/* Copyright (C) 2015-2016 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "mine.h" static void think(void); static void die(void); static void lookForFighters(void); static void doSplashDamage(void); static SDL_Texture *mineWarning = NULL; static SDL_Texture *mineNormal = NULL; Entity *spawnMine(void) { Entity *mine = spawnEntity(); if (!mineNormal || !mineWarning) { mineNormal = getTexture("gfx/entities/mine.png"); mineWarning = getTexture("gfx/entities/mineWarning.png"); } mine->type = ET_MINE; mine->health = mine->maxHealth = 1; mine->speed = 1; mine->systemPower = SYSTEM_POWER; mine->texture = mineNormal; mine->action = think; mine->die = die; mine->flags = EF_TAKES_DAMAGE+EF_NO_TARGET; SDL_QueryTexture(mine->texture, NULL, NULL, &mine->w, &mine->h); return mine; } static void think(void) { self->texture = mineNormal; self->angle += 0.1; if (self->angle >= 360) { self->angle -= 360; } self->dx *= 0.99; self->dy *= 0.99; lookForFighters(); if (self->systemPower < SYSTEM_POWER && battle.stats[STAT_TIME] % 8 < 4) { playBattleSound(SND_MINE_WARNING, self->x, self->y); self->texture = mineWarning; } } static void lookForFighters(void) { Entity *e, **candidates; int i; candidates = getAllEntsWithin(self->x - (self->w / 2) - DAMAGE_RANGE, self->y - (self->h / 2) - DAMAGE_RANGE, self->w + DAMAGE_RANGE, self->h + DAMAGE_RANGE, self); for (i = 0, e = candidates[i] ; e != NULL ; e = candidates[++i]) { if (e->side != self->side && e->health > 0 && e->type == ET_FIGHTER && getDistance(self->x, self->y, e->x, e->y) <= TRIGGER_RANGE) { self->systemPower--; if (self->systemPower <= 0) { self->health = 0; } return; } } self->systemPower = SYSTEM_POWER; } static void die(void) { addMineExplosion(); doSplashDamage(); playBattleSound(SND_EXPLOSION_5, self->x, self->y); self->alive = ALIVE_DEAD; } static void doSplashDamage(void) { Entity *e, **candidates; int i, dist; float damage, percent; candidates = getAllEntsWithin(self->x - (self->w / 2), self->y - (self->h / 2), self->w, self->h, self); for (i = 0, e = candidates[i] ; e != NULL ; e = candidates[++i]) { if (e->health > 0 && (e->type == ET_FIGHTER || e->type == ET_MINE) && !(e->flags & EF_IMMORTAL)) { dist = getDistance(self->x, self->y, e->x, e->y); if (dist <= DAMAGE_RANGE) { percent = dist; percent /= DAMAGE_RANGE; percent = 1 - percent; damage = 100; damage *= percent; if (e->type == ET_FIGHTER) { damageFighter(e, damage, 0); } else if (e->type == ET_MINE) { e->dx = e->x - self->x; e->dy = e->y - self->y; e->dx *= 0.01; e->dy *= 0.01; } } } } }