REminiscence/piege.cpp

2252 lines
56 KiB
C++

/*
* REminiscence - Flashback interpreter
* Copyright (C) 2005-2018 Gregory Montoir (cyx@users.sourceforge.net)
*/
#include "cutscene.h"
#include "game.h"
#include "resource.h"
#include "systemstub.h"
#include "util.h"
void Game::pge_resetGroups() {
memset(_pge_groupsTable, 0, sizeof(_pge_groupsTable));
GroupPGE *le = &_pge_groups[0];
_pge_nextFreeGroup = le;
int n = 0xFF;
while (n--) {
le->next_entry = le + 1;
le->index = 0;
le->group_id = 0;
++le;
}
le->next_entry = 0;
le->index = 0;
le->group_id = 0;
}
void Game::pge_removeFromGroup(uint8_t idx) {
GroupPGE *le = _pge_groupsTable[idx];
if (le) {
_pge_groupsTable[idx] = 0;
GroupPGE *next = _pge_nextFreeGroup;
while (le) {
GroupPGE *cur = le->next_entry;
le->next_entry = next;
le->index = 0;
le->group_id = 0;
next = le;
le = cur;
}
_pge_nextFreeGroup = next;
}
}
int Game::pge_isInGroup(LivePGE *pge_dst, uint16_t group_id, uint16_t counter) {
assert(counter >= 1 && counter <= 4);
uint16_t c = pge_dst->init_PGE->counter_values[counter - 1];
GroupPGE *le = _pge_groupsTable[pge_dst->index];
while (le) {
if (le->group_id == group_id && le->index == c)
return 1;
le = le->next_entry;
}
return 0;
}
void Game::pge_loadForCurrentLevel(uint16_t idx) {
debug(DBG_PGE, "Game::pge_loadForCurrentLevel() idx=%d", idx);
LivePGE *live_pge = &_pgeLive[idx];
InitPGE *init_pge = &_res._pgeInit[idx];
live_pge->init_PGE = init_pge;
live_pge->obj_type = init_pge->type;
live_pge->pos_x = init_pge->pos_x;
live_pge->pos_y = init_pge->pos_y;
live_pge->anim_seq = 0;
live_pge->room_location = init_pge->init_room;
live_pge->life = init_pge->life;
if (_skillLevel >= 2 && init_pge->object_type == 10) {
live_pge->life *= 2;
}
live_pge->counter_value = 0;
live_pge->collision_slot = 0xFF;
live_pge->next_inventory_PGE = 0xFF;
live_pge->current_inventory_PGE = 0xFF;
live_pge->unkF = 0xFF;
live_pge->anim_number = 0;
live_pge->index = idx;
live_pge->next_PGE_in_room = 0;
uint16_t flags = 0;
if (init_pge->skill <= _skillLevel) {
if (init_pge->room_location != 0 || ((init_pge->flags & 4) && (_currentRoom == init_pge->init_room))) {
flags |= 4;
_pge_liveTable2[idx] = live_pge;
}
if (init_pge->mirror_x != 0) {
flags |= 1;
}
if (init_pge->init_flags & 8) {
flags |= 0x10;
}
flags |= (init_pge->init_flags & 3) << 5;
if (init_pge->flags & 2) {
flags |= 0x80;
}
live_pge->flags = flags;
assert(init_pge->obj_node_number < _res._numObjectNodes);
ObjectNode *on = _res._objectNodesMap[init_pge->obj_node_number];
Object *obj = on->objects;
int i = 0;
while (obj->type != live_pge->obj_type) {
++i;
++obj;
}
assert(i < on->num_objects);
live_pge->first_obj_number = i;
pge_setupDefaultAnim(live_pge);
}
}
void Game::pge_process(LivePGE *pge) {
debug(DBG_PGE, "Game::pge_process() pge_num=%ld", pge - &_pgeLive[0]);
_pge_playAnimSound = true;
_pge_currentPiegeFacingDir = (pge->flags & 1) != 0;
_pge_currentPiegeRoom = pge->room_location;
GroupPGE *le = _pge_groupsTable[pge->index];
if (le) {
pge_setupNextAnimFrame(pge, le);
}
const uint8_t *anim_data = _res.getAniData(pge->obj_type);
if (_res._readUint16(anim_data) <= pge->anim_seq) {
InitPGE *init_pge = pge->init_PGE;
assert(init_pge->obj_node_number < _res._numObjectNodes);
ObjectNode *on = _res._objectNodesMap[init_pge->obj_node_number];
Object *obj = &on->objects[pge->first_obj_number];
while (1) {
if (obj->type != pge->obj_type) {
pge_removeFromGroup(pge->index);
return;
}
uint16_t _ax = pge_execute(pge, init_pge, obj);
if (_ax != 0) {
anim_data = _res.getAniData(pge->obj_type);
uint8_t snd = anim_data[2];
if (snd) {
pge_playAnimSound(pge, snd);
}
pge_setupOtherPieges(pge, init_pge);
break;
}
++obj;
}
}
pge_setupAnim(pge);
++pge->anim_seq;
pge_removeFromGroup(pge->index);
}
void Game::pge_setupNextAnimFrame(LivePGE *pge, GroupPGE *le) {
InitPGE *init_pge = pge->init_PGE;
assert(init_pge->obj_node_number < _res._numObjectNodes);
ObjectNode *on = _res._objectNodesMap[init_pge->obj_node_number];
Object *obj = &on->objects[pge->first_obj_number];
int i = pge->first_obj_number;
while (i < on->last_obj_number && pge->obj_type == obj->type) {
GroupPGE *next_le = le;
while (next_le) {
uint16_t groupId = next_le->group_id;
if (obj->opcode2 == 0x6B) { // pge_op_isInGroupSlice
if (obj->opcode_arg2 == 0) {
if (groupId == 1 || groupId == 2) goto set_anim;
}
if (obj->opcode_arg2 == 1) {
if (groupId == 3 || groupId == 4) goto set_anim;
}
} else if (groupId == obj->opcode_arg2) {
if (obj->opcode2 == 0x22 || obj->opcode2 == 0x6F) goto set_anim;
}
if (obj->opcode1 == 0x6B) { // pge_op_isInGroupSlice
if (obj->opcode_arg1 == 0) {
if (groupId == 1 || groupId == 2) goto set_anim;
}
if (obj->opcode_arg1 == 1) {
if (groupId == 3 || groupId == 4) goto set_anim;
}
} else if (groupId == obj->opcode_arg1) {
if (obj->opcode1 == 0x22 || obj->opcode1 == 0x6F) goto set_anim;
}
next_le = next_le->next_entry;
}
++obj;
++i;
}
return;
set_anim:
const uint8_t *anim_data = _res.getAniData(pge->obj_type);
uint8_t _dh = _res._readUint16(anim_data);
uint8_t _dl = pge->anim_seq;
const uint8_t *anim_frame = anim_data + 6 + _dl * 4;
while (_dh > _dl) {
if (_res._readUint16(anim_frame) != 0xFFFF) {
if (_pge_currentPiegeFacingDir) {
pge->pos_x -= (int8_t)anim_frame[2];
} else {
pge->pos_x += (int8_t)anim_frame[2];
}
pge->pos_y += (int8_t)anim_frame[3];
}
anim_frame += 4;
++_dl;
}
pge->anim_seq = _dh;
_col_currentPiegeGridPosY = (pge->pos_y / 36) & ~1;
_col_currentPiegeGridPosX = (pge->pos_x + 8) >> 4;
}
void Game::pge_playAnimSound(LivePGE *pge, uint16_t arg2) {
if ((pge->flags & 4) && _pge_playAnimSound) {
uint8_t sfxId = (arg2 & 0xFF) - 1;
if (_currentRoom == pge->room_location) {
playSound(sfxId, 0);
} else {
if (_res._ctData[CT_DOWN_ROOM + _currentRoom] == pge->room_location ||
_res._ctData[CT_UP_ROOM + _currentRoom] == pge->room_location ||
_res._ctData[CT_RIGHT_ROOM + _currentRoom] == pge->room_location ||
_res._ctData[CT_LEFT_ROOM + _currentRoom] == pge->room_location) {
playSound(sfxId, 1);
}
}
}
}
void Game::pge_setupAnim(LivePGE *pge) {
debug(DBG_PGE, "Game::pge_setupAnim() pgeNum=%ld", pge - &_pgeLive[0]);
const uint8_t *anim_data = _res.getAniData(pge->obj_type);
if (_res._readUint16(anim_data) < pge->anim_seq) {
pge->anim_seq = 0;
}
const uint8_t *anim_frame = anim_data + 6 + pge->anim_seq * 4;
if (_res._readUint16(anim_frame) != 0xFFFF) {
uint16_t fl = _res._readUint16(anim_frame);
if (pge->flags & 1) {
fl ^= 0x8000;
pge->pos_x -= (int8_t)anim_frame[2];
} else {
pge->pos_x += (int8_t)anim_frame[2];
}
pge->pos_y += (int8_t)anim_frame[3];
pge->flags &= ~2;
if (fl & 0x8000) {
pge->flags |= 2;
}
pge->flags &= ~8;
if (_res._readUint16(anim_data + 4) & 0xFFFF) {
pge->flags |= 8;
}
pge->anim_number = _res._readUint16(anim_frame) & 0x7FFF;
}
}
int Game::pge_execute(LivePGE *live_pge, InitPGE *init_pge, const Object *obj) {
debug(DBG_PGE, "Game::pge_execute() pge_num=%ld op1=0x%X op2=0x%X op3=0x%X", live_pge - &_pgeLive[0], obj->opcode1, obj->opcode2, obj->opcode3);
pge_OpcodeProc op;
ObjectOpcodeArgs args;
if (obj->opcode1) {
args.pge = live_pge;
args.a = obj->opcode_arg1;
args.b = 0;
debug(DBG_PGE, "pge_execute op1=0x%X", obj->opcode1);
op = _pge_opcodeTable[obj->opcode1];
if (!op) {
warning("Game::pge_execute() missing call to pge_opcode 0x%X", obj->opcode1);
return 0;
}
if (!((this->*op)(&args) & 0xFF))
return 0;
}
if (obj->opcode2) {
args.pge = live_pge;
args.a = obj->opcode_arg2;
args.b = obj->opcode_arg1;
debug(DBG_PGE, "pge_execute op2=0x%X", obj->opcode2);
op = _pge_opcodeTable[obj->opcode2];
if (!op) {
warning("Game::pge_execute() missing call to pge_opcode 0x%X", obj->opcode2);
return 0;
}
if (!((this->*op)(&args) & 0xFF))
return 0;
}
if (obj->opcode3) {
args.pge = live_pge;
args.a = obj->opcode_arg3;
args.b = 0;
debug(DBG_PGE, "pge_execute op3=0x%X", obj->opcode3);
op = _pge_opcodeTable[obj->opcode3];
if (op) {
(this->*op)(&args);
} else {
warning("Game::pge_execute() missing call to pge_opcode 0x%X", obj->opcode3);
}
}
live_pge->obj_type = obj->init_obj_type;
live_pge->first_obj_number = obj->init_obj_number;
live_pge->anim_seq = 0;
if (obj->flags & 0xF0) {
_score += _scoreTable[obj->flags >> 4];
}
if (obj->flags & 1) {
live_pge->flags ^= 1;
}
if (obj->flags & 2) {
--live_pge->life;
if (init_pge->object_type == 1) {
_pge_processOBJ = true;
} else if (init_pge->object_type == 10) {
_score += 100;
}
}
if (obj->flags & 4) {
++live_pge->life;
}
if (obj->flags & 8) {
live_pge->life = 0xFFFF;
}
if (live_pge->flags & 1) {
live_pge->pos_x -= obj->dx;
} else {
live_pge->pos_x += obj->dx;
}
live_pge->pos_y += obj->dy;
if (_pge_processOBJ) {
if (init_pge->object_type == 1) {
if (pge_processOBJ(live_pge) != 0) {
_blinkingConradCounter = 60;
_pge_processOBJ = false;
}
}
}
return 0xFFFF;
}
void Game::pge_prepare() {
col_clearState();
if (!(_currentRoom & 0x80)) {
LivePGE *pge = _pge_liveTable1[_currentRoom];
while (pge) {
col_preparePiegeState(pge);
if (!(pge->flags & 4) && (pge->init_PGE->flags & 4)) {
_pge_liveTable2[pge->index] = pge;
pge->flags |= 4;
}
pge = pge->next_PGE_in_room;
}
}
for (uint16_t i = 0; i < _res._pgeNum; ++i) {
LivePGE *pge = _pge_liveTable2[i];
if (pge && _currentRoom != pge->room_location) {
col_preparePiegeState(pge);
}
}
}
void Game::pge_setupDefaultAnim(LivePGE *pge) {
const uint8_t *anim_data = _res.getAniData(pge->obj_type);
if (pge->anim_seq < _res._readUint16(anim_data)) {
pge->anim_seq = 0;
}
const uint8_t *anim_frame = anim_data + 6 + pge->anim_seq * 4;
if (_res._readUint16(anim_frame) != 0xFFFF) {
uint16_t f = _res._readUint16(anim_data);
if (pge->flags & 1) {
f ^= 0x8000;
}
pge->flags &= ~2;
if (f & 0x8000) {
pge->flags |= 2;
}
pge->flags &= ~8;
if (_res._readUint16(anim_data + 4) & 0xFFFF) {
pge->flags |= 8;
}
pge->anim_number = _res._readUint16(anim_frame) & 0x7FFF;
debug(DBG_PGE, "Game::pge_setupDefaultAnim() pgeNum=%ld pge->flags=0x%X pge->anim_number=0x%X pge->anim_seq=0x%X", pge - &_pgeLive[0], pge->flags, pge->anim_number, pge->anim_seq);
}
}
uint16_t Game::pge_processOBJ(LivePGE *pge) {
InitPGE *init_pge = pge->init_PGE;
assert(init_pge->obj_node_number < _res._numObjectNodes);
ObjectNode *on = _res._objectNodesMap[init_pge->obj_node_number];
Object *obj = &on->objects[pge->first_obj_number];
int i = pge->first_obj_number;
while (i < on->last_obj_number && pge->obj_type == obj->type) {
if (obj->opcode2 == 0x6B) return 0xFFFF;
if (obj->opcode2 == 0x22 && obj->opcode_arg2 <= 4) return 0xFFFF;
if (obj->opcode1 == 0x6B) return 0xFFFF;
if (obj->opcode1 == 0x22 && obj->opcode_arg1 <= 4) return 0xFFFF;
++obj;
++i;
}
return 0;
}
void Game::pge_setupOtherPieges(LivePGE *pge, InitPGE *init_pge) {
const int8_t *room_ct_data = 0;
if (pge->pos_x <= -10) {
pge->pos_x += 256;
room_ct_data = &_res._ctData[CT_LEFT_ROOM];
} else if (pge->pos_x >= 256) {
pge->pos_x -= 256;
room_ct_data = &_res._ctData[CT_RIGHT_ROOM];
} else if (pge->pos_y < 0) {
pge->pos_y += 216;
room_ct_data = &_res._ctData[CT_UP_ROOM];
} else if (pge->pos_y >= 216) {
pge->pos_y -= 216;
room_ct_data = &_res._ctData[CT_DOWN_ROOM];
}
if (room_ct_data) {
int8_t room = pge->room_location;
if (room >= 0) {
room = room_ct_data[room];
pge->room_location = room;
}
if (init_pge->object_type == 1) {
_currentRoom = room;
col_prepareRoomState();
_loadMap = true;
if (!(_currentRoom & 0x80) && _currentRoom < 0x40) {
LivePGE *pge_it = _pge_liveTable1[_currentRoom];
while (pge_it) {
if (pge_it->init_PGE->flags & 4) {
_pge_liveTable2[pge_it->index] = pge_it;
pge_it->flags |= 4;
}
pge_it = pge_it->next_PGE_in_room;
}
room = _res._ctData[CT_UP_ROOM + _currentRoom];
if (room >= 0 && room < 0x40) {
pge_it = _pge_liveTable1[room];
while (pge_it) {
if (pge_it->init_PGE->object_type != 10 && pge_it->pos_y >= 48 && (pge_it->init_PGE->flags & 4)) {
_pge_liveTable2[pge_it->index] = pge_it;
pge_it->flags |= 4;
}
pge_it = pge_it->next_PGE_in_room;
}
}
room = _res._ctData[CT_DOWN_ROOM + _currentRoom];
if (room >= 0 && room < 0x40) {
pge_it = _pge_liveTable1[room];
while (pge_it) {
if (pge_it->init_PGE->object_type != 10 && pge_it->pos_y >= 176 && (pge_it->init_PGE->flags & 4)) {
_pge_liveTable2[pge_it->index] = pge_it;
pge_it->flags |= 4;
}
pge_it = pge_it->next_PGE_in_room;
}
}
}
}
}
pge_addToCurrentRoomList(pge, _pge_currentPiegeRoom);
}
void Game::pge_addToCurrentRoomList(LivePGE *pge, uint8_t room) {
debug(DBG_PGE, "Game::pge_addToCurrentRoomList() pgeNum=%ld room=%d", pge - &_pgeLive[0], room);
if (room != pge->room_location) {
LivePGE *cur_pge = _pge_liveTable1[room];
LivePGE *prev_pge = 0;
while (cur_pge && cur_pge != pge) {
prev_pge = cur_pge;
cur_pge = cur_pge->next_PGE_in_room;
}
if (cur_pge) {
if (!prev_pge) {
_pge_liveTable1[room] = pge->next_PGE_in_room;
} else {
prev_pge->next_PGE_in_room = cur_pge->next_PGE_in_room;
}
LivePGE *temp = _pge_liveTable1[pge->room_location];
pge->next_PGE_in_room = temp;
_pge_liveTable1[pge->room_location] = pge;
}
}
}
void Game::pge_getInput() {
inp_update();
_inp_lastKeysHit = _stub->_pi.dirMask;
if ((_inp_lastKeysHit & 0xC) && (_inp_lastKeysHit & 0x3)) {
const uint8_t mask = (_inp_lastKeysHit & 0xF0) | (_inp_lastKeysHitLeftRight & 0xF);
_pge_inpKeysMask = mask;
_inp_lastKeysHit = mask;
} else {
_pge_inpKeysMask = _inp_lastKeysHit;
_inp_lastKeysHitLeftRight = _inp_lastKeysHit;
}
if (_stub->_pi.enter) {
_pge_inpKeysMask |= 0x10;
}
if (_stub->_pi.space) {
_pge_inpKeysMask |= 0x20;
}
if (_stub->_pi.shift) {
_pge_inpKeysMask |= 0x40;
}
}
int Game::pge_op_isInpUp(ObjectOpcodeArgs *args) {
if (1 == _pge_inpKeysMask) {
return 0xFFFF;
} else {
return 0;
}
}
int Game::pge_op_isInpBackward(ObjectOpcodeArgs *args) {
uint8_t mask = 8; // right
if (_pge_currentPiegeFacingDir) {
mask = 4; // left
}
if (mask == _pge_inpKeysMask) {
return 0xFFFF;
} else {
return 0;
}
}
int Game::pge_op_isInpDown(ObjectOpcodeArgs *args) {
if (2 == _pge_inpKeysMask) {
return 0xFFFF;
} else {
return 0;
}
}
int Game::pge_op_isInpForward(ObjectOpcodeArgs *args) {
uint8_t mask = 4;
if (_pge_currentPiegeFacingDir) {
mask = 8;
}
if (mask == _pge_inpKeysMask) {
return 0xFFFF;
} else {
return 0;
}
}
int Game::pge_op_isInpUpMod(ObjectOpcodeArgs *args) {
assert(args->a < 3);
uint8_t mask = _pge_modKeysTable[args->a] | 1;
if (mask == _pge_inpKeysMask) {
return 0xFFFF;
} else {
return 0;
}
}
int Game::pge_op_isInpBackwardMod(ObjectOpcodeArgs *args) {
assert(args->a < 3);
uint8_t mask = _pge_modKeysTable[args->a];
if (_pge_currentPiegeFacingDir) {
mask |= 4;
} else {
mask |= 8;
}
if (mask == _pge_inpKeysMask) {
return 0xFFFF;
} else {
return 0;
}
}
int Game::pge_op_isInpDownMod(ObjectOpcodeArgs *args) {
assert(args->a < 3);
uint8_t mask = _pge_modKeysTable[args->a] | 2;
if (mask == _pge_inpKeysMask) {
return 0xFFFF;
} else {
return 0;
}
}
int Game::pge_op_isInpForwardMod(ObjectOpcodeArgs *args) {
assert(args->a < 3);
uint8_t mask = _pge_modKeysTable[args->a];
if (_pge_currentPiegeFacingDir) {
mask |= 8;
} else {
mask |= 4;
}
if (mask == _pge_inpKeysMask) {
return 0xFFFF;
} else {
return 0;
}
}
int Game::pge_op_isInpIdle(ObjectOpcodeArgs *args) {
if (_pge_inpKeysMask == 0) {
return 0xFFFF;
} else {
return 0;
}
}
int Game::pge_op_isInpNoMod(ObjectOpcodeArgs *args) {
assert(args->a < 3);
uint8_t mask = _pge_modKeysTable[args->a];
if (((_pge_inpKeysMask & 0xF) | mask) == _pge_inpKeysMask) {
return 0xFFFF;
} else {
return 0;
}
}
int Game::pge_op_getCollision0u(ObjectOpcodeArgs *args) {
return col_getGridData(args->pge, 0, -args->a);
}
int Game::pge_op_getCollision00(ObjectOpcodeArgs *args) {
return col_getGridData(args->pge, 0, 0);
}
int Game::pge_op_getCollision0d(ObjectOpcodeArgs *args) {
return col_getGridData(args->pge, 0, args->a);
}
int Game::pge_op_getCollision1u(ObjectOpcodeArgs *args) {
return col_getGridData(args->pge, 1, -args->a);
}
int Game::pge_op_getCollision10(ObjectOpcodeArgs *args) {
return col_getGridData(args->pge, 1, 0);
}
int Game::pge_op_getCollision1d(ObjectOpcodeArgs *args) {
return col_getGridData(args->pge, 1, args->a);
}
int Game::pge_op_getCollision2u(ObjectOpcodeArgs *args) {
return col_getGridData(args->pge, 2, -args->a);
}
int Game::pge_op_getCollision20(ObjectOpcodeArgs *args) {
return col_getGridData(args->pge, 2, 0);
}
int Game::pge_op_getCollision2d(ObjectOpcodeArgs *args) {
return col_getGridData(args->pge, 2, args->a);
}
int Game::pge_op_doesNotCollide0u(ObjectOpcodeArgs *args) {
int16_t r = col_getGridData(args->pge, 0, -args->a);
if (r & 0xFFFF) {
return 0;
} else {
return 0xFFFF;
}
}
int Game::pge_op_doesNotCollide00(ObjectOpcodeArgs *args) {
int16_t r = col_getGridData(args->pge, 0, 0);
if (r & 0xFFFF) {
return 0;
} else {
return 0xFFFF;
}
}
int Game::pge_op_doesNotCollide0d(ObjectOpcodeArgs *args) {
int16_t r = col_getGridData(args->pge, 0, args->a);
if (r & 0xFFFF) {
return 0;
} else {
return 0xFFFF;
}
}
int Game::pge_op_doesNotCollide1u(ObjectOpcodeArgs *args) {
int16_t r = col_getGridData(args->pge, 1, -args->a);
if (r & 0xFFFF) {
return 0;
} else {
return 0xFFFF;
}
}
int Game::pge_op_doesNotCollide10(ObjectOpcodeArgs *args) {
int16_t r = col_getGridData(args->pge, 1, 0);
if (r & 0xFFFF) {
return 0;
} else {
return 0xFFFF;
}
}
int Game::pge_op_doesNotCollide1d(ObjectOpcodeArgs *args) {
int16_t r = col_getGridData(args->pge, 1, args->a);
if (r & 0xFFFF) {
return 0;
} else {
return 0xFFFF;
}
}
int Game::pge_op_doesNotCollide2u(ObjectOpcodeArgs *args) {
int16_t r = col_getGridData(args->pge, 2, -args->a);
if (r & 0xFFFF) {
return 0;
} else {
return 0xFFFF;
}
}
int Game::pge_op_doesNotCollide20(ObjectOpcodeArgs *args) {
int16_t r = col_getGridData(args->pge, 2, 0);
if (r & 0xFFFF) {
return 0;
} else {
return 0xFFFF;
}
}
int Game::pge_op_doesNotCollide2d(ObjectOpcodeArgs *args) {
int16_t r = col_getGridData(args->pge, 2, args->a);
if (r & 0xFFFF) {
return 0;
} else {
return 0xFFFF;
}
}
int Game::pge_op_collides0o0d(ObjectOpcodeArgs *args) {
if (col_getGridData(args->pge, 0, args->a) & 0xFFFF) {
if (col_getGridData(args->pge, 0, args->a + 1) == 0) {
if (col_getGridData(args->pge, -1, args->a) == 0) {
return 0xFFFF;
}
}
}
return 0;
}
int Game::pge_op_collides2o2d(ObjectOpcodeArgs *args) {
if (col_getGridData(args->pge, 2, args->a) & 0xFFFF) {
if (col_getGridData(args->pge, 2, args->a + 1) == 0) {
if (col_getGridData(args->pge, 1, args->a) == 0) {
return 0xFFFF;
}
}
}
return 0;
}
int Game::pge_op_collides0o0u(ObjectOpcodeArgs *args) {
if (col_getGridData(args->pge, 0, args->a) & 0xFFFF) {
if (col_getGridData(args->pge, 0, args->a - 1) == 0) {
if (col_getGridData(args->pge, -1, args->a) == 0) {
return 0xFFFF;
}
}
}
return 0;
}
int Game::pge_op_collides2o2u(ObjectOpcodeArgs *args) {
if (col_getGridData(args->pge, 2, args->a) & 0xFFFF) {
if (col_getGridData(args->pge, 2, args->a - 1) == 0) {
if (col_getGridData(args->pge, 1, args->a) == 0) {
return 0xFFFF;
}
}
}
return 0;
}
int Game::pge_op_collides2u2o(ObjectOpcodeArgs *args) {
if (col_getGridData(args->pge, 2, args->a - 1) & 0xFFFF) {
if (col_getGridData(args->pge, 2, args->a) == 0) {
if (col_getGridData(args->pge, 1, args->a - 1) == 0) {
return 0xFFFF;
}
}
}
return 0;
}
int Game::pge_op_isInGroup(ObjectOpcodeArgs *args) {
GroupPGE *le = _pge_groupsTable[args->pge->index];
while (le) {
if (le->group_id == args->a) {
return 0xFFFF;
}
le = le->next_entry;
}
return 0;
}
int Game::pge_op_updateGroup0(ObjectOpcodeArgs *args) {
LivePGE *pge = args->pge;
pge_updateGroup(pge->index, pge->init_PGE->counter_values[0], args->a);
return 0xFFFF;
}
int Game::pge_op_updateGroup1(ObjectOpcodeArgs *args) {
LivePGE *pge = args->pge;
pge_updateGroup(pge->index, pge->init_PGE->counter_values[1], args->a);
return 0xFFFF;
}
int Game::pge_op_updateGroup2(ObjectOpcodeArgs *args) {
LivePGE *pge = args->pge;
pge_updateGroup(pge->index, pge->init_PGE->counter_values[2], args->a);
return 0xFFFF;
}
int Game::pge_op_updateGroup3(ObjectOpcodeArgs *args) {
LivePGE *pge = args->pge;
pge_updateGroup(pge->index, pge->init_PGE->counter_values[3], args->a);
return 0xFFFF;
}
int Game::pge_op_isPiegeDead(ObjectOpcodeArgs *args) {
LivePGE *pge = args->pge;
if (pge->life <= 0) {
if (pge->init_PGE->object_type == 10) {
_score += 100;
}
return 1;
}
return 0;
}
int Game::pge_op_collides1u2o(ObjectOpcodeArgs *args) {
if (col_getGridData(args->pge, 1, args->a - 1) & 0xFFFF) {
if (col_getGridData(args->pge, 2, args->a) == 0) {
return 0xFFFF;
}
}
return 0;
}
int Game::pge_op_collides1u1o(ObjectOpcodeArgs *args) {
if (col_getGridData(args->pge, 1, args->a - 1) & 0xFFFF) {
if (col_getGridData(args->pge, 1, args->a) == 0) {
return 0xFFFF;
}
}
return 0;
}
int Game::pge_op_collides1o1u(ObjectOpcodeArgs *args) {
if (col_getGridData(args->pge, 1, args->a - 1) == 0) {
if (col_getGridData(args->pge, 1, args->a) & 0xFFFF) {
return 0xFFFF;
}
}
return 0;
}
int Game::pge_o_unk0x2B(ObjectOpcodeArgs *args) {
return pge_ZOrder(args->pge, args->a, &Game::pge_ZOrderIfTypeAndDifferentDirection, 0);
}
int Game::pge_o_unk0x2C(ObjectOpcodeArgs *args) {
return pge_ZOrder(args->pge, args->a, &Game::pge_ZOrderIfTypeAndSameDirection, 0);
}
int Game::pge_o_unk0x2D(ObjectOpcodeArgs *args) {
return pge_ZOrder(args->pge, args->a, &Game::pge_ZOrderByObj, 0) ^ 1;
}
int Game::pge_op_nop(ObjectOpcodeArgs *args) {
return 1;
}
int Game::pge_op_pickupObject(ObjectOpcodeArgs *args) {
LivePGE *pge = col_findPiege(args->pge, 3);
if (pge) {
pge_updateGroup(args->pge->index, pge->index, args->a);
return 0xFFFF;
}
return 0;
}
int Game::pge_op_addItemToInventory(ObjectOpcodeArgs *args) {
pge_updateInventory(&_pgeLive[args->a], args->pge);
args->pge->room_location = 0xFF;
return 0xFFFF;
}
int Game::pge_op_copyPiege(ObjectOpcodeArgs *args) {
LivePGE *src = &_pgeLive[args->a];
LivePGE *dst = args->pge;
dst->pos_x = src->pos_x;
dst->pos_y = src->pos_y;
dst->room_location = src->room_location;
dst->flags &= 0xFE;
if (src->flags & 1) {
dst->flags |= 1;
}
pge_reorderInventory(args->pge);
return 0xFFFF;
}
int Game::pge_op_removeItemFromInventory(ObjectOpcodeArgs *args) {
if (args->pge->current_inventory_PGE != 0xFF) {
pge_updateGroup(args->pge->index, args->pge->current_inventory_PGE, args->a);
}
return 1;
}
int Game::pge_op_canUseCurrentInventoryItem(ObjectOpcodeArgs *args) {
LivePGE *pge = &_pgeLive[0];
if (pge->current_inventory_PGE != 0xFF && _res._pgeInit[pge->current_inventory_PGE].object_id == args->a) {
return 1;
}
return 0;
}
// useObject related
int Game::pge_o_unk0x34(ObjectOpcodeArgs *args) {
uint8_t mask = (_pge_inpKeysMask & 0xF) | _pge_modKeysTable[0];
if (mask == _pge_inpKeysMask) {
if (col_getGridData(args->pge, 2, -args->a) == 0) {
return 0xFFFF;
}
}
return 0;
}
int Game::pge_op_isInpMod(ObjectOpcodeArgs *args) {
assert(args->a < 3);
uint8_t mask = _pge_modKeysTable[args->a];
if (mask == _pge_inpKeysMask) {
return 0xFFFF;
} else {
return 0;
}
}
int Game::pge_op_setCollisionState1(ObjectOpcodeArgs *args) {
return pge_updateCollisionState(args->pge, args->a, 1);
}
int Game::pge_op_setCollisionState0(ObjectOpcodeArgs *args) {
return pge_updateCollisionState(args->pge, args->a, 0);
}
int Game::pge_op_isInGroup1(ObjectOpcodeArgs *args) {
return pge_isInGroup(args->pge, args->a, 1);
}
int Game::pge_op_isInGroup2(ObjectOpcodeArgs *args) {
return pge_isInGroup(args->pge, args->a, 2);
}
int Game::pge_op_isInGroup3(ObjectOpcodeArgs *args) {
return pge_isInGroup(args->pge, args->a, 3);
}
int Game::pge_op_isInGroup4(ObjectOpcodeArgs *args) {
return pge_isInGroup(args->pge, args->a, 4);
}
int Game::pge_o_unk0x3C(ObjectOpcodeArgs *args) {
return pge_ZOrder(args->pge, args->a, &Game::pge_ZOrderByAnimYIfType, args->b);
}
int Game::pge_o_unk0x3D(ObjectOpcodeArgs *args) {
return pge_ZOrder(args->pge, args->a, &Game::pge_ZOrderByAnimY, 0);
}
int Game::pge_op_setPiegeCounter(ObjectOpcodeArgs *args) {
args->pge->counter_value = args->a;
return 1;
}
int Game::pge_op_decPiegeCounter(ObjectOpcodeArgs *args) {
args->pge->counter_value -= 1;
if (args->a == args->pge->counter_value) {
return 0xFFFF;
} else {
return 0;
}
}
int Game::pge_o_unk0x40(ObjectOpcodeArgs *args) {
int8_t pge_room = args->pge->room_location;
if (pge_room < 0 || pge_room >= 0x40) return 0;
int col_area;
if (_currentRoom == pge_room) {
col_area = 1;
} else if (_col_currentLeftRoom == pge_room) {
col_area = 0;
} else if (_col_currentRightRoom == pge_room) {
col_area = 2;
} else {
return 0;
}
int16_t grid_pos_x = (args->pge->pos_x + 8) >> 4;
int16_t grid_pos_y = args->pge->pos_y / 72;
if (grid_pos_y >= 0 && grid_pos_y <= 2) {
grid_pos_y *= 16;
int16_t _cx = args->a;
if (_pge_currentPiegeFacingDir) {
_cx = -_cx;
}
int8_t _bl;
if (_cx >= 0) {
if (_cx > 0x10) {
_cx = 0x10;
}
int8_t *var2 = &_res._ctData[0x100] + pge_room * 0x70 + grid_pos_y * 2 + 0x10 + grid_pos_x;
uint8_t *var4 = _col_activeCollisionSlots + col_area * 0x30 + grid_pos_y + grid_pos_x;
int16_t var12 = grid_pos_x;
--_cx;
do {
--var12;
if (var12 < 0) {
--col_area;
if (col_area < 0) return 0;
pge_room = _res._ctData[CT_LEFT_ROOM + pge_room];
if (pge_room < 0) return 0;
var12 = 15;
var2 = &_res._ctData[0x101] + pge_room * 0x70 + grid_pos_y * 2 + 15 + 0x10;
var4 = var4 - 31;
}
--var4;
_bl = *var4;
if (_bl >= 0) {
CollisionSlot *col_slot = _col_slotsTable[_bl];
do {
if (args->pge != col_slot->live_pge && (col_slot->live_pge->flags & 4)) {
if (col_slot->live_pge->init_PGE->object_type == args->b) {
return 1;
}
}
col_slot = col_slot->prev_slot;
} while (col_slot);
}
--var2;
if (*var2 != 0) return 0;
--_cx;
} while (_cx >= 0);
} else {
_cx = -_cx;
if (_cx > 0x10) {
_cx = 0x10;
}
int8_t *var2 = &_res._ctData[0x101] + pge_room * 0x70 + grid_pos_y * 2 + 0x10 + grid_pos_x;
uint8_t *var4 = _col_activeCollisionSlots + 1 + col_area * 0x30 + grid_pos_y + grid_pos_x;
int16_t var12 = grid_pos_x;
--_cx;
do {
++var12;
if (var12 == 0x10) {
++col_area;
if (col_area > 2) return 0;
pge_room = _res._ctData[CT_RIGHT_ROOM + pge_room];
if (pge_room < 0) return 0;
var12 = 0;
var2 = &_res._ctData[0x101] + pge_room * 0x70 + grid_pos_y * 2 + 0x10;
var4 += 32;
}
var4++;
_bl = *var4;
if (_bl >= 0) {
CollisionSlot *col_slot = _col_slotsTable[_bl];
do {
if (args->pge != col_slot->live_pge && (col_slot->live_pge->flags & 4)) {
if (col_slot->live_pge->init_PGE->object_type == args->b) {
return 1;
}
}
col_slot = col_slot->prev_slot;
} while (col_slot);
}
_bl = *var2;
++var2;
if (_bl != 0) return 0;
--_cx;
} while (_cx >= 0);
}
}
return 0;
}
int Game::pge_op_wakeUpPiege(ObjectOpcodeArgs *args) {
if (args->a <= 3) {
int16_t num = args->pge->init_PGE->counter_values[args->a];
if (num >= 0) {
LivePGE *pge = &_pgeLive[num];
pge->flags |= 4;
_pge_liveTable2[num] = pge;
}
}
return 1;
}
int Game::pge_op_removePiege(ObjectOpcodeArgs *args) {
if (args->a <= 3) {
int16_t num = args->pge->init_PGE->counter_values[args->a];
if (num >= 0) {
_pge_liveTable2[num] = 0;
_pgeLive[num].flags &= ~4;
}
}
return 1;
}
int Game::pge_op_removePiegeIfNotNear(ObjectOpcodeArgs *args) {
LivePGE *pge = args->pge;
if (!(pge->init_PGE->flags & 4)) goto kill_pge;
if (_currentRoom & 0x80) goto skip_pge;
if (pge->room_location & 0x80) goto kill_pge;
if (pge->room_location > 0x3F) goto kill_pge;
if (pge->room_location == _currentRoom) goto skip_pge;
if (pge->room_location == _res._ctData[CT_UP_ROOM + _currentRoom]) goto skip_pge;
if (pge->room_location == _res._ctData[CT_DOWN_ROOM + _currentRoom]) goto skip_pge;
if (pge->room_location == _res._ctData[CT_RIGHT_ROOM + _currentRoom]) goto skip_pge;
if (pge->room_location == _res._ctData[CT_LEFT_ROOM + _currentRoom]) goto skip_pge;
kill_pge:
pge->flags &= ~4;
pge->collision_slot = 0xFF;
_pge_liveTable2[pge->index] = 0;
skip_pge:
_pge_playAnimSound = false;
return 1;
}
int Game::pge_op_loadPiegeCounter(ObjectOpcodeArgs *args) {
args->pge->counter_value = args->pge->init_PGE->counter_values[args->a];
return 1;
}
int Game::pge_o_unk0x45(ObjectOpcodeArgs *args) {
return pge_ZOrder(args->pge, args->a, &Game::pge_ZOrderByNumber, 0);
}
int Game::pge_o_unk0x46(ObjectOpcodeArgs *args) {
_pge_compareVar1 = 0;
pge_ZOrder(args->pge, args->a, &Game::pge_ZOrderIfDifferentDirection, 0);
return _pge_compareVar1;
}
int Game::pge_o_unk0x47(ObjectOpcodeArgs *args) {
_pge_compareVar2 = 0;
pge_ZOrder(args->pge, args->a, &Game::pge_ZOrderIfSameDirection, 0);
return _pge_compareVar2;
}
// used with Ian in level2
int Game::pge_o_unk0x48(ObjectOpcodeArgs *args) {
LivePGE *pge = col_findPiege(&_pgeLive[0], args->pge->init_PGE->counter_values[0]);
if (pge && pge->life == args->pge->life) {
pge_updateGroup(args->pge->index, pge->index, args->a);
return 1;
}
return 0;
}
int Game::pge_o_unk0x49(ObjectOpcodeArgs *args) {
return pge_ZOrder(&_pgeLive[0], args->a, &Game::pge_ZOrderIfIndex, args->pge->init_PGE->counter_values[0]);
}
int Game::pge_o_unk0x4A(ObjectOpcodeArgs *args) {
LivePGE *pge = args->pge;
pge->room_location = 0xFE;
pge->flags &= ~4;
_pge_liveTable2[pge->index] = 0;
LivePGE *inv_pge = pge_getInventoryItemBefore(&_pgeLive[args->a], pge);
if (inv_pge == &_pgeLive[args->a]) {
if (pge->index != inv_pge->current_inventory_PGE) {
return 1;
}
} else {
if (pge->index != inv_pge->next_inventory_PGE) {
return 1;
}
}
pge_removeFromInventory(inv_pge, pge, &_pgeLive[args->a]);
return 1;
}
int Game::pge_op_killPiege(ObjectOpcodeArgs *args) {
LivePGE *pge = args->pge;
pge->room_location = 0xFE;
pge->flags &= ~4;
_pge_liveTable2[pge->index] = 0;
if (pge->init_PGE->object_type == 10) {
_score += 200;
}
return 0xFFFF;
}
int Game::pge_op_isInCurrentRoom(ObjectOpcodeArgs *args) {
return (args->pge->room_location == _currentRoom) ? 1 : 0;
}
int Game::pge_op_isNotInCurrentRoom(ObjectOpcodeArgs *args) {
return (args->pge->room_location == _currentRoom) ? 0 : 1;
}
int Game::pge_op_scrollPosY(ObjectOpcodeArgs *args) {
LivePGE *pge = args->pge;
args->pge->pos_y += args->a;
uint8_t pge_num = pge->current_inventory_PGE;
while (pge_num != 0xFF) {
pge = &_pgeLive[pge_num];
pge->pos_y += args->a;
pge_num = pge->next_inventory_PGE;
}
return 1;
}
int Game::pge_op_playDefaultDeathCutscene(ObjectOpcodeArgs *args) {
if (_deathCutsceneCounter == 0) {
_deathCutsceneCounter = args->a;
}
return 1;
}
int Game::pge_o_unk0x50(ObjectOpcodeArgs *args) {
return pge_ZOrder(args->pge, args->a, &Game::pge_ZOrderByObj, 0);
}
int Game::pge_o_unk0x52(ObjectOpcodeArgs *args) {
return col_detectHit(args->pge, args->a, args->b, &Game::col_detectHitCallback4, &Game::col_detectHitCallback1, 0, 0);
}
int Game::pge_o_unk0x53(ObjectOpcodeArgs *args) {
return col_detectHit(args->pge, args->a, args->b, &Game::col_detectHitCallback5, &Game::col_detectHitCallback1, 0, 0);
}
int Game::pge_op_isPiegeNear(ObjectOpcodeArgs *args) {
if (col_findPiege(&_pgeLive[0], args->a) != 0) {
return 1;
}
return 0;
}
int Game::pge_op_setLife(ObjectOpcodeArgs *args) {
args->pge->life = args->a;
return 1;
}
int Game::pge_op_incLife(ObjectOpcodeArgs *args) {
args->pge->life += args->a;
return 1;
}
// level2, Ian
int Game::pge_op_setPiegeDefaultAnim(ObjectOpcodeArgs *args) {
assert(args->a >= 0 && args->a < 4);
int16_t r = args->pge->init_PGE->counter_values[args->a];
args->pge->room_location = r;
if (r == 1) {
// this happens after death tower, on earth, when Conrad passes
// by the first policeman who's about to shoot him in the back
_loadMap = true;
}
pge_setupDefaultAnim(args->pge);
return 1;
}
int Game::pge_op_setLifeCounter(ObjectOpcodeArgs *args) {
_pgeLive[args->a].life = args->pge->init_PGE->counter_values[0];
return 1;
}
int Game::pge_op_decLifeCounter(ObjectOpcodeArgs *args) {
args->pge->life = _pgeLive[args->a].life - 1;
return 1;
}
int Game::pge_op_playCutscene(ObjectOpcodeArgs *args) {
if (_deathCutsceneCounter == 0) {
_cut._id = args->a;
}
return 1;
}
int Game::pge_op_isTempVar2Set(ObjectOpcodeArgs *args) {
if (_pge_opTempVar2 == args->a) {
return 1;
}
return 0;
}
int Game::pge_op_playDeathCutscene(ObjectOpcodeArgs *args) {
if (_deathCutsceneCounter == 0) {
_deathCutsceneCounter = args->pge->init_PGE->counter_values[3] + 1;
_cut._deathCutsceneId = args->a;
}
return 1;
}
int Game::pge_o_unk0x5D(ObjectOpcodeArgs *args) {
return col_detectHit(args->pge, args->a, args->b, &Game::col_detectHitCallback4, &Game::col_detectHitCallback6, 0, 0);
}
int Game::pge_o_unk0x5E(ObjectOpcodeArgs *args) {
return col_detectHit(args->pge, args->a, args->b, &Game::col_detectHitCallback5, &Game::col_detectHitCallback6, 0, 0);
}
int Game::pge_o_unk0x5F(ObjectOpcodeArgs *args) {
LivePGE *pge = args->pge;
int8_t pge_room = pge->room_location;
if (pge_room < 0 || pge_room >= 0x40) return 0;
int16_t dx;
int16_t _cx = pge->init_PGE->counter_values[0];
if (_cx <= 0) {
dx = 1;
_cx = -_cx;
} else {
dx = -1;
}
if (_pge_currentPiegeFacingDir) {
dx = -dx;
}
int16_t grid_pos_x = (pge->pos_x + 8) >> 4;
int16_t grid_pos_y = 0;
do {
int16_t _ax = col_getGridData(pge, 1, -grid_pos_y);
if (_ax != 0) {
if (!(_ax & 2) || args->a != 1) {
pge->room_location = pge_room;
pge->pos_x = grid_pos_x * 16;
return 1;
}
}
if (grid_pos_x < 0) {
pge_room = _res._ctData[CT_LEFT_ROOM + pge_room];
if (pge_room < 0 || pge_room >= 0x40) return 0;
grid_pos_x += 16;
} else if (grid_pos_x > 15) {
pge_room = _res._ctData[CT_RIGHT_ROOM + pge_room];
if (pge_room < 0 || pge_room >= 0x40) return 0;
grid_pos_x -= 16;
}
grid_pos_x += dx;
++grid_pos_y;
} while (grid_pos_y <= _cx);
return 0;
}
int Game::pge_op_findAndCopyPiege(ObjectOpcodeArgs *args) {
GroupPGE *le = _pge_groupsTable[args->pge->index];
while (le) {
if (le->group_id == args->a) {
args->a = le->index;
args->b = 0;
pge_op_copyPiege(args);
return 1;
}
le = le->next_entry;
}
return 0;
}
int Game::pge_op_isInRandomRange(ObjectOpcodeArgs *args) {
uint16_t n = args->a;
if (n != 0) {
if ((getRandomNumber() % n) == 0) {
return 1;
}
}
return 0;
}
int Game::pge_o_unk0x62(ObjectOpcodeArgs *args) {
return col_detectHit(args->pge, args->a, args->b, &Game::col_detectHitCallback3, &Game::col_detectHitCallback1, 0, -1);
}
int Game::pge_o_unk0x63(ObjectOpcodeArgs *args) {
return col_detectHit(args->pge, args->a, args->b, &Game::col_detectHitCallback2, &Game::col_detectHitCallback1, 0, -1);
}
int Game::pge_o_unk0x64(ObjectOpcodeArgs *args) {
return col_detectGunHit(args->pge, args->a, args->b, &Game::col_detectGunHitCallback3, &Game::col_detectGunHitCallback1, 1, -1);
}
int Game::pge_op_addToCredits(ObjectOpcodeArgs *args) {
assert(args->a >= 0 && args->a < 3);
uint8_t pge = args->pge->init_PGE->counter_values[args->a];
int16_t val = args->pge->init_PGE->counter_values[args->a + 1];
_pgeLive[pge].life += val;
return 1;
}
int Game::pge_op_subFromCredits(ObjectOpcodeArgs *args) {
assert(args->a >= 0 && args->a < 3);
uint8_t pge = args->pge->init_PGE->counter_values[args->a];
int16_t val = args->pge->init_PGE->counter_values[args->a + 1];
_pgeLive[pge].life -= val;
return 1;
}
int Game::pge_o_unk0x67(ObjectOpcodeArgs *args) {
if (col_getGridData(args->pge, 1, -args->a) & 2) {
return 0xFFFF;
}
return 0;
}
int Game::pge_op_setCollisionState2(ObjectOpcodeArgs *args) {
return pge_updateCollisionState(args->pge, args->a, 2);
}
int Game::pge_op_saveState(ObjectOpcodeArgs *args) {
_saveStateCompleted = true;
_validSaveState = saveGameState(0);
return 0xFFFF;
}
// useGun related
int Game::pge_o_unk0x6A(ObjectOpcodeArgs *args) {
LivePGE *_si = args->pge;
int8_t pge_room = _si->room_location;
if (pge_room < 0 || pge_room >= 0x40) return 0;
int8_t _bl;
int col_area = 0;
int8_t *ct_data;
if (_currentRoom == pge_room) {
col_area = 1;
} else if (_col_currentLeftRoom == pge_room) {
col_area = 0;
} else if (_col_currentRightRoom == pge_room) {
col_area = 2;
} else {
return 0;
}
int16_t grid_pos_x = (_si->pos_x + 8) >> 4;
int16_t grid_pos_y = (_si->pos_y / 72);
if (grid_pos_y >= 0 && grid_pos_y <= 2) {
grid_pos_y *= 16;
int16_t _cx = args->a;
if (_pge_currentPiegeFacingDir) {
_cx = -_cx;
}
if (_cx >= 0) {
if (_cx > 0x10) {
_cx = 0x10;
}
ct_data = &_res._ctData[0x100] + pge_room * 0x70 + grid_pos_y * 2 + 0x10 + grid_pos_x;
uint8_t *var4 = _col_activeCollisionSlots + col_area * 0x30 + grid_pos_y + grid_pos_x;
++var4;
++ct_data;
int16_t varA = grid_pos_x;
do {
--varA;
if (varA < 0) {
--col_area;
if (col_area < 0) return 0;
pge_room = _res._ctData[CT_LEFT_ROOM + pge_room];
if (pge_room < 0) return 0;
varA = 0xF;
ct_data = &_res._ctData[0x101] + pge_room * 0x70 + grid_pos_y * 2 + 0x10 + varA;
var4 -= 0x1F;
}
--var4;
_bl = *var4;
if (_bl >= 0) {
CollisionSlot *collision_slot = _col_slotsTable[_bl];
do {
_si = collision_slot->live_pge;
if (args->pge != _si && (_si->flags & 4) && _si->life >= 0) {
if (_si->init_PGE->object_type == 1 || _si->init_PGE->object_type == 10) {
return 1;
}
}
collision_slot = collision_slot->prev_slot;
} while (collision_slot);
}
--ct_data;
if (*ct_data != 0) return 0;
--_cx;
} while (_cx >= 0);
} else {
_cx = -_cx;
if (_cx > 0x10) {
_cx = 0x10;
}
ct_data = &_res._ctData[0x101] + pge_room * 0x70 + grid_pos_y * 2 + 0x10 + grid_pos_x;
uint8_t *var4 = _col_activeCollisionSlots + 1 + col_area * 0x30 + grid_pos_y + grid_pos_x;
int16_t varA = grid_pos_x;
goto loc_0_15446;
do {
++varA;
if (varA == 0x10) {
++col_area;
if (col_area > 2) return 0;
pge_room = _res._ctData[CT_RIGHT_ROOM + pge_room];
if (pge_room < 0) return 0;
varA = 0;
ct_data = &_res._ctData[0x100] + pge_room * 0x70 + grid_pos_y * 2 + 0x10 + varA;
var4 += 0x20;
}
loc_0_15446:
_bl = *var4;
++var4;
if (_bl >= 0) {
CollisionSlot *collision_slot = _col_slotsTable[_bl];
do {
_si = collision_slot->live_pge;
if (args->pge != _si && (_si->flags & 4) && _si->life >= 0) {
if (_si->init_PGE->object_type == 1 || _si->init_PGE->object_type == 10) {
return 1;
}
}
collision_slot = collision_slot->prev_slot;
} while (collision_slot);
}
_bl = *ct_data;
++ct_data;
if (_bl != 0) return 0;
--_cx;
} while (_cx >= 0);
}
}
return 0;
}
int Game::pge_op_isInGroupSlice(ObjectOpcodeArgs *args) {
LivePGE *pge = args->pge;
GroupPGE *le = _pge_groupsTable[pge->index];
if (le) {
if (args->a == 0) {
do {
if (le->group_id == 1 || le->group_id == 2) {
return 1;
}
le = le->next_entry;
} while (le);
} else {
do {
if (le->group_id == 3 || le->group_id == 4) {
return 1;
}
le = le->next_entry;
} while (le);
}
}
return 0;
}
int Game::pge_o_unk0x6C(ObjectOpcodeArgs *args) {
LivePGE *pge = col_findPiege(&_pgeLive[0], args->pge->init_PGE->counter_values[0]);
if (pge) {
if (pge->life <= args->pge->life) {
pge_updateGroup(args->pge->index, pge->index, args->a);
return 1;
}
}
return 0;
}
int Game::pge_op_isCollidingObject(ObjectOpcodeArgs *args) {
uint8_t r = col_findCurrentCollidingObject(args->pge, 3, 0xFF, 0xFF, 0);
if (r == args->a) {
return 1;
} else {
return 0;
}
}
// elevator
int Game::pge_o_unk0x6E(ObjectOpcodeArgs *args) {
GroupPGE *le = _pge_groupsTable[args->pge->index];
while (le) {
if (args->a == le->group_id) {
pge_updateInventory(&_pgeLive[le->index], args->pge);
return 0xFFFF;
}
le = le->next_entry;
}
return 0;
}
int Game::pge_o_unk0x6F(ObjectOpcodeArgs *args) {
LivePGE *pge = args->pge;
GroupPGE *le = _pge_groupsTable[pge->index];
while (le) {
if (args->a == le->group_id) {
pge_updateGroup(pge->index, le->index, 0xC);
return 1;
}
le = le->next_entry;
}
return 0;
}
int Game::pge_o_unk0x70(ObjectOpcodeArgs *args) {
uint8_t pge_num = args->pge->current_inventory_PGE;
while (pge_num != 0xFF) {
pge_updateGroup(args->pge->index, _pgeLive[pge_num].index, args->a);
pge_num = _pgeLive[pge_num].next_inventory_PGE;
}
return 1;
}
// elevator
int Game::pge_o_unk0x71(ObjectOpcodeArgs *args) {
LivePGE *pge = args->pge;
GroupPGE *le = _pge_groupsTable[pge->index];
while (le) {
if (le->group_id == args->a) {
pge_reorderInventory(args->pge);
return 1;
}
le = le->next_entry;
}
return 0;
}
int Game::pge_o_unk0x72(ObjectOpcodeArgs *args) {
int8_t *var4 = &_res._ctData[0x100] + args->pge->room_location * 0x70;
var4 += (((args->pge->pos_y / 36) & ~1) + args->a) * 16 + (args->pge->pos_x + 8) / 16;
CollisionSlot2 *_di = _col_slots2Next;
int _cx = 0x100;
while (_di && _cx != 0) {
if (_di->unk2 != var4) {
_di = _di->next_slot;
--_cx;
} else {
memcpy(_di->unk2, _di->data_buf, _di->data_size + 1);
break;
}
}
return 0xFFFF; // XXX var4;
}
int Game::pge_o_unk0x73(ObjectOpcodeArgs *args) {
LivePGE *pge = col_findPiege(args->pge, args->a);
if (pge != 0) {
pge_updateInventory(pge, args->pge);
return 0xFFFF;
}
return 0;
}
int Game::pge_op_collides4u(ObjectOpcodeArgs *args) {
if (col_getGridData(args->pge, 4, -args->a) != 0) {
return 0xFFFF;
}
return 0;
}
int Game::pge_op_doesNotCollide4u(ObjectOpcodeArgs *args) {
if (col_getGridData(args->pge, 4, -args->a) == 0) {
return 0xFFFF;
}
return 0;
}
int Game::pge_op_isBelowConrad(ObjectOpcodeArgs *args) {
LivePGE *_si = args->pge;
LivePGE *pge_conrad = &_pgeLive[0];
if (pge_conrad->room_location == _si->room_location) {
if ((pge_conrad->pos_y - 8) / 72 < _si->pos_y / 72) {
return 0xFFFF;
}
} else if (!(_si->room_location & 0x80) && _si->room_location < 0x40) {
if (pge_conrad->room_location == _res._ctData[CT_UP_ROOM + _si->room_location]) {
return 0xFFFF;
}
}
return 0;
}
int Game::pge_op_isAboveConrad(ObjectOpcodeArgs *args) {
LivePGE *_si = args->pge;
LivePGE *pge_conrad = &_pgeLive[0];
if (pge_conrad->room_location == _si->room_location) {
if ((pge_conrad->pos_y - 8) / 72 > _si->pos_y / 72) {
return 0xFFFF;
}
} else if (!(_si->room_location & 0x80) && _si->room_location < 0x40) {
if (pge_conrad->room_location == _res._ctData[CT_DOWN_ROOM + _si->room_location]) {
return 0xFFFF;
}
}
return 0;
}
int Game::pge_op_isNotFacingConrad(ObjectOpcodeArgs *args) {
LivePGE *pge = args->pge;
LivePGE *pge_conrad = &_pgeLive[0];
if (pge->pos_y / 72 == (pge_conrad->pos_y - 8) / 72) { // same grid cell
if (pge->room_location == pge_conrad->room_location) {
if (args->a == 0) {
if (_pge_currentPiegeFacingDir) {
if (pge->pos_x < pge_conrad->pos_x) {
return 0xFFFF;
}
} else {
if (pge->pos_x > pge_conrad->pos_x) {
return 0xFFFF;
}
}
} else {
int16_t dx;
if (_pge_currentPiegeFacingDir) {
dx = pge_conrad->pos_x - pge->pos_x;
} else {
dx = pge->pos_x - pge_conrad->pos_x;
}
if (dx > 0 && dx < args->a * 16) {
return 0xFFFF;
}
}
} else if (args->a == 0) {
if (!(pge->room_location & 0x80) && pge->room_location < 0x40) {
if (_pge_currentPiegeFacingDir) {
if (pge_conrad->room_location == _res._ctData[CT_RIGHT_ROOM + pge->room_location])
return 0xFFFF;
} else {
if (pge_conrad->room_location == _res._ctData[CT_LEFT_ROOM + pge->room_location])
return 0xFFFF;
}
}
}
}
return 0;
}
int Game::pge_op_isFacingConrad(ObjectOpcodeArgs *args) {
LivePGE *pge = args->pge;
LivePGE *pge_conrad = &_pgeLive[0];
if (pge->pos_y / 72 == (pge_conrad->pos_y - 8) / 72) {
if (pge->room_location == pge_conrad->room_location) {
if (args->a == 0) {
if (_pge_currentPiegeFacingDir) {
if (pge->pos_x > pge_conrad->pos_x) {
return 0xFFFF;
}
} else {
if (pge->pos_x <= pge_conrad->pos_x) {
return 0xFFFF;
}
}
} else {
int16_t dx;
if (_pge_currentPiegeFacingDir) {
dx = pge->pos_x - pge_conrad->pos_x;
} else {
dx = pge_conrad->pos_x - pge->pos_x;
}
if (dx > 0 && dx < args->a * 16) {
return 0xFFFF;
}
}
} else if (args->a == 0) {
if (!(pge->room_location & 0x80) && pge->room_location < 0x40) {
if (_pge_currentPiegeFacingDir) {
if (pge_conrad->room_location == _res._ctData[CT_LEFT_ROOM + pge->room_location])
return 0xFFFF;
} else {
if (pge_conrad->room_location == _res._ctData[CT_RIGHT_ROOM + pge->room_location])
return 0xFFFF;
}
}
}
}
return 0;
}
int Game::pge_op_collides2u1u(ObjectOpcodeArgs *args) {
if (col_getGridData(args->pge, 1, -args->a) == 0) {
if (col_getGridData(args->pge, 2, -(args->a + 1)) & 0xFFFF) {
return 0xFFFF;
}
}
return 0;
}
int Game::pge_op_displayText(ObjectOpcodeArgs *args) {
_textToDisplay = args->a;
return 0xFFFF;
}
int Game::pge_o_unk0x7C(ObjectOpcodeArgs *args) {
LivePGE *pge = col_findPiege(args->pge, 3);
if (pge == 0) {
pge = col_findPiege(args->pge, 5);
if (pge == 0) {
pge = col_findPiege(args->pge, 9);
if (pge == 0) {
pge = col_findPiege(args->pge, 0xFFFF);
}
}
}
if (pge != 0) {
pge_updateGroup(args->pge->index, pge->index, args->a);
}
return 0;
}
int Game::pge_op_playSound(ObjectOpcodeArgs *args) {
uint8_t sfxId = args->a & 0xFF;
uint8_t softVol = args->a >> 8;
playSound(sfxId, softVol);
return 0xFFFF;
}
int Game::pge_o_unk0x7E(ObjectOpcodeArgs *args) {
_pge_compareVar1 = 0;
pge_ZOrder(args->pge, args->a, &Game::pge_ZOrderByIndex, 0);
return _pge_compareVar1;
}
int Game::pge_o_unk0x7F(ObjectOpcodeArgs *args) {
LivePGE *_si = args->pge;
uint8_t var4 = _si->collision_slot;
uint8_t var2 = _si->index;
while (var4 != 0xFF) {
CollisionSlot *slot = _col_slotsTable[var4];
while (slot) {
if (slot->live_pge != args->pge) {
if (slot->live_pge->init_PGE->object_type == 3 && var2 != slot->live_pge->unkF) {
return 0;
}
}
if (slot->live_pge == args->pge) {
var4 = slot->index;
}
slot = slot->prev_slot;
}
}
return 0xFFFF;
}
int Game::pge_op_setPiegePosX(ObjectOpcodeArgs *args) {
uint8_t pge_num = args->pge->unkF;
if (pge_num != 0xFF) {
args->pge->pos_x = _pgeLive[pge_num].pos_x;
}
return 0xFFFF;
}
int Game::pge_op_setPiegePosModX(ObjectOpcodeArgs *args) {
uint8_t pge_num = args->pge->unkF;
if (pge_num != 0xFF) {
int16_t dx = _pgeLive[pge_num].pos_x % 256;
if (dx >= args->pge->pos_x) {
dx -= args->pge->pos_x;
}
args->pge->pos_x += dx;
}
return 0xFFFF;
}
// taxi, level4
int Game::pge_op_changeRoom(ObjectOpcodeArgs *args) {
InitPGE *init_pge_1 = args->pge->init_PGE;
assert(args->a >= 0 && args->a < 3);
int16_t _ax = init_pge_1->counter_values[args->a];
int16_t _bx = init_pge_1->counter_values[args->a + 1];
LivePGE *live_pge_1 = &_pgeLive[_bx];
LivePGE *live_pge_2 = &_pgeLive[_ax];
int8_t pge_room = live_pge_1->room_location;
if (pge_room >= 0 && pge_room < 0x40) {
int8_t _al = live_pge_2->room_location;
live_pge_2->pos_x = live_pge_1->pos_x;
live_pge_2->pos_y = live_pge_1->pos_y;
live_pge_2->room_location = live_pge_1->room_location;
pge_addToCurrentRoomList(live_pge_2, _al);
InitPGE *init_pge_2 = live_pge_2->init_PGE;
init_pge_1 = live_pge_1->init_PGE;
if (init_pge_2->obj_node_number == init_pge_1->obj_node_number) {
live_pge_2->flags &= 0xFE;
if (live_pge_1->flags & 1) {
live_pge_2->flags |= 1;
}
live_pge_2->obj_type = live_pge_1->obj_type;
live_pge_2->anim_seq = 0;
assert(init_pge_2->obj_node_number < _res._numObjectNodes);
ObjectNode *on = _res._objectNodesMap[init_pge_2->obj_node_number];
Object *obj = on->objects;
int i = 0;
while (obj->type != live_pge_2->obj_type) {
++i;
++obj;
}
live_pge_2->first_obj_number = i;
}
if (init_pge_2->object_type == 1) {
if (_currentRoom != live_pge_2->room_location) {
_currentRoom = live_pge_2->room_location;
loadLevelMap();
_vid.fullRefresh();
}
}
pge_setupDefaultAnim(live_pge_2);
}
return 0xFFFF;
}
// called for example before using gun, to check its presence
int Game::pge_op_hasInventoryItem(ObjectOpcodeArgs *args) {
LivePGE *pge = &_pgeLive[0];
uint8_t _dl = pge->current_inventory_PGE;
while (_dl != 0xFF) {
pge = &_pgeLive[_dl];
if (pge->init_PGE->object_id == args->a) {
return 0xFFFF;
}
_dl = pge->next_inventory_PGE;
}
return 0;
}
int Game::pge_op_changeLevel(ObjectOpcodeArgs *args) {
_currentLevel = args->a - 1;
return _currentLevel;
}
int Game::pge_op_shakeScreen(ObjectOpcodeArgs *args) {
_vid._shakeOffset = getRandomNumber() & 7;
return 0xFFFF;
}
int Game::pge_o_unk0x86(ObjectOpcodeArgs *args) {
return col_detectGunHit(args->pge, args->a, args->b, &Game::col_detectGunHitCallback2, &Game::col_detectGunHitCallback1, 1, 0);
}
int Game::pge_op_playSoundGroup(ObjectOpcodeArgs *args) {
assert(args->a < 4);
uint16_t c = args->pge->init_PGE->counter_values[args->a];
uint8_t sfxId = c & 0xFF;
uint8_t softVol = c >> 8;
playSound(sfxId, softVol);
return 0xFFFF;
}
int Game::pge_op_adjustPos(ObjectOpcodeArgs *args) {
LivePGE *pge = args->pge;
pge->pos_x &= 0xFFF0;
if (pge->pos_y != 70 && pge->pos_y != 142 && pge->pos_y != 214) {
pge->pos_y = ((pge->pos_y / 72) + 1) * 72 - 2;
}
return 0xFFFF;
}
int Game::pge_op_setTempVar1(ObjectOpcodeArgs *args) {
_pge_opTempVar1 = args->a;
return 0xFFFF;
}
int Game::pge_op_isTempVar1Set(ObjectOpcodeArgs *args) {
if (_pge_opTempVar1 != args->a) {
return 0;
} else {
return 0xFFFF;
}
}
int Game::pge_setCurrentInventoryObject(LivePGE *pge) {
LivePGE *_bx = pge_getInventoryItemBefore(&_pgeLive[0], pge);
if (_bx == &_pgeLive[0]) {
if (_bx->current_inventory_PGE != pge->index) {
return 0;
}
} else {
if (_bx->next_inventory_PGE != pge->index) {
return 0;
}
}
pge_removeFromInventory(_bx, pge, &_pgeLive[0]);
pge_addToInventory(&_pgeLive[0], pge, &_pgeLive[0]);
return 0xFFFF;
}
void Game::pge_updateInventory(LivePGE *pge1, LivePGE *pge2) {
if (pge2->unkF != 0xFF) {
pge_reorderInventory(pge2);
}
LivePGE *_ax = pge_getInventoryItemBefore(pge1, 0);
pge_addToInventory(_ax, pge2, pge1);
}
void Game::pge_reorderInventory(LivePGE *pge) {
if (pge->unkF != 0xFF) {
LivePGE *_bx = &_pgeLive[pge->unkF];
LivePGE *_di = pge_getInventoryItemBefore(_bx, pge);
if (_di == _bx) {
if (_di->current_inventory_PGE == pge->index) {
pge_removeFromInventory(_di, pge, _bx);
}
} else {
if (_di->next_inventory_PGE == pge->index) {
pge_removeFromInventory(_di, pge, _bx);
}
}
}
}
LivePGE *Game::pge_getInventoryItemBefore(LivePGE *pge, LivePGE *last_pge) {
LivePGE *_di = pge;
uint8_t n = _di->current_inventory_PGE;
while (n != 0xFF) {
LivePGE *_si = &_pgeLive[n];
if (_si == last_pge) {
break;
} else {
_di = _si;
n = _di->next_inventory_PGE;
}
}
return _di;
}
void Game::pge_addToInventory(LivePGE *pge1, LivePGE *pge2, LivePGE *pge3) {
pge2->unkF = pge3->index;
if (pge1 == pge3) {
pge2->next_inventory_PGE = pge1->current_inventory_PGE;
pge1->current_inventory_PGE = pge2->index;
} else {
pge2->next_inventory_PGE = pge1->next_inventory_PGE;
pge1->next_inventory_PGE = pge2->index;
}
}
int Game::pge_updateCollisionState(LivePGE *pge, int16_t pge_dy, uint8_t var8) {
uint8_t pge_unk1C = pge->init_PGE->unk1C;
if (!(pge->room_location & 0x80) && pge->room_location < 0x40) {
int8_t *grid_data = &_res._ctData[0x100] + 0x70 * pge->room_location;
int16_t pge_pos_y = ((pge->pos_y / 36) & ~1) + pge_dy;
int16_t pge_pos_x = (pge->pos_x + 8) >> 4;
grid_data += pge_pos_x + pge_pos_y * 16;
CollisionSlot2 *slot1 = _col_slots2Next;
int16_t i = 255;
pge_pos_x = i;
if (_pge_currentPiegeFacingDir) {
i = pge_unk1C - 1;
grid_data -= i;
}
while (slot1) {
if (slot1->unk2 == grid_data) {
slot1->data_size = pge_unk1C - 1;
assert(pge_unk1C < 0x70);
memset(grid_data, var8, pge_unk1C);
grid_data += pge_unk1C;
return 1;
} else {
++i;
slot1 = slot1->next_slot;
if (--i == 0) {
break;
}
}
}
if (_col_slots2Cur < &_col_slots2[255]) {
slot1 = _col_slots2Cur;
slot1->unk2 = grid_data;
slot1->data_size = pge_unk1C - 1;
uint8_t *dst = &slot1->data_buf[0];
int8_t *src = grid_data;
int n = pge_unk1C;
assert(n < 0x10);
while (n--) {
*dst++ = *src;
*src++ = var8;
}
++_col_slots2Cur;
slot1->next_slot = _col_slots2Next;
_col_slots2Next = slot1;
}
}
return 1;
}
int Game::pge_ZOrder(LivePGE *pge, int16_t num, pge_ZOrderCallback compare, uint16_t unk) {
uint8_t slot = pge->collision_slot;
while (slot != 0xFF) {
CollisionSlot *cs = _col_slotsTable[slot];
if (cs == 0) {
return 0;
}
uint8_t slot_bak = slot;
slot = 0xFF;
while (cs != 0) {
if ((this->*compare)(cs->live_pge, pge, num, unk) != 0) {
return 1;
}
if (pge == cs->live_pge) {
slot = cs->index;
}
cs = cs->prev_slot;
if (slot == slot_bak) {
return 0;
}
}
}
return 0;
}
void Game::pge_updateGroup(uint8_t idx, uint8_t unk1, int16_t unk2) {
debug(DBG_GAME, "Game::pge_updateGroup() idx=0x%X unk1=0x%X unk2=0x%X", idx, unk1, unk2);
LivePGE *pge = &_pgeLive[unk1];
if (!(pge->flags & 4)) {
if (!(pge->init_PGE->flags & 1)) {
return;
}
pge->flags |= 4;
_pge_liveTable2[unk1] = pge;
}
if (unk2 <= 4) {
uint8_t pge_room = pge->room_location;
pge = &_pgeLive[idx];
if (pge_room != pge->room_location) {
return;
}
if (unk1 == 0 && _blinkingConradCounter != 0) {
return;
}
// XXX
}
GroupPGE *le = _pge_nextFreeGroup;
if (le) {
// append to the list
_pge_nextFreeGroup = le->next_entry;
GroupPGE *_ax = _pge_groupsTable[unk1];
_pge_groupsTable[unk1] = le;
le->next_entry = _ax;
le->index = idx;
le->group_id = unk2;
}
}
void Game::pge_removeFromInventory(LivePGE *pge1, LivePGE *pge2, LivePGE *pge3) {
pge2->unkF = 0xFF;
if (pge3 == pge1) {
pge3->current_inventory_PGE = pge2->next_inventory_PGE;
pge2->next_inventory_PGE = 0xFF;
} else {
pge1->next_inventory_PGE = pge2->next_inventory_PGE;
pge2->next_inventory_PGE = 0xFF;
}
}
int Game::pge_ZOrderByAnimY(LivePGE *pge1, LivePGE *pge2, uint8_t comp, uint8_t comp2) {
if (pge1 != pge2) {
if (_res.getAniData(pge1->obj_type)[3] == comp) {
return 1;
}
}
return 0;
}
int Game::pge_ZOrderByAnimYIfType(LivePGE *pge1, LivePGE *pge2, uint8_t comp, uint8_t comp2) {
if (pge1->init_PGE->object_type == comp2) {
if (_res.getAniData(pge1->obj_type)[3] == comp) {
return 1;
}
}
return 0;
}
int Game::pge_ZOrderIfIndex(LivePGE *pge1, LivePGE *pge2, uint8_t comp, uint8_t comp2) {
if (pge1->index != comp2) {
pge_updateGroup(pge2->index, pge1->index, comp);
return 1;
}
return 0;
}
int Game::pge_ZOrderByIndex(LivePGE *pge1, LivePGE *pge2, uint8_t comp, uint8_t comp2) {
if (pge1 != pge2) {
pge_updateGroup(pge2->index, pge1->index, comp);
_pge_compareVar1 = 0xFFFF;
}
return 0;
}
int Game::pge_ZOrderByObj(LivePGE *pge1, LivePGE *pge2, uint8_t comp, uint8_t comp2) {
if (comp == 10) {
if (pge1->init_PGE->object_type == comp && pge1->life >= 0) {
return 1;
}
} else {
if (pge1->init_PGE->object_type == comp) {
return 1;
}
}
return 0;
}
int Game::pge_ZOrderIfDifferentDirection(LivePGE *pge1, LivePGE *pge2, uint8_t comp, uint8_t comp2) {
if (pge1 != pge2) {
if ((pge1->flags & 1) != (pge2->flags & 1)) {
_pge_compareVar1 = 1;
pge_updateGroup(pge2->index, pge1->index, comp);
if (pge2->index == 0) {
return 0xFFFF;
}
}
}
return 0;
}
int Game::pge_ZOrderIfSameDirection(LivePGE *pge1, LivePGE *pge2, uint8_t comp, uint8_t comp2) {
if (pge1 != pge2) {
if ((pge1->flags & 1) == (pge2->flags & 1)) {
_pge_compareVar2 = 1;
pge_updateGroup(pge2->index, pge1->index, comp);
if (pge2->index == 0) {
return 0xFFFF;
}
}
}
return 0;
}
int Game::pge_ZOrderIfTypeAndSameDirection(LivePGE *pge1, LivePGE *pge2, uint8_t comp, uint8_t comp2) {
if (pge1->init_PGE->object_type == comp) {
if ((pge1->flags & 1) == (pge2->flags & 1)) {
return 1;
}
}
return 0;
}
int Game::pge_ZOrderIfTypeAndDifferentDirection(LivePGE *pge1, LivePGE *pge2, uint8_t comp, uint8_t comp2) {
if (pge1->init_PGE->object_type == comp) {
if ((pge1->flags & 1) != (pge2->flags & 1)) {
return 1;
}
}
return 0;
}
int Game::pge_ZOrderByNumber(LivePGE *pge1, LivePGE *pge2, uint8_t comp, uint8_t comp2) {
return pge1 - pge2;
}