392 lines
9.5 KiB
C
392 lines
9.5 KiB
C
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/*
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* REminiscence - Flashback interpreter
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* Copyright (C) 2005-2019 Gregory Montoir (cyx@users.sourceforge.net)
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*/
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#ifndef RESOURCE_H__
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#define RESOURCE_H__
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#include "intern.h"
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#include "resource_aba.h"
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#include "resource_mac.h"
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struct DecodeBuffer;
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struct File;
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struct FileSystem;
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struct LocaleData {
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enum Id {
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LI_01_CONTINUE_OR_ABORT = 0,
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LI_02_TIME,
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LI_03_CONTINUE,
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LI_04_ABORT,
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LI_05_COMPLETED,
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LI_06_LEVEL,
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LI_07_START,
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LI_08_SKILL,
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LI_09_PASSWORD,
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LI_10_INFO,
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LI_11_QUIT,
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LI_12_SKILL_LEVEL,
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LI_13_EASY,
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LI_14_NORMAL,
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LI_15_EXPERT,
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LI_16_ENTER_PASSWORD1,
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LI_17_ENTER_PASSWORD2,
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LI_18_RESUME_GAME,
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LI_19_ABORT_GAME,
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LI_20_LOAD_GAME,
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LI_21_SAVE_GAME,
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LI_22_SAVE_SLOT,
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LI_23_DEMO,
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LI_NUM
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};
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static const char *_textsTableFR[];
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static const char *_textsTableEN[];
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static const char *_textsTableDE[];
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static const char *_textsTableSP[];
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static const char *_textsTableIT[];
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static const uint8_t _stringsTableFR[];
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static const uint8_t _stringsTableEN[];
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static const uint8_t _stringsTableDE[];
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static const uint8_t _stringsTableSP[];
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static const uint8_t _stringsTableIT[];
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static const uint8_t _stringsTableJP[];
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static const uint8_t _level1TbnJP[];
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static const uint8_t _level2TbnJP[];
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static const uint8_t _level3TbnJP[];
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static const uint8_t _level41TbnJP[];
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static const uint8_t _level42TbnJP[];
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static const uint8_t _level51TbnJP[];
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static const uint8_t _level52TbnJP[];
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static const uint8_t _cineBinJP[];
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static const uint8_t _cineTxtJP[];
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};
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struct Resource {
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typedef void (Resource::*LoadStub)(File *);
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enum ObjectType {
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OT_MBK,
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OT_PGE,
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OT_PAL,
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OT_CT,
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OT_MAP,
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OT_SPC,
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OT_RP,
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OT_RPC,
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OT_DEMO,
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OT_ANI,
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OT_OBJ,
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OT_TBN,
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OT_SPR,
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OT_TAB,
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OT_ICN,
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OT_FNT,
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OT_TXTBIN,
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OT_CMD,
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OT_POL,
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OT_SPRM,
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OT_OFF,
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OT_CMP,
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OT_OBC,
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OT_SPL,
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OT_LEV,
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OT_SGD,
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OT_BNQ,
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OT_SPM
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};
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enum {
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NUM_SFXS = 66,
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NUM_BANK_BUFFERS = 50,
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NUM_CUTSCENE_TEXTS = 117,
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NUM_SPRITES = 1287
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};
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enum {
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kPaulaFreq = 3546897,
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kClutSize = 1024,
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kScratchBufferSize = 320 * 224 + 1024
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};
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static const uint16_t _voicesOffsetsTable[];
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static const uint32_t _spmOffsetsTable[];
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static const char *_splNames[];
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static const uint8_t _gameSavedSoundData[];
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static const uint16_t _gameSavedSoundLen;
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FileSystem *_fs;
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ResourceType _type;
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Language _lang;
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bool _isDemo;
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ResourceAba *_aba;
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ResourceMac *_mac;
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uint16_t (*_readUint16)(const void *);
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uint32_t (*_readUint32)(const void *);
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bool _hasSeqData;
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char _entryName[32];
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uint8_t *_fnt;
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uint8_t *_mbk;
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uint8_t *_icn;
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int _icnLen;
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uint8_t *_tab;
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uint8_t *_spc;
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uint16_t _numSpc;
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uint8_t _rp[74];
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uint8_t *_pal;
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uint8_t *_ani;
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uint8_t *_tbn;
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int8_t _ctData[256 + 112 * 64];
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uint8_t *_spr1;
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uint8_t *_sprData[NUM_SPRITES]; // 0-0x22F + 0x28E-0x2E9 ... conrad, 0x22F-0x28D : junkie
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uint8_t _sprm[0x10000];
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uint16_t _pgeNum;
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InitPGE _pgeInit[256];
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uint8_t *_map;
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uint8_t *_lev;
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int _levNum;
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uint8_t *_sgd;
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uint8_t *_bnq;
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uint16_t _numObjectNodes;
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ObjectNode *_objectNodesMap[255];
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uint8_t *_scratchBuffer;
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SoundFx *_sfxList;
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uint8_t _numSfx;
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uint8_t *_cmd;
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uint8_t *_pol;
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uint8_t *_cineStrings[NUM_CUTSCENE_TEXTS];
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uint8_t *_cine_off;
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uint8_t *_cine_txt;
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const char **_textsTable;
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const uint8_t *_stringsTable;
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uint8_t *_bankData;
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uint8_t *_bankDataHead;
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uint8_t *_bankDataTail;
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BankSlot _bankBuffers[NUM_BANK_BUFFERS];
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int _bankBuffersCount;
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uint8_t *_dem;
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int _demLen;
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uint32_t _resourceMacDataSize;
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int _clutSize;
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Color _clut[kClutSize];
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uint8_t *_perso;
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uint8_t *_monster;
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uint8_t *_str;
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uint8_t *_credits;
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Resource(FileSystem *fs, ResourceType type, Language lang);
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~Resource();
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void init();
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void fini();
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void setLanguage(Language lang);
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bool isDOS() const { return _type == kResourceTypeDOS; }
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bool isAmiga() const { return _type == kResourceTypeAmiga; }
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bool isMac() const { return _type == kResourceTypeMac; }
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bool fileExists(const char *filename);
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void clearLevelRes();
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void load_DEM(const char *filename);
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void load_FIB(const char *fileName);
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void load_SPL_demo();
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void load_MAP_menu(const char *fileName, uint8_t *dstPtr);
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void load_PAL_menu(const char *fileName, uint8_t *dstPtr);
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void load_CMP_menu(const char *fileName);
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void load_SPR_OFF(const char *fileName, uint8_t *sprData);
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void load_CINE();
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void free_CINE();
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void load_TEXT();
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void free_TEXT();
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void unload(int objType);
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void load(const char *objName, int objType, const char *ext = 0);
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void load_CT(File *pf);
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void load_FNT(File *pf);
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void load_MBK(File *pf);
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void load_ICN(File *pf);
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void load_SPR(File *pf);
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void load_SPRM(File *pf);
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void load_RP(File *pf);
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void load_SPC(File *pf);
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void load_PAL(File *pf);
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void load_MAP(File *pf);
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void load_OBJ(File *pf);
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void free_OBJ();
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void load_OBC(File *pf);
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void decodeOBJ(const uint8_t *, int);
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void load_PGE(File *pf);
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void decodePGE(const uint8_t *, int);
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void load_ANI(File *pf);
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void load_TBN(File *pf);
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void load_CMD(File *pf);
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void load_POL(File *pf);
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void load_CMP(File *pf);
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void load_VCE(int num, int segment, uint8_t **buf, uint32_t *bufSize);
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void load_SPL(File *pf);
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void load_LEV(File *pf);
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void load_SGD(File *pf);
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void load_BNQ(File *pf);
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void load_SPM(File *f);
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const uint8_t *getAniData(int num) const {
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if (_type == kResourceTypeMac) {
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const int count = READ_BE_UINT16(_ani);
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assert(num < count);
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const int offset = READ_BE_UINT16(_ani + 2 + num * 2);
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return _ani + offset;
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}
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const int offset = _readUint16(_ani + 2 + num * 2);
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return _ani + 2 + offset;
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}
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const uint8_t *getTextString(int level, int num) const {
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if (_type == kResourceTypeMac) {
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const int count = READ_BE_UINT16(_tbn);
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assert(num < count);
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const int offset = READ_BE_UINT16(_tbn + 2 + num * 2);
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return _tbn + offset;
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}
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if (_lang == LANG_JP) {
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const uint8_t *p = 0;
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switch (level) {
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case 0:
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p = LocaleData::_level1TbnJP;
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break;
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case 1:
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p = LocaleData::_level2TbnJP;
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break;
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case 2:
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p = LocaleData::_level3TbnJP;
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break;
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case 3:
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p = LocaleData::_level41TbnJP;
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break;
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case 4:
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p = LocaleData::_level42TbnJP;
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break;
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case 5:
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p = LocaleData::_level51TbnJP;
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break;
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case 6:
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p = LocaleData::_level52TbnJP;
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break;
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default:
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return 0;
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}
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return p + READ_LE_UINT16(p + num * 2);
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}
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return _tbn + _readUint16(_tbn + num * 2);
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}
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const uint8_t *getGameString(int num) const {
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if (_type == kResourceTypeMac) {
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const int count = READ_BE_UINT16(_str);
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assert(num < count);
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const int offset = READ_BE_UINT16(_str + 2 + num * 2);
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return _str + offset;
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}
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return _stringsTable + READ_LE_UINT16(_stringsTable + num * 2);
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}
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const uint8_t *getCineString(int num) const {
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if (_type == kResourceTypeMac) {
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const int count = READ_BE_UINT16(_cine_txt);
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assert(num < count);
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const int offset = READ_BE_UINT16(_cine_txt + 2 + num * 2);
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return _cine_txt + offset;
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}
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if (_lang == LANG_JP) {
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const int offset = READ_BE_UINT16(LocaleData::_cineBinJP + num * 2);
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return LocaleData::_cineTxtJP + offset;
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}
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if (_cine_off) {
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const int offset = READ_BE_UINT16(_cine_off + num * 2);
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return _cine_txt + offset;
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}
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return (num >= 0 && num < NUM_CUTSCENE_TEXTS) ? _cineStrings[num] : 0;
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}
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const char *getMenuString(int num) const {
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return (num >= 0 && num < LocaleData::LI_NUM) ? _textsTable[num] : "";
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}
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const uint8_t *getCreditsString(int num) {
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assert(_type == kResourceTypeMac);
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const int count = READ_BE_UINT16(_credits);
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if (num < count) {
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const int offset = READ_BE_UINT16(_credits + 2 + num * 2);
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return _credits + offset;
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}
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return 0;
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}
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void clearBankData();
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int getBankDataSize(uint16_t num);
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uint8_t *findBankData(uint16_t num);
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uint8_t *loadBankData(uint16_t num);
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uint8_t *decodeResourceMacText(const char *name, const char *suffix);
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uint8_t *decodeResourceMacData(const char *name, bool decompressLzss);
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uint8_t *decodeResourceMacData(const ResourceMacEntry *entry, bool decompressLzss);
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void MAC_decodeImageData(const uint8_t *ptr, int i, DecodeBuffer *dst);
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void MAC_decodeDataCLUT(const uint8_t *ptr);
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void MAC_loadClutData();
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void MAC_loadFontData();
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void MAC_loadIconData();
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void MAC_loadPersoData();
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void MAC_loadMonsterData(const char *name, Color *clut);
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void MAC_loadTitleImage(int i, DecodeBuffer *buf);
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void MAC_unloadLevelData();
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void MAC_loadLevelData(int level);
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void MAC_loadLevelRoom(int level, int i, DecodeBuffer *dst);
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void MAC_clearClut16(Color *clut, uint8_t dest);
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void MAC_copyClut16(Color *clut, uint8_t dest, uint8_t src);
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void MAC_setupRoomClut(int level, int room, Color *clut);
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const uint8_t *MAC_getImageData(const uint8_t *ptr, int i);
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bool MAC_hasLevelMap(int level, int room) const;
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void MAC_unloadCutscene();
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void MAC_loadCutscene(const char *cutscene);
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void MAC_loadCutsceneText();
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void MAC_loadCreditsText();
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void MAC_loadSounds();
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int MAC_getPersoFrame(int anim) const {
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static const int data[] = {
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0x000, 0x22E,
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0x28E, 0x2E9,
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0x4E9, 0x506,
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-1
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};
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int offset = 0;
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for (int i = 0; data[i] != -1; i += 2) {
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if (anim >= data[i] && anim <= data[i + 1]) {
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return offset + anim - data[i];
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}
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const int count = data[i + 1] + 1 - data[i];
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offset += count;
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}
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assert(0);
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return 0;
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}
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int MAC_getMonsterFrame(int anim) const {
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static const int data[] = {
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0x22F, 0x28D, // junky - 94
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0x2EA, 0x385, // mercenai - 156
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0x387, 0x42F, // replican - 169
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0x430, 0x4E8, // glue - 185
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-1
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};
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for (int i = 0; data[i] != -1; i += 2) {
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if (anim >= data[i] && anim <= data[i + 1]) {
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return anim - data[i];
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}
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}
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assert(0);
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return 0;
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}
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};
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#endif // RESOURCE_H__
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