.. |
ai.c
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AI evasion updates.
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2015-12-20 16:13:49 +00:00 |
ai.h
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Added debug keys.
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2015-12-18 10:12:37 +00:00 |
battle.c
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Added Locations for use with mission scripting.
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2015-12-22 12:42:04 +00:00 |
battle.h
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Added Locations for use with mission scripting.
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2015-12-22 12:42:04 +00:00 |
bullets.c
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Code clean up.
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2015-12-14 08:15:41 +00:00 |
bullets.h
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Use float for draw angle, instead of int.
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2015-12-17 23:14:25 +00:00 |
capitalShips.c
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Stats for capital ships.
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2015-12-19 16:15:57 +00:00 |
capitalShips.h
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Generate cap ship component names from parent name.
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2015-12-18 12:02:45 +00:00 |
challenges.c
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Added new stats.
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2015-11-17 07:23:50 +00:00 |
challenges.h
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Created common.h to aid with cross compiling.
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2015-12-05 08:15:58 +00:00 |
debris.c
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Scatter debris more quickly.
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2015-12-13 17:55:10 +00:00 |
debris.h
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Use float for draw angle, instead of int.
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2015-12-17 23:14:25 +00:00 |
effects.c
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Debris updates.
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2015-12-16 22:40:26 +00:00 |
effects.h
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Created common.h to aid with cross compiling.
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2015-12-05 08:15:58 +00:00 |
entities.c
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Bug fix for escaping entities.
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2015-12-21 16:03:30 +00:00 |
entities.h
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Added debug keys.
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2015-12-18 10:12:37 +00:00 |
extractionPoint.c
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EF_STATIC now means entity will never move (not even rotate).
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2015-12-10 11:46:57 +00:00 |
extractionPoint.h
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Created common.h to aid with cross compiling.
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2015-12-05 08:15:58 +00:00 |
fighters.c
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AI evasion updates.
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2015-12-20 16:13:49 +00:00 |
fighters.h
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Added debris.
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2015-12-13 14:50:54 +00:00 |
grid.c
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Clear entire grid at start of frame (removing individuals is buggy right now).
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2015-12-08 06:44:53 +00:00 |
grid.h
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Created common.h to aid with cross compiling.
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2015-12-05 08:15:58 +00:00 |
hud.c
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Combined guns bug fix.
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2015-12-14 14:05:02 +00:00 |
hud.h
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Use float for draw angle, instead of int.
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2015-12-17 23:14:25 +00:00 |
items.c
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Code clean up.
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2015-12-14 08:15:41 +00:00 |
items.h
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Created common.h to aid with cross compiling.
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2015-12-05 08:15:58 +00:00 |
locations.c
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Added Locations for use with mission scripting.
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2015-12-22 12:42:04 +00:00 |
locations.h
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Added Locations for use with mission scripting.
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2015-12-22 12:42:04 +00:00 |
messageBox.c
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Set size of message box, based on amount of text.
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2015-12-06 15:03:44 +00:00 |
messageBox.h
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Set size of message box, based on amount of text.
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2015-12-06 15:03:44 +00:00 |
missionInfo.c
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Don't show current / target numbers for conditions.
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2015-11-13 16:56:53 +00:00 |
missionInfo.h
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Created common.h to aid with cross compiling.
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2015-12-05 08:15:58 +00:00 |
objectives.c
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Activate objectives by name, not number.
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2015-12-18 14:28:44 +00:00 |
objectives.h
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Created common.h to aid with cross compiling.
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2015-12-05 08:15:58 +00:00 |
player.c
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Allow epic battle player select by mouse.
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2015-12-20 16:41:29 +00:00 |
player.h
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Added debug keys.
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2015-12-18 10:12:37 +00:00 |
radar.c
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Decreased warning range for battle area bounds.
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2015-12-20 14:32:21 +00:00 |
radar.h
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Use float for draw angle, instead of int.
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2015-12-17 23:14:25 +00:00 |
rope.c
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Further capital ship code updates. Added long range fire flag for cannons.
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2015-12-08 22:42:31 +00:00 |
rope.h
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Created common.h to aid with cross compiling.
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2015-12-05 08:15:58 +00:00 |
script.c
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Activate objectives by name, not number.
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2015-12-18 14:28:44 +00:00 |
script.h
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Created common.h to aid with cross compiling.
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2015-12-05 08:15:58 +00:00 |
starfield.c
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Initial check in to GitHub.
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2015-10-20 12:51:49 +01:00 |
starfield.h
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Created common.h to aid with cross compiling.
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2015-12-05 08:15:58 +00:00 |
waypoints.c
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EF_STATIC now means entity will never move (not even rotate).
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2015-12-10 11:46:57 +00:00 |
waypoints.h
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Created common.h to aid with cross compiling.
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2015-12-05 08:15:58 +00:00 |