REminiscence/main.cpp

133 lines
3.5 KiB
C++

/* REminiscence - Flashback interpreter
* Copyright (C) 2005-2015 Gregory Montoir
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <getopt.h>
#include <sys/stat.h>
#include "file.h"
#include "fs.h"
#include "game.h"
#include "systemstub.h"
static const char *USAGE =
"REminiscence - Flashback Interpreter\n"
"Usage: %s [OPTIONS]...\n"
" --datapath=PATH Path to data files (default 'DATA')\n"
" --savepath=PATH Path to save files (default '.')\n"
" --levelnum=NUM Starting level (default '0')";
static int detectVersion(FileSystem *fs) {
static const struct {
const char *filename;
int type;
const char *name;
} table[] = {
{ "LEVEL1.MAP", kResourceTypePC, "PC" },
{ "LEVEL1.LEV", kResourceTypeAmiga, "Amiga" },
{ "DEMO.LEV", kResourceTypeAmiga, "Amiga" },
{ 0, -1 }
};
for (int i = 0; table[i].filename; ++i) {
File f;
if (f.open(table[i].filename, "rb", fs)) {
debug(DBG_INFO, "Detected %s version", table[i].name);
return table[i].type;
}
}
return -1;
}
static Language detectLanguage(FileSystem *fs) {
static const struct {
const char *filename;
Language language;
} table[] = {
// PC
{ "ENGCINE.TXT", LANG_EN },
{ "FR_CINE.TXT", LANG_FR },
{ "GERCINE.TXT", LANG_DE },
{ "SPACINE.TXT", LANG_SP },
{ "ITACINE.TXT", LANG_IT },
// Amiga
{ "FRCINE.TXT", LANG_FR },
{ 0, LANG_EN }
};
for (int i = 0; table[i].filename; ++i) {
File f;
if (f.open(table[i].filename, "rb", fs)) {
return table[i].language;
}
}
return LANG_EN;
}
const char *g_caption = "REminiscence";
#undef main
int main(int argc, char *argv[]) {
const char *dataPath = "DATA";
const char *savePath = ".";
int levelNum = 0;
if (argc == 2) {
// data path as the only command line argument
struct stat st;
if (stat(argv[1], &st) == 0 && S_ISDIR(st.st_mode)) {
dataPath = strdup(argv[1]);
}
}
while (1) {
static struct option options[] = {
{ "datapath", required_argument, 0, 1 },
{ "savepath", required_argument, 0, 2 },
{ "levelnum", required_argument, 0, 3 },
{ 0, 0, 0, 0 }
};
int index;
const int c = getopt_long(argc, argv, "", options, &index);
if (c == -1) {
break;
}
switch (c) {
case 1:
dataPath = strdup(optarg);
break;
case 2:
savePath = strdup(optarg);
break;
case 3:
levelNum = atoi(optarg);
break;
default:
printf(USAGE, argv[0]);
return 0;
}
}
g_debugMask = DBG_INFO; // DBG_CUT | DBG_VIDEO | DBG_RES | DBG_MENU | DBG_PGE | DBG_GAME | DBG_UNPACK | DBG_COL | DBG_MOD | DBG_SFX | DBG_FILE;
FileSystem fs(dataPath);
const int version = detectVersion(&fs);
if (version == -1) {
error("Unable to find data files, check that all required files are present");
return -1;
}
Language language = detectLanguage(&fs);
SystemStub *stub = SystemStub_SDL_create();
Game *g = new Game(stub, &fs, savePath, levelNum, (ResourceType)version, language);
g->run();
delete g;
delete stub;
return 0;
}