.. |
ai.c
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Increased flock leading distance.
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2016-03-16 06:53:20 +00:00 |
ai.h
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MIsc. clean up.
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2016-03-10 11:58:10 +00:00 |
battle.c
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Fixed time script bug.
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2016-03-16 06:53:30 +00:00 |
battle.h
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Removed script-based spawner. Redundant.
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2016-03-14 11:28:01 +00:00 |
bullets.c
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Added EF_NO_KILL_INC to prevent kill count increment.
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2016-03-13 10:50:32 +00:00 |
bullets.h
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Added array resize function (not using realloc because it doesn't zero the new array).
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2016-03-05 23:56:21 +00:00 |
capitalShips.c
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Added large explosions, for capital ships.
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2016-03-14 08:30:19 +00:00 |
capitalShips.h
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Added large explosions, for capital ships.
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2016-03-14 08:30:19 +00:00 |
debris.c
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Added array resize function (not using realloc because it doesn't zero the new array).
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2016-03-05 23:56:21 +00:00 |
debris.h
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Added array resize function (not using realloc because it doesn't zero the new array).
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2016-03-05 23:56:21 +00:00 |
effects.c
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Added large explosions, for capital ships.
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2016-03-14 08:30:19 +00:00 |
effects.h
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Added array resize function (not using realloc because it doesn't zero the new array).
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2016-03-05 23:56:21 +00:00 |
entities.c
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Draw jumpgate portal in jumpgate.c. Use systemPower instead of ALIVE_SLEEPING to determine status.
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2016-03-08 14:28:11 +00:00 |
entities.h
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MIsc. clean up.
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2016-03-10 11:58:10 +00:00 |
fighters.c
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Added simple die, to prevent swarmers spreading debris everywhere.
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2016-03-16 06:53:07 +00:00 |
fighters.h
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Spawn fighters offscreen or off map.
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2016-03-11 23:45:12 +00:00 |
hud.c
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Use EF_DISABLED for jumpgates, rather than systemPower.
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2016-03-12 12:35:05 +00:00 |
hud.h
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Use EF_DISABLED for jumpgates, rather than systemPower.
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2016-03-12 12:35:05 +00:00 |
items.c
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Memory leak fixes.
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2016-03-10 22:47:33 +00:00 |
items.h
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Centralizing getFileLocation() to make file loading more transparent.
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2016-03-04 14:29:50 +00:00 |
jumpgate.c
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Use EF_DISABLED for jumpgates, rather than systemPower.
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2016-03-12 12:35:05 +00:00 |
jumpgate.h
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Draw jumpgate portal in jumpgate.c. Use systemPower instead of ALIVE_SLEEPING to determine status.
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2016-03-08 14:28:11 +00:00 |
locations.c
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Updated copyright dates.
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2016-02-21 15:50:27 +00:00 |
locations.h
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Updated copyright dates.
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2016-02-21 15:50:27 +00:00 |
messageBox.c
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Updated copyright dates.
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2016-02-21 15:50:27 +00:00 |
messageBox.h
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Updated copyright dates.
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2016-02-21 15:50:27 +00:00 |
missionInfo.c
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Replaced extraction point with jumpgate.
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2016-03-07 17:12:21 +00:00 |
missionInfo.h
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Challenge integration updates.
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2016-02-28 13:02:57 +00:00 |
objectives.c
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Added id to objective, to allow script to function in non-English languages.
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2016-03-16 06:54:34 +00:00 |
objectives.h
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i18n updates.
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2016-02-28 13:45:17 +00:00 |
player.c
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Integrated mouse control mappings.
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2016-03-05 13:21:17 +00:00 |
player.h
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Integrated mouse control mappings.
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2016-03-05 13:21:17 +00:00 |
quadtree.c
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Memory leak fixes.
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2016-03-10 22:47:33 +00:00 |
quadtree.h
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Added array resize function (not using realloc because it doesn't zero the new array).
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2016-03-05 23:56:21 +00:00 |
radar.c
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i18n updates. Not optimised. That will come later.
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2016-02-27 19:16:17 +00:00 |
radar.h
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i18n updates. Not optimised. That will come later.
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2016-02-27 19:16:17 +00:00 |
rope.c
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Rope cutting bug fix.
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2016-03-10 11:56:38 +00:00 |
rope.h
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i18n updates.
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2016-02-28 13:45:17 +00:00 |
script.c
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Allow script to activate spawners.
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2016-03-16 06:53:49 +00:00 |
script.h
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Allow script to activate spawners.
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2016-03-16 06:53:49 +00:00 |
spawners.c
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Allow script to activate spawners.
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2016-03-16 06:53:49 +00:00 |
spawners.h
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Added support for spawners.
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2016-03-14 11:12:22 +00:00 |
starfield.c
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Updated copyright dates.
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2016-02-21 15:50:27 +00:00 |
starfield.h
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Updated copyright dates.
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2016-02-21 15:50:27 +00:00 |
waypoints.c
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Use aiActionTime, instead of thinkTime, to allow waypoint to continue to spin.
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2016-03-12 12:11:56 +00:00 |
waypoints.h
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i18n updates.
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2016-02-28 13:45:17 +00:00 |