REminiscence/systemstub_sdl.cpp

1188 lines
31 KiB
C++

/*
* REminiscence - Flashback interpreter
* Copyright (C) 2005-2019 Gregory Montoir (cyx@users.sourceforge.net)
*/
#include <SDL.h>
#include "scaler.h"
#include "screenshot.h"
#include "systemstub.h"
#include "util.h"
static const int kAudioHz = 22050;
static const char *kIconBmp = "icon.bmp";
static const int kJoystickIndex = 0;
static const int kJoystickCommitValue = 3200;
static const uint32_t kPixelFormat = SDL_PIXELFORMAT_RGB888;
ScalerParameters ScalerParameters::defaults() {
ScalerParameters params;
params.type = kScalerTypeInternal;
params.name[0] = 0;
params.factor = _internalScaler.factorMin + (_internalScaler.factorMax - _internalScaler.factorMin) / 2;
return params;
}
struct SystemStub_SDL : SystemStub {
SDL_Window *_window;
SDL_Renderer *_renderer;
SDL_Texture *_texture;
int _texW, _texH;
SDL_Rect _texRect;
SDL_GameController *_controller;
SDL_PixelFormat *_fmt;
const char *_caption;
uint32_t *_screenBuffer;
bool _fullscreen;
uint8_t _overscanColor;
uint32_t _rgbPalette[256];
uint32_t _darkPalette[256];
int _screenW, _screenH;
SDL_Joystick *_joystick;
bool _fadeOnUpdateScreen;
void (*_audioCbProc)(void *, int16_t *, int);
void *_audioCbData;
int _screenshot;
ScalerType _scalerType;
int _scaleFactor;
const Scaler *_scaler;
void *_scalerSo;
int _widescreenMode;
SDL_Texture *_widescreenTexture;
int _wideMargin;
bool _enableWidescreen;
virtual ~SystemStub_SDL() {}
virtual void init(const char *title, int w, int h, bool fullscreen, int widescreenMode, const ScalerParameters *scalerParameters);
virtual void destroy();
virtual bool hasWidescreen() const;
virtual void setScreenSize(int w, int h);
virtual void setPalette(const uint8_t *pal, int n);
virtual void getPalette(uint8_t *pal, int n);
virtual void setPaletteEntry(int i, const Color *c);
virtual void getPaletteEntry(int i, Color *c);
virtual void setOverscanColor(int i);
virtual void copyRect(int x, int y, int w, int h, const uint8_t *buf, int pitch);
virtual void copyRectRgb24(int x, int y, int w, int h, const uint8_t *rgb);
virtual void zoomRect(int x, int y, int w, int h);
virtual void copyWidescreenLeft(int w, int h, const uint8_t *buf);
virtual void copyWidescreenRight(int w, int h, const uint8_t *buf);
virtual void copyWidescreenMirror(int w, int h, const uint8_t *buf);
virtual void copyWidescreenBlur(int w, int h, const uint8_t *buf);
virtual void copyWidescreenCDi(int w, int h, const uint8_t *buf, const uint8_t *pal);
virtual void clearWidescreen();
virtual void enableWidescreen(bool enable);
virtual void fadeScreen();
virtual void updateScreen(int shakeOffset);
virtual void processEvents();
virtual void sleep(int duration);
virtual uint32_t getTimeStamp();
virtual void startAudio(AudioCallback callback, void *param);
virtual void stopAudio();
virtual uint32_t getOutputSampleRate();
virtual void lockAudio();
virtual void unlockAudio();
void setPaletteColor(int color, int r, int g, int b);
void processEvent(const SDL_Event &ev, bool &paused);
void prepareGraphics();
void cleanupGraphics();
void changeGraphics(bool fullscreen, int scaleFactor);
void setScaler(const ScalerParameters *parameters);
void changeScaler(int scalerNum);
void drawRect(int x, int y, int w, int h, uint8_t color);
};
SystemStub *SystemStub_SDL_create() {
return new SystemStub_SDL();
}
void SystemStub_SDL::init(const char *title, int w, int h, bool fullscreen, int widescreenMode, const ScalerParameters *scalerParameters) {
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER);
SDL_ShowCursor(SDL_DISABLE);
_caption = title;
memset(&_pi, 0, sizeof(_pi));
_window = 0;
_renderer = 0;
_texture = 0;
_fmt = SDL_AllocFormat(kPixelFormat);
_screenBuffer = 0;
_fadeOnUpdateScreen = false;
_fullscreen = fullscreen;
_scalerType = kScalerTypeInternal;
_scaleFactor = 1;
_scaler = 0;
_scalerSo = 0;
if (scalerParameters->name[0]) {
setScaler(scalerParameters);
}
memset(_rgbPalette, 0, sizeof(_rgbPalette));
memset(_darkPalette, 0, sizeof(_darkPalette));
_screenW = _screenH = 0;
_widescreenMode = widescreenMode;
_widescreenTexture = 0;
_wideMargin = 0;
_enableWidescreen = false;
setScreenSize(w, h);
_joystick = 0;
_controller = 0;
if (SDL_NumJoysticks() > 0) {
SDL_GameControllerAddMappingsFromFile("gamecontrollerdb.txt");
if (SDL_IsGameController(kJoystickIndex)) {
_controller = SDL_GameControllerOpen(kJoystickIndex);
}
if (!_controller) {
_joystick = SDL_JoystickOpen(kJoystickIndex);
}
}
_screenshot = 1;
}
void SystemStub_SDL::destroy() {
cleanupGraphics();
if (_screenBuffer) {
free(_screenBuffer);
_screenBuffer = 0;
}
if (_fmt) {
SDL_FreeFormat(_fmt);
_fmt = 0;
}
if (_scalerSo) {
SDL_UnloadObject(_scalerSo);
_scalerSo = 0;
}
if (_controller) {
SDL_GameControllerClose(_controller);
_controller = 0;
}
if (_joystick) {
SDL_JoystickClose(_joystick);
_joystick = 0;
}
SDL_Quit();
}
bool SystemStub_SDL::hasWidescreen() const {
return _widescreenMode != kWidescreenNone;
}
void SystemStub_SDL::setScreenSize(int w, int h) {
if (_screenW == w && _screenH == h) {
return;
}
cleanupGraphics();
if (_screenBuffer) {
free(_screenBuffer);
_screenBuffer = 0;
}
const int screenBufferSize = w * h * sizeof(uint32_t);
_screenBuffer = (uint32_t *)calloc(1, screenBufferSize);
if (!_screenBuffer) {
error("SystemStub_SDL::setScreenSize() Unable to allocate offscreen buffer, w=%d, h=%d", w, h);
}
_screenW = w;
_screenH = h;
prepareGraphics();
}
void SystemStub_SDL::setPaletteColor(int color, int r, int g, int b) {
_rgbPalette[color] = SDL_MapRGB(_fmt, r, g, b);
_darkPalette[color] = SDL_MapRGB(_fmt, r / 4, g / 4, b / 4);
}
void SystemStub_SDL::setPalette(const uint8_t *pal, int n) {
assert(n <= 256);
for (int i = 0; i < n; ++i) {
setPaletteColor(i, pal[0], pal[1], pal[2]);
pal += 3;
}
}
void SystemStub_SDL::getPalette(uint8_t *pal, int n) {
assert(n <= 256);
for (int i = 0; i < n; ++i) {
SDL_GetRGB(_rgbPalette[i], _fmt, &pal[0], &pal[1], &pal[2]);
pal += 3;
}
}
void SystemStub_SDL::setPaletteEntry(int i, const Color *c) {
setPaletteColor(i, c->r, c->g, c->b);
}
void SystemStub_SDL::getPaletteEntry(int i, Color *c) {
SDL_GetRGB(_rgbPalette[i], _fmt, &c->r, &c->g, &c->b);
}
void SystemStub_SDL::setOverscanColor(int i) {
_overscanColor = i;
}
void SystemStub_SDL::copyRect(int x, int y, int w, int h, const uint8_t *buf, int pitch) {
if (x < 0) {
x = 0;
} else if (x >= _screenW) {
return;
}
if (y < 0) {
y = 0;
} else if (y >= _screenH) {
return;
}
if (x + w > _screenW) {
w = _screenW - x;
}
if (y + h > _screenH) {
h = _screenH - y;
}
uint32_t *p = _screenBuffer + y * _screenW + x;
buf += y * pitch + x;
for (int j = 0; j < h; ++j) {
for (int i = 0; i < w; ++i) {
p[i] = _rgbPalette[buf[i]];
}
p += _screenW;
buf += pitch;
}
if (_pi.dbgMask & PlayerInput::DF_DBLOCKS) {
drawRect(x, y, w, h, 0xE7);
}
}
void SystemStub_SDL::copyRectRgb24(int x, int y, int w, int h, const uint8_t *rgb) {
assert(x >= 0 && x + w <= _screenW && y >= 0 && y + h <= _screenH);
uint32_t *p = _screenBuffer + y * _screenW + x;
for (int j = 0; j < h; ++j) {
for (int i = 0; i < w; ++i) {
p[i] = SDL_MapRGB(_fmt, rgb[0], rgb[1], rgb[2]); rgb += 3;
}
p += _screenW;
}
if (_pi.dbgMask & PlayerInput::DF_DBLOCKS) {
drawRect(x, y, w, h, 0xE7);
}
}
void SystemStub_SDL::zoomRect(int x, int y, int w, int h) {
if (_pi.dbgMask & PlayerInput::DF_DBLOCKS) {
drawRect(x, y, w, h, 0xE7);
}
_texRect.x = x * _texW / _screenW;
_texRect.y = y * _texH / _screenH;
_texRect.w = w * _texW / _screenW;
_texRect.h = h * _texH / _screenH;
}
static void clearTexture(SDL_Texture *texture, int h, SDL_PixelFormat *fmt) {
void *dst = 0;
int pitch = 0;
if (SDL_LockTexture(texture, 0, &dst, &pitch) == 0) {
assert((pitch & 3) == 0);
const uint32_t color = SDL_MapRGB(fmt, 0, 0, 0);
for (uint32_t i = 0; i < h * pitch / sizeof(uint32_t); ++i) {
((uint32_t *)dst)[i] = color;
}
SDL_UnlockTexture(texture);
}
}
void SystemStub_SDL::copyWidescreenLeft(int w, int h, const uint8_t *buf) {
assert(w >= _wideMargin);
uint32_t *rgb = (uint32_t *)malloc(w * h * sizeof(uint32_t));
if (rgb) {
if (buf) {
for (int i = 0; i < w * h; ++i) {
rgb[i] = _darkPalette[buf[i]];
}
} else {
const uint32_t color = SDL_MapRGB(_fmt, 0, 0, 0);
for (int i = 0; i < w * h; ++i) {
rgb[i] = color;
}
}
const int xOffset = w - _wideMargin;
SDL_Rect r;
r.x = 0;
r.y = 0;
r.w = _wideMargin;
r.h = h;
SDL_UpdateTexture(_widescreenTexture, &r, rgb + xOffset, w * sizeof(uint32_t));
free(rgb);
}
}
void SystemStub_SDL::copyWidescreenRight(int w, int h, const uint8_t *buf) {
assert(w >= _wideMargin);
uint32_t *rgb = (uint32_t *)malloc(w * h * sizeof(uint32_t));
if (rgb) {
if (buf) {
for (int i = 0; i < w * h; ++i) {
rgb[i] = _darkPalette[buf[i]];
}
} else {
const uint32_t color = SDL_MapRGB(_fmt, 0, 0, 0);
for (int i = 0; i < w * h; ++i) {
rgb[i] = color;
}
}
const int xOffset = 0;
SDL_Rect r;
r.x = _wideMargin + _screenW;
r.y = 0;
r.w = _wideMargin;
r.h = h;
SDL_UpdateTexture(_widescreenTexture, &r, rgb + xOffset, w * sizeof(uint32_t));
free(rgb);
}
}
void SystemStub_SDL::copyWidescreenMirror(int w, int h, const uint8_t *buf) {
assert(w >= _wideMargin);
uint32_t *rgb = (uint32_t *)malloc(w * h * sizeof(uint32_t));
if (rgb) {
for (int i = 0; i < w * h; ++i) {
rgb[i] = _darkPalette[buf[i]];
}
void *dst = 0;
int pitch = 0;
if (SDL_LockTexture(_widescreenTexture, 0, &dst, &pitch) == 0) {
assert((pitch & 3) == 0);
uint32_t *p = (uint32_t *)dst;
for (int y = 0; y < h; ++y) {
for (int x = 0; x < _wideMargin; ++x) {
// left side
const int xLeft = _wideMargin - 1 - x;
p[x] = rgb[y * w + xLeft];
// right side
const int xRight = w - 1 - x;
p[_wideMargin + _screenW + x] = rgb[y * w + xRight];
}
p += pitch / sizeof(uint32_t);
}
SDL_UnlockTexture(_widescreenTexture);
}
free(rgb);
}
}
static void blur_h(int radius, const uint32_t *src, int srcPitch, int w, int h, const SDL_PixelFormat *fmt, uint32_t *dst, int dstPitch) {
const int count = 2 * radius + 1;
for (int y = 0; y < h; ++y) {
uint32_t r = 0;
uint32_t g = 0;
uint32_t b = 0;
uint32_t color;
for (int x = -radius; x <= radius; ++x) {
color = src[MAX(x, 0)];
r += (color & fmt->Rmask) >> fmt->Rshift;
g += (color & fmt->Gmask) >> fmt->Gshift;
b += (color & fmt->Bmask) >> fmt->Bshift;
}
dst[0] = ((r / count) << fmt->Rshift) | ((g / count) << fmt->Gshift) | ((b / count) << fmt->Bshift);
for (int x = 1; x < w; ++x) {
color = src[MIN(x + radius, w - 1)];
r += (color & fmt->Rmask) >> fmt->Rshift;
g += (color & fmt->Gmask) >> fmt->Gshift;
b += (color & fmt->Bmask) >> fmt->Bshift;
color = src[MAX(x - radius - 1, 0)];
r -= (color & fmt->Rmask) >> fmt->Rshift;
g -= (color & fmt->Gmask) >> fmt->Gshift;
b -= (color & fmt->Bmask) >> fmt->Bshift;
dst[x] = ((r / count) << fmt->Rshift) | ((g / count) << fmt->Gshift) | ((b / count) << fmt->Bshift);
}
src += srcPitch;
dst += dstPitch;
}
}
static void blur_v(int radius, const uint32_t *src, int srcPitch, int w, int h, const SDL_PixelFormat *fmt, uint32_t *dst, int dstPitch) {
const int count = 2 * radius + 1;
for (int x = 0; x < w; ++x) {
uint32_t r = 0;
uint32_t g = 0;
uint32_t b = 0;
uint32_t color;
for (int y = -radius; y <= radius; ++y) {
color = src[MAX(y, 0) * srcPitch];
r += (color & fmt->Rmask) >> fmt->Rshift;
g += (color & fmt->Gmask) >> fmt->Gshift;
b += (color & fmt->Bmask) >> fmt->Bshift;
}
dst[0] = ((r / count) << fmt->Rshift) | ((g / count) << fmt->Gshift) | ((b / count) << fmt->Bshift);
for (int y = 1; y < h; ++y) {
color = src[MIN(y + radius, h - 1) * srcPitch];
r += (color & fmt->Rmask) >> fmt->Rshift;
g += (color & fmt->Gmask) >> fmt->Gshift;
b += (color & fmt->Bmask) >> fmt->Bshift;
color = src[MAX(y - radius - 1, 0) * srcPitch];
r -= (color & fmt->Rmask) >> fmt->Rshift;
g -= (color & fmt->Gmask) >> fmt->Gshift;
b -= (color & fmt->Bmask) >> fmt->Bshift;
dst[y * dstPitch] = ((r / count) << fmt->Rshift) | ((g / count) << fmt->Gshift) | ((b / count) << fmt->Bshift);
}
++src;
++dst;
}
}
void SystemStub_SDL::copyWidescreenBlur(int w, int h, const uint8_t *buf) {
assert(w == _screenW && h == _screenH);
void *ptr = 0;
int pitch = 0;
if (SDL_LockTexture(_widescreenTexture, 0, &ptr, &pitch) == 0) {
assert((pitch & 3) == 0);
uint32_t *src = (uint32_t *)malloc(w * h * sizeof(uint32_t));
uint32_t *tmp = (uint32_t *)malloc(w * h * sizeof(uint32_t));
uint32_t *dst = (uint32_t *)ptr;
if (src && tmp) {
for (int i = 0; i < w * h; ++i) {
src[i] = _rgbPalette[buf[i]];
}
static const int radius = 8;
blur_h(radius, src, w, w, h, _fmt, tmp, w);
blur_v(radius, tmp, w, w, h, _fmt, dst, pitch / sizeof(uint32_t));
}
free(src);
free(tmp);
SDL_UnlockTexture(_widescreenTexture);
}
}
void SystemStub_SDL::copyWidescreenCDi(int w, int h, const uint8_t *buf, const uint8_t *pal) {
uint32_t *rgb = (uint32_t *)malloc(w * h * sizeof(uint32_t));
if (rgb) {
for (int i = 0; i < w * h; ++i) {
const uint8_t *p = pal + buf[i] * 3;
const uint32_t color = SDL_MapRGB(_fmt, p[0], p[1], p[2]);
rgb[i] = color;
}
SDL_Rect r;
r.y = 0;
r.w = w;
r.h = h;
// left border
r.x = 0;
SDL_UpdateTexture(_widescreenTexture, &r, rgb, w * sizeof(uint32_t));
// right border
r.x = _screenW + w;
SDL_UpdateTexture(_widescreenTexture, &r, rgb, w * sizeof(uint32_t));
free(rgb);
}
}
void SystemStub_SDL::clearWidescreen() {
clearTexture(_widescreenTexture, _screenH, _fmt);
}
void SystemStub_SDL::enableWidescreen(bool enable) {
_enableWidescreen = enable;
}
void SystemStub_SDL::fadeScreen() {
_fadeOnUpdateScreen = true;
}
void SystemStub_SDL::updateScreen(int shakeOffset) {
if (_texW != _screenW || _texH != _screenH) {
void *dst = 0;
int pitch = 0;
if (SDL_LockTexture(_texture, 0, &dst, &pitch) == 0) {
assert((pitch & 3) == 0);
_scaler->scale(_scaleFactor, (uint32_t *)dst, pitch / sizeof(uint32_t), _screenBuffer, _screenW, _screenW, _screenH);
SDL_UnlockTexture(_texture);
}
} else {
SDL_UpdateTexture(_texture, 0, _screenBuffer, _screenW * sizeof(uint32_t));
}
SDL_RenderClear(_renderer);
if (_widescreenMode != kWidescreenNone) {
if (_enableWidescreen) {
// borders / background screen
SDL_RenderCopy(_renderer, _widescreenTexture, 0, 0);
}
// game screen
SDL_Rect r;
r.y = shakeOffset * _scaleFactor;
SDL_RenderGetLogicalSize(_renderer, &r.w, &r.h);
r.x = (r.w - _texW) / 2;
r.w = _texW;
SDL_RenderCopy(_renderer, _texture, &_texRect, &r);
} else {
if (_fadeOnUpdateScreen) {
SDL_SetRenderDrawBlendMode(_renderer, SDL_BLENDMODE_BLEND);
SDL_Rect r;
r.x = r.y = 0;
SDL_RenderGetLogicalSize(_renderer, &r.w, &r.h);
for (int i = 1; i <= 16; ++i) {
SDL_SetRenderDrawColor(_renderer, 0, 0, 0, 256 - i * 16);
SDL_RenderCopy(_renderer, _texture, 0, 0);
SDL_RenderFillRect(_renderer, &r);
SDL_RenderPresent(_renderer);
SDL_Delay(30);
}
_fadeOnUpdateScreen = false;
SDL_SetRenderDrawBlendMode(_renderer, SDL_BLENDMODE_NONE);
return;
}
SDL_Rect r;
r.x = 0;
r.y = shakeOffset * _scaleFactor;
SDL_RenderGetLogicalSize(_renderer, &r.w, &r.h);
SDL_RenderCopy(_renderer, _texture, &_texRect, &r);
}
SDL_RenderPresent(_renderer);
_texRect.x = 0;
_texRect.y = 0;
_texRect.w = _texW;
_texRect.h = _texH;
}
void SystemStub_SDL::processEvents() {
bool paused = false;
while (true) {
SDL_Event ev;
while (SDL_PollEvent(&ev)) {
processEvent(ev, paused);
if (_pi.quit) {
return;
}
}
if (!paused) {
break;
}
SDL_Delay(100);
}
}
// only used for the protection codes and level passwords
static void setAsciiChar(PlayerInput &pi, const SDL_Keysym *key) {
if (key->sym >= SDLK_0 && key->sym <= SDLK_9) {
pi.lastChar = '0' + key->sym - SDLK_0;
} else if (key->sym >= SDLK_a && key->sym <= SDLK_z) {
pi.lastChar = 'A' + key->sym - SDLK_a;
} else if (key->scancode == SDL_SCANCODE_0) {
pi.lastChar = '0';
} else if (key->scancode >= SDL_SCANCODE_1 && key->scancode <= SDL_SCANCODE_9) {
pi.lastChar = '1' + key->scancode - SDL_SCANCODE_1;
} else if (key->sym == SDLK_SPACE || key->sym == SDLK_KP_SPACE) {
pi.lastChar = ' ';
} else {
pi.lastChar = 0;
}
}
void SystemStub_SDL::processEvent(const SDL_Event &ev, bool &paused) {
switch (ev.type) {
case SDL_QUIT:
_pi.quit = true;
break;
case SDL_WINDOWEVENT:
#if !defined(__amigaos4__)
switch (ev.window.event) {
case SDL_WINDOWEVENT_FOCUS_GAINED:
case SDL_WINDOWEVENT_FOCUS_LOST:
paused = (ev.window.event == SDL_WINDOWEVENT_FOCUS_LOST);
SDL_PauseAudio(paused);
break;
}
#endif
break;
case SDL_JOYHATMOTION:
if (_joystick) {
_pi.dirMask = 0;
if (ev.jhat.value & SDL_HAT_UP) {
_pi.dirMask |= PlayerInput::DIR_UP;
}
if (ev.jhat.value & SDL_HAT_DOWN) {
_pi.dirMask |= PlayerInput::DIR_DOWN;
}
if (ev.jhat.value & SDL_HAT_LEFT) {
_pi.dirMask |= PlayerInput::DIR_LEFT;
}
if (ev.jhat.value & SDL_HAT_RIGHT) {
_pi.dirMask |= PlayerInput::DIR_RIGHT;
}
}
break;
case SDL_JOYAXISMOTION:
if (_joystick) {
switch (ev.jaxis.axis) {
case 0:
_pi.dirMask &= ~(PlayerInput::DIR_RIGHT | PlayerInput::DIR_LEFT);
if (ev.jaxis.value > kJoystickCommitValue) {
_pi.dirMask |= PlayerInput::DIR_RIGHT;
} else if (ev.jaxis.value < -kJoystickCommitValue) {
_pi.dirMask |= PlayerInput::DIR_LEFT;
}
break;
case 1:
_pi.dirMask &= ~(PlayerInput::DIR_UP | PlayerInput::DIR_DOWN);
if (ev.jaxis.value > kJoystickCommitValue) {
_pi.dirMask |= PlayerInput::DIR_DOWN;
} else if (ev.jaxis.value < -kJoystickCommitValue) {
_pi.dirMask |= PlayerInput::DIR_UP;
}
break;
}
}
break;
case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP:
if (_joystick) {
const bool pressed = (ev.jbutton.state == SDL_PRESSED);
switch (ev.jbutton.button) {
case 0:
_pi.space = pressed;
break;
case 1:
_pi.shift = pressed;
break;
case 2:
_pi.enter = pressed;
break;
case 3:
_pi.backspace = pressed;
break;
}
}
break;
case SDL_CONTROLLERAXISMOTION:
if (_controller) {
switch (ev.caxis.axis) {
case SDL_CONTROLLER_AXIS_LEFTX:
case SDL_CONTROLLER_AXIS_RIGHTX:
if (ev.caxis.value < -kJoystickCommitValue) {
_pi.dirMask |= PlayerInput::DIR_LEFT;
} else {
_pi.dirMask &= ~PlayerInput::DIR_LEFT;
}
if (ev.caxis.value > kJoystickCommitValue) {
_pi.dirMask |= PlayerInput::DIR_RIGHT;
} else {
_pi.dirMask &= ~PlayerInput::DIR_RIGHT;
}
break;
case SDL_CONTROLLER_AXIS_LEFTY:
case SDL_CONTROLLER_AXIS_RIGHTY:
if (ev.caxis.value < -kJoystickCommitValue) {
_pi.dirMask |= PlayerInput::DIR_UP;
} else {
_pi.dirMask &= ~PlayerInput::DIR_UP;
}
if (ev.caxis.value > kJoystickCommitValue) {
_pi.dirMask |= PlayerInput::DIR_DOWN;
} else {
_pi.dirMask &= ~PlayerInput::DIR_DOWN;
}
break;
}
}
break;
case SDL_CONTROLLERBUTTONDOWN:
case SDL_CONTROLLERBUTTONUP:
if (_controller) {
const bool pressed = (ev.cbutton.state == SDL_PRESSED);
switch (ev.cbutton.button) {
case SDL_CONTROLLER_BUTTON_A:
_pi.enter = pressed;
break;
case SDL_CONTROLLER_BUTTON_B:
_pi.space = pressed;
break;
case SDL_CONTROLLER_BUTTON_X:
_pi.shift = pressed;
break;
case SDL_CONTROLLER_BUTTON_Y:
_pi.backspace = pressed;
break;
case SDL_CONTROLLER_BUTTON_BACK:
case SDL_CONTROLLER_BUTTON_START:
_pi.escape = pressed;
break;
case SDL_CONTROLLER_BUTTON_DPAD_UP:
if (pressed) {
_pi.dirMask |= PlayerInput::DIR_UP;
} else {
_pi.dirMask &= ~PlayerInput::DIR_UP;
}
break;
case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
if (pressed) {
_pi.dirMask |= PlayerInput::DIR_DOWN;
} else {
_pi.dirMask &= ~PlayerInput::DIR_DOWN;
}
break;
case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
if (pressed) {
_pi.dirMask |= PlayerInput::DIR_LEFT;
} else {
_pi.dirMask &= ~PlayerInput::DIR_LEFT;
}
break;
case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
if (pressed) {
_pi.dirMask |= PlayerInput::DIR_RIGHT;
} else {
_pi.dirMask &= ~PlayerInput::DIR_RIGHT;
}
break;
}
}
break;
case SDL_KEYUP:
if (ev.key.keysym.mod & KMOD_ALT) {
switch (ev.key.keysym.sym) {
case SDLK_RETURN:
changeGraphics(!_fullscreen, _scaleFactor);
break;
case SDLK_KP_PLUS:
case SDLK_PAGEUP:
if (_scalerType == kScalerTypeInternal || _scalerType == kScalerTypeExternal) {
changeGraphics(_fullscreen, _scaleFactor + 1);
}
break;
case SDLK_KP_MINUS:
case SDLK_PAGEDOWN:
if (_scalerType == kScalerTypeInternal || _scalerType == kScalerTypeExternal) {
changeGraphics(_fullscreen, _scaleFactor - 1);
}
break;
case SDLK_s: {
char name[32];
snprintf(name, sizeof(name), "screenshot-%03d.bmp", _screenshot);
saveBMP(name, (const uint8_t *)_screenBuffer, 0, _screenW, _screenH);
++_screenshot;
debug(DBG_INFO, "Written '%s'", name);
}
break;
case SDLK_x:
_pi.quit = true;
break;
}
break;
} else if (ev.key.keysym.mod & KMOD_CTRL) {
switch (ev.key.keysym.sym) {
case SDLK_f:
_pi.dbgMask ^= PlayerInput::DF_FASTMODE;
break;
case SDLK_b:
_pi.dbgMask ^= PlayerInput::DF_DBLOCKS;
break;
case SDLK_i:
_pi.dbgMask ^= PlayerInput::DF_SETLIFE;
break;
case SDLK_s:
_pi.save = true;
break;
case SDLK_l:
_pi.load = true;
break;
case SDLK_r:
_pi.rewind = true;
break;
case SDLK_g:
_pi.dbgMask ^= PlayerInput::DF_AUTOZOOM;
debug(DBG_INFO, "Auto zoom %s", (_pi.dbgMask & PlayerInput::DF_AUTOZOOM) ? "enabled" : "disabled");
break;
case SDLK_KP_PLUS:
case SDLK_PAGEUP:
_pi.stateSlot = 1;
break;
case SDLK_KP_MINUS:
case SDLK_PAGEDOWN:
_pi.stateSlot = -1;
break;
}
break;
}
setAsciiChar(_pi, &ev.key.keysym);
switch (ev.key.keysym.sym) {
case SDLK_LEFT:
case SDLK_KP_4:
_pi.dirMask &= ~PlayerInput::DIR_LEFT;
break;
case SDLK_RIGHT:
case SDLK_KP_6:
_pi.dirMask &= ~PlayerInput::DIR_RIGHT;
break;
case SDLK_UP:
case SDLK_KP_8:
_pi.dirMask &= ~PlayerInput::DIR_UP;
break;
case SDLK_DOWN:
case SDLK_KP_2:
_pi.dirMask &= ~PlayerInput::DIR_DOWN;
break;
case SDLK_SPACE:
_pi.space = false;
break;
case SDLK_RSHIFT:
case SDLK_LSHIFT:
_pi.shift = false;
break;
case SDLK_RETURN:
_pi.enter = false;
break;
case SDLK_ESCAPE:
_pi.escape = false;
break;
case SDLK_F1:
case SDLK_F2:
case SDLK_F3:
case SDLK_F4:
case SDLK_F5:
case SDLK_F6:
case SDLK_F7:
case SDLK_F8:
changeScaler(ev.key.keysym.sym - SDLK_F1);
break;
default:
break;
}
break;
case SDL_KEYDOWN:
if (ev.key.keysym.mod & (KMOD_ALT | KMOD_CTRL)) {
break;
}
switch (ev.key.keysym.sym) {
case SDLK_LEFT:
case SDLK_KP_4:
_pi.dirMask |= PlayerInput::DIR_LEFT;
break;
case SDLK_RIGHT:
case SDLK_KP_6:
_pi.dirMask |= PlayerInput::DIR_RIGHT;
break;
case SDLK_UP:
case SDLK_KP_8:
_pi.dirMask |= PlayerInput::DIR_UP;
break;
case SDLK_DOWN:
case SDLK_KP_2:
_pi.dirMask |= PlayerInput::DIR_DOWN;
break;
case SDLK_BACKSPACE:
case SDLK_TAB:
_pi.backspace = true;
break;
case SDLK_SPACE:
_pi.space = true;
break;
case SDLK_RSHIFT:
case SDLK_LSHIFT:
_pi.shift = true;
break;
case SDLK_RETURN:
_pi.enter = true;
break;
case SDLK_ESCAPE:
_pi.escape = true;
break;
default:
break;
}
break;
default:
break;
}
}
void SystemStub_SDL::sleep(int duration) {
SDL_Delay(duration);
}
uint32_t SystemStub_SDL::getTimeStamp() {
return SDL_GetTicks();
}
static void mixAudioS16(void *param, uint8_t *buf, int len) {
SystemStub_SDL *stub = (SystemStub_SDL *)param;
memset(buf, 0, len);
assert((len & 3) == 0);
stub->_audioCbProc(stub->_audioCbData, (int16_t *)buf, len / (sizeof(int16_t) * 2));
}
void SystemStub_SDL::startAudio(AudioCallback callback, void *param) {
SDL_AudioSpec desired;
memset(&desired, 0, sizeof(desired));
desired.freq = kAudioHz;
desired.format = AUDIO_S16SYS;
desired.channels = 2;
desired.samples = 2048;
desired.callback = mixAudioS16;
desired.userdata = this;
if (SDL_OpenAudio(&desired, 0) == 0) {
_audioCbProc = callback;
_audioCbData = param;
SDL_PauseAudio(0);
} else {
error("SystemStub_SDL::startAudio() Unable to open sound device");
}
}
void SystemStub_SDL::stopAudio() {
SDL_CloseAudio();
}
uint32_t SystemStub_SDL::getOutputSampleRate() {
return kAudioHz;
}
void SystemStub_SDL::lockAudio() {
SDL_LockAudio();
}
void SystemStub_SDL::unlockAudio() {
SDL_UnlockAudio();
}
static bool is16_9(const SDL_DisplayMode *mode) {
return (mode->w / (float)mode->h) >= (16 / 9.f);
}
void SystemStub_SDL::prepareGraphics() {
_texW = _screenW;
_texH = _screenH;
switch (_scalerType) {
case kScalerTypePoint:
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "0"); // nearest pixel sampling
break;
case kScalerTypeLinear:
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1"); // linear filtering
break;
case kScalerTypeInternal:
case kScalerTypeExternal:
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1");
_texW *= _scaleFactor;
_texH *= _scaleFactor;
break;
}
_texRect.x = 0;
_texRect.y = 0;
_texRect.w = _texW;
_texRect.h = _texH;
int windowW = _screenW * _scaleFactor;
int windowH = _screenH * _scaleFactor;
int flags = 0;
if (_fullscreen) {
flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
} else {
flags |= SDL_WINDOW_RESIZABLE;
}
if (0 /* && _widescreenMode == kWidescreenDefault */) {
SDL_DisplayMode dm;
if (SDL_GetDesktopDisplayMode(0, &dm) == 0 && is16_9(&dm)) {
_widescreenMode = kWidescreenBlur; // default widescreen mode
} else {
_widescreenMode = kWidescreenNone;
}
}
if (_widescreenMode == kWidescreenCDi) {
windowW = (_screenW + kWidescreenBorderCDiW * 2) * _scaleFactor;
} else if (_widescreenMode != kWidescreenNone) {
windowW = windowH * 16 / 9;
}
_window = SDL_CreateWindow(_caption, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, windowW, windowH, flags);
SDL_Surface *icon = SDL_LoadBMP(kIconBmp);
if (icon) {
SDL_SetWindowIcon(_window, icon);
SDL_FreeSurface(icon);
}
_renderer = SDL_CreateRenderer(_window, -1, SDL_RENDERER_ACCELERATED);
SDL_RenderSetLogicalSize(_renderer, windowW, windowH);
_texture = SDL_CreateTexture(_renderer, kPixelFormat, SDL_TEXTUREACCESS_STREAMING, _texW, _texH);
if (_widescreenMode != kWidescreenNone) {
int w = _screenH * 16 / 9;
// in blur mode, the background texture has the same dimensions as the game texture
// SDL stretches the texture to 16:9
if (_widescreenMode == kWidescreenBlur) {
w = _screenW;
} else if (_widescreenMode == kWidescreenCDi) {
w = _screenW + kWidescreenBorderCDiW * 2;
}
_widescreenTexture = SDL_CreateTexture(_renderer, kPixelFormat, SDL_TEXTUREACCESS_STREAMING, w, _screenH);
clearTexture(_widescreenTexture, _screenH, _fmt);
// left and right borders
_wideMargin = (w - _screenW) / 2;
}
}
void SystemStub_SDL::cleanupGraphics() {
if (_texture) {
SDL_DestroyTexture(_texture);
_texture = 0;
}
if (_widescreenTexture) {
SDL_DestroyTexture(_widescreenTexture);
_widescreenTexture = 0;
}
if (_renderer) {
SDL_DestroyRenderer(_renderer);
_renderer = 0;
}
if (_window) {
SDL_DestroyWindow(_window);
_window = 0;
}
}
void SystemStub_SDL::changeGraphics(bool fullscreen, int scaleFactor) {
const int factor = _scaler ? CLIP(scaleFactor, _scaler->factorMin, _scaler->factorMax) : scaleFactor;
if (fullscreen == _fullscreen && factor == _scaleFactor) {
// no change
return;
}
_fullscreen = fullscreen;
_scaleFactor = factor;
cleanupGraphics();
prepareGraphics();
}
void SystemStub_SDL::setScaler(const ScalerParameters *parameters) {
static const struct {
const char *name;
int type;
const Scaler *scaler;
} scalers[] = {
{ "point", kScalerTypePoint, 0 },
{ "linear", kScalerTypeLinear, 0 },
{ "scale", kScalerTypeInternal, &_internalScaler },
#ifdef USE_STATIC_SCALER
{ "nearest", kScalerTypeInternal, &scaler_nearest },
{ "tv2x", kScalerTypeInternal, &scaler_tv2x },
{ "xbr", kScalerTypeInternal, &scaler_xbr },
#endif
{ 0, -1, 0 }
};
bool found = false;
for (int i = 0; scalers[i].name; ++i) {
if (strcmp(scalers[i].name, parameters->name) == 0) {
_scalerType = (ScalerType)scalers[i].type;
_scaler = scalers[i].scaler;
found = true;
break;
}
}
if (!found) {
#ifdef _WIN32
static const char *libSuffix = "dll";
#else
static const char *libSuffix = "so";
#endif
char libname[64];
snprintf(libname, sizeof(libname), "scaler_%s.%s", parameters->name, libSuffix);
_scalerSo = SDL_LoadObject(libname);
if (!_scalerSo) {
warning("Scaler '%s' not found, using default", libname);
} else {
static const char *kSoSym = "getScaler";
void *symbol = SDL_LoadFunction(_scalerSo, kSoSym);
if (!symbol) {
warning("Symbol '%s' not found in '%s'", kSoSym, libname);
} else {
typedef const Scaler *(*GetScalerProc)();
const Scaler *scaler = ((GetScalerProc)symbol)();
const int tag = scaler ? scaler->tag : 0;
if (tag != SCALER_TAG) {
warning("Unexpected tag %d for scaler '%s'", tag, libname);
} else {
_scalerType = kScalerTypeExternal;
_scaler = scaler;
}
}
}
}
_scaleFactor = _scaler ? CLIP(parameters->factor, _scaler->factorMin, _scaler->factorMax) : parameters->factor;
}
void SystemStub_SDL::changeScaler(int scalerNum) {
ScalerType type = kScalerTypeInternal;
const Scaler *scaler = 0;
switch (scalerNum) {
case 0:
type = kScalerTypePoint;
break;
case 1:
type = kScalerTypeLinear;
break;
case 2:
type = kScalerTypeInternal;
scaler = &_internalScaler;
break;
#ifdef USE_STATIC_SCALER
case 3:
type = kScalerTypeInternal;
scaler = &scaler_nearest;
break;
case 4:
type = kScalerTypeInternal;
scaler = &scaler_tv2x;
break;
case 5:
type = kScalerTypeInternal;
scaler = &scaler_xbr;
break;
#endif
default:
return;
}
if (_scalerType != type || scaler != _scaler) {
_scalerType = type;
_scaler = scaler;
if (_scalerType == kScalerTypeInternal || _scalerType == kScalerTypeExternal) {
_scaleFactor = CLIP(_scaleFactor, _scaler->factorMin, _scaler->factorMax);
} else {
_scaleFactor = 1;
}
cleanupGraphics();
prepareGraphics();
}
}
void SystemStub_SDL::drawRect(int x, int y, int w, int h, uint8_t color) {
const int x1 = x;
const int y1 = y;
const int x2 = x + w - 1;
const int y2 = y + h - 1;
assert(x1 >= 0 && x2 < _screenW && y1 >= 0 && y2 < _screenH);
for (int i = x1; i <= x2; ++i) {
*(_screenBuffer + y1 * _screenW + i) = *(_screenBuffer + y2 * _screenW + i) = _rgbPalette[color];
}
for (int j = y1; j <= y2; ++j) {
*(_screenBuffer + j * _screenW + x1) = *(_screenBuffer + j * _screenW + x2) = _rgbPalette[color];
}
}