98 lines
3.8 KiB
C
98 lines
3.8 KiB
C
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/*
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* REminiscence - Flashback interpreter
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* Copyright (C) 2005-2018 Gregory Montoir (cyx@users.sourceforge.net)
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*/
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#ifndef VIDEO_H__
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#define VIDEO_H__
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#include "intern.h"
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struct Resource;
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struct SystemStub;
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struct Video {
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typedef void (Video::*drawCharFunc)(uint8_t *, int, int, int, const uint8_t *, uint8_t, uint8_t);
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enum {
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GAMESCREEN_W = 256,
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GAMESCREEN_H = 224,
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SCREENBLOCK_W = 8,
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SCREENBLOCK_H = 8,
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CHAR_W = 8,
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CHAR_H = 8
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};
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static const uint8_t _conradPal1[];
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static const uint8_t _conradPal2[];
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static const uint8_t _textPal[];
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static const uint8_t _palSlot0xF[];
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static const uint8_t _font8Jp[];
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Resource *_res;
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SystemStub *_stub;
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int _w, _h;
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int _layerSize;
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int _layerScale; // 1 for Amiga/PC, 2 for Macintosh
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uint8_t *_frontLayer;
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uint8_t *_backLayer;
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uint8_t *_tempLayer;
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uint8_t *_tempLayer2;
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uint8_t _unkPalSlot1, _unkPalSlot2;
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uint8_t _mapPalSlot1, _mapPalSlot2, _mapPalSlot3, _mapPalSlot4;
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uint8_t _charFrontColor;
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uint8_t _charTransparentColor;
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uint8_t _charShadowColor;
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uint8_t *_screenBlocks;
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bool _fullRefresh;
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uint8_t _shakeOffset;
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drawCharFunc _drawChar;
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Video(Resource *res, SystemStub *stub);
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~Video();
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void markBlockAsDirty(int16_t x, int16_t y, uint16_t w, uint16_t h);
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void updateScreen();
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void fullRefresh();
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void fadeOut();
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void fadeOutPalette();
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void setPaletteColorBE(int num, int offset);
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void setPaletteSlotBE(int palSlot, int palNum);
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void setPaletteSlotLE(int palSlot, const uint8_t *palData);
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void setTextPalette();
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void setPalette0xF();
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void PC_decodeLev(int level, int room);
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void PC_decodeMap(int level, int room);
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void PC_setLevelPalettes();
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void PC_decodeIcn(const uint8_t *src, int num, uint8_t *dst);
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void PC_decodeSpc(const uint8_t *src, int w, int h, uint8_t *dst);
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void AMIGA_decodeLev(int level, int room);
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void AMIGA_decodeSpm(const uint8_t *src, uint8_t *dst);
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void AMIGA_decodeIcn(const uint8_t *src, int num, uint8_t *dst);
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void AMIGA_decodeSpc(const uint8_t *src, int w, int h, uint8_t *dst);
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void AMIGA_decodeCmp(const uint8_t *src, uint8_t *dst);
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void drawSpriteSub1(const uint8_t *src, uint8_t *dst, int pitch, int h, int w, uint8_t colMask);
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void drawSpriteSub2(const uint8_t *src, uint8_t *dst, int pitch, int h, int w, uint8_t colMask);
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void drawSpriteSub3(const uint8_t *src, uint8_t *dst, int pitch, int h, int w, uint8_t colMask);
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void drawSpriteSub4(const uint8_t *src, uint8_t *dst, int pitch, int h, int w, uint8_t colMask);
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void drawSpriteSub5(const uint8_t *src, uint8_t *dst, int pitch, int h, int w, uint8_t colMask);
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void drawSpriteSub6(const uint8_t *src, uint8_t *dst, int pitch, int h, int w, uint8_t colMask);
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void PC_drawChar(uint8_t c, int16_t y, int16_t x, bool forceDefaultFont = false);
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void PC_drawStringChar(uint8_t *dst, int pitch, int x, int y, const uint8_t *src, uint8_t color, uint8_t chr);
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void AMIGA_drawStringChar(uint8_t *dst, int pitch, int x, int y, const uint8_t *src, uint8_t color, uint8_t chr);
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void MAC_drawStringChar(uint8_t *dst, int pitch, int x, int y, const uint8_t *src, uint8_t color, uint8_t chr);
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const char *drawString(const char *str, int16_t x, int16_t y, uint8_t col);
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void drawStringLen(const char *str, int len, int x, int y, uint8_t color);
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static Color AMIGA_convertColor(const uint16_t color, bool bgr = false);
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void MAC_decodeMap(int level, int room);
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static void MAC_drawBuffer(DecodeBuffer *buf, int src_x, int src_y, int src_w, int src_h, uint8_t color);
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static void MAC_drawBufferMask(DecodeBuffer *buf, int src_x, int src_y, int src_w, int src_h, uint8_t color);
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static void MAC_drawBufferFont(DecodeBuffer *buf, int src_x, int src_y, int src_w, int src_h, uint8_t color);
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void fillRect(int x, int y, int w, int h, uint8_t color);
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void MAC_drawSprite(int x, int y, const uint8_t *data, int frame, bool xflip, bool eraseBackground);
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};
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#endif // VIDEO_H__
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