KILLS", CHALLENGE_PLAYER_KILLS); addLookup("CHALLENGE_DISABLE", CHALLENGE_DISABLE); addLookup("CHALLENGE_ITEMS", CHALLENGE_ITEMS); addLookup("CHALLENGE_PLAYER_ITEMS", CHALLENGE_PLAYER_ITEMS); addLookup("CHALLENGE_RESCUE", CHALLENGE_RESCUE); addLookup("CHALLENGE_SURRENDER", CHALLENGE_SURRENDER); addLookup("CHALLENGE_WAYPOINTS", CHALLENGE_WAYPOINTS); addLookup("STAT_PERCENT_COMPLETE", STAT_PERCENT_COMPLETE); addLookup("STAT_MISSIONS_STARTED", STAT_MISSIONS_STARTED); addLookup("STAT_MISSIONS_COMPLETED", STAT_MISSIONS_COMPLETED); addLookup("STAT_OPTIONAL_COMPLETED", STAT_OPTIONAL_COMPLETED); addLookup("STAT_CHALLENGES_STARTED", STAT_CHALLENGES_STARTED); addLookup("STAT_CHALLENGES_COMPLETED", STAT_CHALLENGES_COMPLETED); addLookup("STAT_SHOTS_FIRED", STAT_SHOTS_FIRED); addLookup("STAT_SHOTS_HIT", STAT_SHOTS_HIT); addLookup("STAT_SHOT_ACCURACY", STAT_SHOT_ACCURACY); addLookup("STAT_ROCKETS_FIRED", STAT_ROCKETS_FIRED); addLookup("STAT_ROCKETS_HIT", STAT_ROCKETS_HIT); addLookup("STAT_ROCKET_ACCURACY", STAT_ROCKET_ACCURACY); addLookup("STAT_MISSILES_FIRED", STAT_MISSILES_FIRED); addLookup("STAT_MISSILES_HIT", STAT_MISSILES_HIT); addLookup("STAT_MISSILE_ACCURACY", STAT_MISSILE_ACCURACY); addLookup("STAT_ENEMIES_KILLED", STAT_ENEMIES_KILLED); addLookup("STAT_ENEMIES_KILLED_PLAYER", STAT_ENEMIES_KILLED_PLAYER); addLookup("STAT_ALLIES_KILLED", STAT_ALLIES_KILLED); addLookup("STAT_PLAYER_KILLED", STAT_PLAYER_KILLED); addLookup("STAT_ENEMIES_DISABLED", STAT_ENEMIES_DISABLED); addLookup("STAT_ENEMIES_ESCAPED", STAT_ENEMIES_ESCAPED); addLookup("STAT_CIVILIANS_RESCUED", STAT_CIVILIANS_RESCUED); addLookup("STAT_ECM", STAT_ECM); addLookup("STAT_BOOST", STAT_BOOST); addLookup("STAT_MISSILES_EVADED", STAT_MISSILES_EVADED); addLookup("STAT_MISSILES_STRUCK", STAT_MISSILES_STRUCK); addLookup("STAT_CIVILIANS_KILLED", STAT_CIVILIANS_KILLED); addLookup("STAT_TUG", STAT_TUG); addLookup("STAT_SHUTTLE", STAT_SHUTTLE); addLookup("STAT_NUM_TOWED", STAT_NUM_TOWED); addLookup("STAT_ITEMS_COLLECTED", STAT_ITEMS_COLLECTED); addLookup("STAT_ITEMS_COLLECTED_PLAYER", STAT_ITEMS_COLLECTED_PLAYER); addLookup("STAT_WAYPOINTS_VISITED", STAT_WAYPOINTS_VISITED); addLookup("STAT_EPIC_KILL_STREAK", STAT_EPIC_KILL_STREAK); addLookup("STAT_CAPITAL_SHIPS_DESTROYED", STAT_CAPITAL_SHIPS_DESTROYED); addLookup("STAT_CAPITAL_SHIPS_LOST", STAT_CAPITAL_SHIPS_LOST); addLookup("STAT_MINES_DESTROYED", STAT_MINES_DESTROYED); addLookup("STAT_ENEMIES_SURRENDERED", STAT_ENEMIES_SURRENDERED); addLookup("STAT_TIME", STAT_TIME); addLookup("TROPHY_BRONZE", TROPHY_BRONZE); addLookup("TROPHY_SILVER", TROPHY_SILVER); addLookup("TROPHY_GOLD", TROPHY_GOLD); addLookup("TROPHY_PLATINUM", TROPHY_PLATINUM); } static void addLookup(char *name, long value) { Lookup *lookup = malloc(sizeof(Lookup)); memset(lookup, 0, sizeof(Lookup)); STRNCPY(lookup->name, name, MAX_NAME_LENGTH); lookup->value = value; tail->next = lookup; tail = lookup; } long lookup(char *name) { Lookup *l; for (l = head.next ; l != NULL ; l = l->next) { if (strcmp(l->name, name) == 0) { return l->value; } } SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_ERROR, "No such lookup value '%s'", name); exit(1); return 0; } char *getLookupName(char *prefix, long num) { Lookup *l; for (l = head.next ; l != NULL ; l = l->next) { if (l->value == num && strncmp(prefix, l->name, strlen(prefix)) == 0) { return l->name; } } SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_ERROR, "No such lookup value %ld, prefix=%s", num, prefix); exit(1); return ""; } long flagsToLong(char *in, int *add) { char *flag, *flags; long total; total = 0; if (add) { *add = (in[0] == '+'); } flags = malloc(strlen(in) + 1); STRNCPY(flags, in, strlen(in) + 1); flag = strtok(flags, "+"); while (flag) { total += lookup(flag); flag = strtok(NULL, "+"); } free(flags); return total; } void destroyLookups(void) { Lookup *l; while (head.next) { l = head.next; head.next = l->next; free(l); } }