tbftss/src/battle
Steve 3783a0833e Limit number of fighters that can appear in battle at once, during an epic battle. Add remaining fighters as room on field becomes available. 2015-11-01 09:25:10 +00:00
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ai.c Player will always be on the side of the Allies. 2015-10-31 08:03:11 +00:00
ai.h Allow enemies to fire missiles. 2015-10-30 21:55:01 +00:00
battle.c Implemented camera, to aid fighter switching. Added prompts for switching fighters, when current one is destroyed. 2015-10-31 23:09:43 +00:00
battle.h Allow player to switch fighters upon death, during an epic battle. 2015-10-31 10:00:46 +00:00
bullets.c Implemented camera, to aid fighter switching. Added prompts for switching fighters, when current one is destroyed. 2015-10-31 23:09:43 +00:00
bullets.h Removed Fighter struct and replaced with Entity. 2015-10-26 19:16:12 +00:00
challenges.c Improved stats processing. Added pages to stats screen. 2015-10-25 00:01:46 +01:00
challenges.h Removed Fighter struct and replaced with Entity. 2015-10-26 19:16:12 +00:00
effects.c Implemented camera, to aid fighter switching. Added prompts for switching fighters, when current one is destroyed. 2015-10-31 23:09:43 +00:00
effects.h Removed Fighter struct and replaced with Entity. 2015-10-26 19:16:12 +00:00
entities.c Limit number of fighters that can appear in battle at once, during an epic battle. Add remaining fighters as room on field becomes available. 2015-11-01 09:25:10 +00:00
entities.h Added 'combined guns' to allow for weapons to be fired together. 2015-10-29 10:14:21 +00:00
fighterDefs.c Implemented camera, to aid fighter switching. Added prompts for switching fighters, when current one is destroyed. 2015-10-31 23:09:43 +00:00
fighterDefs.h Initial check in to GitHub. 2015-10-20 12:51:49 +01:00
fighters.c Implemented camera, to aid fighter switching. Added prompts for switching fighters, when current one is destroyed. 2015-10-31 23:09:43 +00:00
fighters.h Updates to Mission Target logic. Tidying up of entity.c 2015-10-27 07:24:17 +00:00
hud.c Implemented camera, to aid fighter switching. Added prompts for switching fighters, when current one is destroyed. 2015-10-31 23:09:43 +00:00
hud.h Removed Fighter struct and replaced with Entity. 2015-10-26 19:16:12 +00:00
missionInfo.c Integrated triggers. 2015-10-29 11:08:47 +00:00
missionInfo.h Initial check in to GitHub. 2015-10-20 12:51:49 +01:00
objectives.c Integrated triggers. 2015-10-29 11:08:47 +00:00
objectives.h Start of waypoints. 2015-10-26 17:27:43 +00:00
player.c Implemented camera, to aid fighter switching. Added prompts for switching fighters, when current one is destroyed. 2015-10-31 23:09:43 +00:00
player.h Allow player to switch fighters upon death, during an epic battle. 2015-10-31 10:00:46 +00:00
radar.c Integrated waypoints into objective system. 2015-10-28 19:12:58 +00:00
radar.h Removed Fighter struct and replaced with Entity. 2015-10-26 19:16:12 +00:00
starfield.c Initial check in to GitHub. 2015-10-20 12:51:49 +01:00
starfield.h Initial check in to GitHub. 2015-10-20 12:51:49 +01:00
triggers.c Allow enemies to flee. 2015-10-29 16:18:41 +00:00
triggers.h Integrated triggers. 2015-10-29 11:08:47 +00:00
waypoints.c Player will always be on the side of the Allies. 2015-10-31 08:03:11 +00:00
waypoints.h Integrated waypoints into objective system. 2015-10-28 19:12:58 +00:00