.. |
ai.c
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Allow tugs with AIF_UNLIMITED_RANGE to find targets anywhere.
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2016-03-10 11:57:05 +00:00 |
ai.h
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MIsc. clean up.
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2016-03-10 11:58:10 +00:00 |
battle.c
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Merge remote-tracking branch 'origin/develop' into trophies
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2016-03-10 12:04:04 +00:00 |
battle.h
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Added time up status for finishing a challenge already partly passed.
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2016-03-05 15:34:37 +00:00 |
bullets.c
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Added array resize function (not using realloc because it doesn't zero the new array).
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2016-03-05 23:56:21 +00:00 |
bullets.h
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Added array resize function (not using realloc because it doesn't zero the new array).
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2016-03-05 23:56:21 +00:00 |
capitalShips.c
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Draw jumpgate portal in jumpgate.c. Use systemPower instead of ALIVE_SLEEPING to determine status.
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2016-03-08 14:28:11 +00:00 |
capitalShips.h
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Replaced extraction point with jumpgate.
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2016-03-07 17:12:21 +00:00 |
debris.c
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Added array resize function (not using realloc because it doesn't zero the new array).
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2016-03-05 23:56:21 +00:00 |
debris.h
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Added array resize function (not using realloc because it doesn't zero the new array).
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2016-03-05 23:56:21 +00:00 |
effects.c
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Drawn effects bug fix.
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2016-03-10 11:56:27 +00:00 |
effects.h
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Added array resize function (not using realloc because it doesn't zero the new array).
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2016-03-05 23:56:21 +00:00 |
entities.c
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Draw jumpgate portal in jumpgate.c. Use systemPower instead of ALIVE_SLEEPING to determine status.
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2016-03-08 14:28:11 +00:00 |
entities.h
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MIsc. clean up.
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2016-03-10 11:58:10 +00:00 |
fighters.c
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Mark craft as stolen if they are moved to jumpgate by a vessel not on your side.
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2016-03-09 23:20:50 +00:00 |
fighters.h
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Allows show killed message during a challenge battle.
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2016-03-07 12:31:43 +00:00 |
hud.c
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Added new HUD icons.
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2016-03-09 23:18:40 +00:00 |
hud.h
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Refactored challenge data, for display on Challenge Home.
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2016-03-02 06:46:13 +00:00 |
items.c
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Added item collection challenges.
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2016-03-07 12:29:23 +00:00 |
items.h
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Centralizing getFileLocation() to make file loading more transparent.
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2016-03-04 14:29:50 +00:00 |
jumpgate.c
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Spin jumpgate portal a little faster.
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2016-03-09 23:21:51 +00:00 |
jumpgate.h
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Draw jumpgate portal in jumpgate.c. Use systemPower instead of ALIVE_SLEEPING to determine status.
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2016-03-08 14:28:11 +00:00 |
locations.c
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Updated copyright dates.
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2016-02-21 15:50:27 +00:00 |
locations.h
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Updated copyright dates.
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2016-02-21 15:50:27 +00:00 |
messageBox.c
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Updated copyright dates.
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2016-02-21 15:50:27 +00:00 |
messageBox.h
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Updated copyright dates.
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2016-02-21 15:50:27 +00:00 |
missionInfo.c
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Replaced extraction point with jumpgate.
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2016-03-07 17:12:21 +00:00 |
missionInfo.h
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Challenge integration updates.
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2016-02-28 13:02:57 +00:00 |
objectives.c
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Eliminate all objective bug fix.
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2016-03-06 17:27:23 +00:00 |
objectives.h
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i18n updates.
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2016-02-28 13:45:17 +00:00 |
player.c
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Integrated mouse control mappings.
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2016-03-05 13:21:17 +00:00 |
player.h
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Integrated mouse control mappings.
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2016-03-05 13:21:17 +00:00 |
quadtree.c
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Added array resize function (not using realloc because it doesn't zero the new array).
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2016-03-05 23:56:21 +00:00 |
quadtree.h
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Added array resize function (not using realloc because it doesn't zero the new array).
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2016-03-05 23:56:21 +00:00 |
radar.c
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i18n updates. Not optimised. That will come later.
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2016-02-27 19:16:17 +00:00 |
radar.h
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i18n updates. Not optimised. That will come later.
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2016-02-27 19:16:17 +00:00 |
rope.c
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Rope cutting bug fix.
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2016-03-10 11:56:38 +00:00 |
rope.h
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i18n updates.
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2016-02-28 13:45:17 +00:00 |
script.c
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Draw jumpgate portal in jumpgate.c. Use systemPower instead of ALIVE_SLEEPING to determine status.
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2016-03-08 14:28:11 +00:00 |
script.h
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Allow challenges to be ended via the script.
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2016-03-07 12:30:20 +00:00 |
starfield.c
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Updated copyright dates.
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2016-02-21 15:50:27 +00:00 |
starfield.h
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Updated copyright dates.
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2016-02-21 15:50:27 +00:00 |
waypoints.c
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Waypoint challenge updates.
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2016-03-04 22:59:16 +00:00 |
waypoints.h
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i18n updates.
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2016-02-28 13:45:17 +00:00 |