/* Copyright (C) 2015 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "items.h" static void action(void); static Entity *getItemDef(char *name); static Entity defHead, *defTail; void loadItemDefs(void) { cJSON *root, *node; char *text; Entity *e; text = readFile(getFileLocation("data/battle/items.json")); root = cJSON_Parse(text); memset(&defHead, 0, sizeof(Entity)); defTail = &defHead; for (node = root->child ; node != NULL ; node = node->next) { e = malloc(sizeof(Entity)); memset(e, 0, sizeof(Entity)); e->type = ET_ITEM; e->active = 1; STRNCPY(e->name, cJSON_GetObjectItem(node, "name")->valuestring, MAX_NAME_LENGTH); STRNCPY(e->defName, cJSON_GetObjectItem(node, "name")->valuestring, MAX_NAME_LENGTH); e->texture = getTexture(cJSON_GetObjectItem(node, "textureName")->valuestring); e->health = e->maxHealth = FPS; SDL_QueryTexture(e->texture, NULL, NULL, &e->w, &e->h); defTail->next = e; } cJSON_Delete(root); free(text); } Entity *spawnItem(char *name) { Entity *item, *def; item = spawnEntity(); def = getItemDef(name); memcpy(item, def, sizeof(Entity)); item->dx = rand() % 100 - rand() % 100; item->dx *= 0.01; item->dy = rand() % 100 - rand() % 100; item->dy *= 0.01; item->action = action; return item; } static Entity *getItemDef(char *name) { Entity *e; for (e = defHead.next ; e != NULL ; e = e->next) { if (strcmp(e->name, name) == 0) { return e; } } printf("Error: no such item '%s'\n", name); exit(1); } static void action(void) { Entity *e, **candidates; int i; candidates = getAllEntsWithin(self->x - (self->w / 2), self->y - (self->h / 2), self->w, self->h, self); for (i = 0, e = candidates[i] ; e != NULL ; e = candidates[++i]) { if ((e->flags & EF_COLLECTS_ITEMS) && collision(self->x - (self->w / 2), self->y - (self->h / 2), self->w, self->h, e->x - (e->w / 2), e->y - (e->h / 2), e->w, e->h)) { self->health = 0; playBattleSound(SND_GET_ITEM, self->x, self->y); updateObjective(self->name, TT_ITEM); if (e == player) { addHudMessage(colors.white, "Picked up %s", self->name); battle.stats[STAT_ITEMS_COLLECTED]++; } self->action = NULL; } } } void destroyItemDefs(void) { Entity *f; while (defHead.next) { f = defHead.next; defHead.next = f->next; free(f); } }