/* Copyright (C) 2015 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "game.h" void initGame(void) { memset(&game, 0, sizeof(Game)); game.starSystemTail = &game.starSystemHead; STRNCPY(game.selectedStarSystem, "Sol", MAX_NAME_LENGTH); } void resetGame(void) { StarSystem *starSystem; Mission *mission; Challenge *challenge; memset(&game.stats, 0, sizeof(int) * STAT_MAX); for (starSystem = game.starSystemHead.next ; starSystem != NULL ; starSystem = starSystem->next) { for (mission = starSystem->missionHead.next ; mission != NULL ; mission = mission->next) { mission->completed = 0; for (challenge = mission->challengeHead.next ; challenge != NULL ; challenge = challenge->next) { challenge->passed = 0; } } } STRNCPY(game.selectedStarSystem, "Sol", MAX_NAME_LENGTH); } void destroyGame(void) { }