/* Copyright (C) 2015 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "dev.h" void doDevKeys(void) { if (dev.debug) { if (app.keyboard[SDL_SCANCODE_1]) { dev.playerImmortal = !dev.playerImmortal; app.keyboard[SDL_SCANCODE_1] = 0; printf("DEBUG: dev.playerImmortal=%d\n", dev.playerImmortal); } if (app.keyboard[SDL_SCANCODE_2]) { dev.playerUnlimitedMissiles = !dev.playerUnlimitedMissiles; app.keyboard[SDL_SCANCODE_2] = 0; printf("DEBUG: dev.playerUnlimitedMissiles=%d\n", dev.playerUnlimitedMissiles); } if (app.keyboard[SDL_SCANCODE_3]) { dev.noAIWeapons = !dev.noAIWeapons; app.keyboard[SDL_SCANCODE_3] = 0; printf("DEBUG: dev.noAIWeapons=%d\n", dev.noAIWeapons); } if (app.keyboard[SDL_SCANCODE_4]) { dev.noEntityActions = !dev.noEntityActions; app.keyboard[SDL_SCANCODE_4] = 0; printf("DEBUG: dev.noEntityActions=%d\n", dev.noEntityActions); } if (app.keyboard[SDL_SCANCODE_5]) { dev.allImmortal = !dev.allImmortal; app.keyboard[SDL_SCANCODE_5] = 0; printf("DEBUG: dev.allImmortal=%d\n", dev.allImmortal); } if (app.keyboard[SDL_SCANCODE_9]) { dev.showFPS = !dev.showFPS; app.keyboard[SDL_SCANCODE_9] = 0; printf("DEBUG: dev.showFPS=%d\n", dev.showFPS); } if (app.keyboard[SDL_SCANCODE_0]) { dev.takeScreenshots = !dev.takeScreenshots; app.keyboard[SDL_SCANCODE_0] = 0; printf("DEBUG: dev.takeScreenshots=%d\n", dev.takeScreenshots); } } }