.. |
ai.c
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AI follow update.
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2016-04-27 17:39:30 +01:00 |
ai.h
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Mine deployment fix.
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2016-04-20 09:38:29 +01:00 |
battle.c
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Update epic kill streak in post battle.
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2016-04-28 17:20:34 +01:00 |
battle.h
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Show trophy alert at end of mission (not during, as the banner can obstruct the play area).
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2016-04-25 17:21:42 +01:00 |
bullets.c
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Trophy tweaks.
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2016-04-28 11:50:37 +01:00 |
bullets.h
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Missile launching tweaks. Slight delay before start chasing.
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2016-04-26 22:43:25 +01:00 |
capitalShips.c
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Don't show health over capital ship.
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2016-04-27 09:49:56 +01:00 |
capitalShips.h
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Update conditions when capital ships are destroyed.
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2016-04-16 08:59:14 +01:00 |
debris.c
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Removed \n from logging.
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2016-04-04 11:25:09 +01:00 |
debris.h
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Misc clean up.
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2016-04-02 16:38:26 +01:00 |
effects.c
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Memory leak fixes.
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2016-04-27 14:52:23 +01:00 |
effects.h
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Don't use quadtree for drawing.
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2016-04-02 16:37:49 +01:00 |
entities.c
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Don't draw message speaker indicators for player.
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2016-04-26 13:47:06 +01:00 |
entities.h
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Don't make fighters appear onscreen when being spawned during epic battles.
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2016-04-26 10:52:47 +01:00 |
fighters.c
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Epic battle kill count bug fix.
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2016-04-27 12:53:34 +01:00 |
fighters.h
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Player kill count bug fix.
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2016-04-10 09:35:30 +01:00 |
hud.c
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Indicate that target is the Leader.
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2016-04-28 11:50:57 +01:00 |
hud.h
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Merge from develop.
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2016-03-12 18:22:48 +00:00 |
items.c
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Don't show health bars.
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2016-04-25 16:25:10 +01:00 |
items.h
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Merge from develop.
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2016-03-27 11:21:23 +01:00 |
jumpgate.c
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Don't show health bars.
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2016-04-25 16:25:10 +01:00 |
jumpgate.h
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Added components to jumpgate, to allow it to be targetted.
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2016-04-09 13:21:19 +01:00 |
locations.c
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Merge from develop.
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2016-03-27 11:21:23 +01:00 |
locations.h
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Merge from develop.
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2016-03-27 11:21:23 +01:00 |
messageBox.c
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Draw and blink a white rectangle around the message box speaker.
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2016-04-26 13:22:31 +01:00 |
messageBox.h
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Draw and blink a white rectangle around the message box speaker.
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2016-04-26 13:22:31 +01:00 |
mine.c
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Don't show health bars.
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2016-04-25 16:25:10 +01:00 |
mine.h
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Allow shadow mines to hunt player, or wander around if not near them.
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2016-04-14 16:10:21 +01:00 |
missionInfo.c
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Update to showing objective numbers.
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2016-04-07 12:39:53 +01:00 |
missionInfo.h
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Challenge integration updates.
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2016-02-28 13:02:57 +00:00 |
objectives.c
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If a mission has hidden objectives, don't complete when all current ones are finished.
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2016-04-18 10:54:59 +01:00 |
objectives.h
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Merge from develop.
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2016-03-27 11:21:23 +01:00 |
player.c
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Update epic kill streak in post battle.
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2016-04-28 17:20:34 +01:00 |
player.h
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Disabling trophies for now. Will activate in v0.7 or later.
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2016-04-04 11:40:13 +01:00 |
quadtree.c
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Remove addedTo if no ents added and children have none.
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2016-04-20 15:44:57 +01:00 |
quadtree.h
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Don't recurse into quads that haven't had anything added to them.
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2016-04-20 13:53:25 +01:00 |
radar.c
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Added Shadow Mine.
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2016-04-14 11:56:42 +01:00 |
radar.h
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i18n updates. Not optimised. That will come later.
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2016-02-27 19:16:17 +00:00 |
rope.c
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Only attach tow ropes to ET_FIGHTER types.
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2016-04-16 14:04:32 +01:00 |
rope.h
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i18n updates.
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2016-02-28 13:45:17 +00:00 |
script.c
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Memory leak fixes.
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2016-04-27 14:52:23 +01:00 |
script.h
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Script call to complete the mission now also completes all objectives.
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2016-04-17 09:11:36 +01:00 |
spawners.c
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Allow flags of spawned entities to be set.
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2016-04-15 11:31:39 +01:00 |
spawners.h
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Allow flags of spawned entities to be set.
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2016-04-15 11:31:39 +01:00 |
starfield.c
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Updated copyright dates.
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2016-02-21 15:50:27 +00:00 |
starfield.h
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Updated copyright dates.
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2016-02-21 15:50:27 +00:00 |
waypoints.c
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Added EF_NO_HEALTH_BAR to avoid showing health for certain entities.
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2016-04-25 09:50:25 +01:00 |
waypoints.h
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i18n updates.
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2016-02-28 13:45:17 +00:00 |