Flashback engine reimplementation (Android, SDL)
Go to file
Gregory Montoir be1f81f217 Import 0.3.7 2018-01-21 00:00:00 +08:00
Makefile Import 0.3.4 2017-11-04 00:00:00 +08:00
README.txt Import 0.3.7 2018-01-21 00:00:00 +08:00
collision.cpp Import 0.3.7 2018-01-21 00:00:00 +08:00
cutscene.cpp Import 0.3.7 2018-01-21 00:00:00 +08:00
cutscene.h Import 0.3.7 2018-01-21 00:00:00 +08:00
dynlib.cpp Import 0.3.4 2017-11-04 00:00:00 +08:00
dynlib.h Import 0.3.4 2017-11-04 00:00:00 +08:00
file.cpp Import 0.3.7 2018-01-21 00:00:00 +08:00
file.h Import 0.3.7 2018-01-21 00:00:00 +08:00
fs.cpp Import 0.3.7 2018-01-21 00:00:00 +08:00
fs.h Import 0.3.7 2018-01-21 00:00:00 +08:00
game.cpp Import 0.3.7 2018-01-21 00:00:00 +08:00
game.h Import 0.3.7 2018-01-21 00:00:00 +08:00
graphics.cpp Import 0.3.7 2018-01-21 00:00:00 +08:00
graphics.h Import 0.3.7 2018-01-21 00:00:00 +08:00
intern.h Import 0.3.7 2018-01-21 00:00:00 +08:00
main.cpp Import 0.3.7 2018-01-21 00:00:00 +08:00
menu.cpp Import 0.3.7 2018-01-21 00:00:00 +08:00
menu.h Import 0.3.7 2018-01-21 00:00:00 +08:00
mixer.cpp Import 0.3.7 2018-01-21 00:00:00 +08:00
mixer.h Import 0.3.7 2018-01-21 00:00:00 +08:00
mod_player.cpp Import 0.3.7 2018-01-21 00:00:00 +08:00
mod_player.h Import 0.3.7 2018-01-21 00:00:00 +08:00
ogg_player.cpp Import 0.3.7 2018-01-21 00:00:00 +08:00
ogg_player.h Import 0.3.7 2018-01-21 00:00:00 +08:00
piege.cpp Import 0.3.7 2018-01-21 00:00:00 +08:00
resource.cpp Import 0.3.7 2018-01-21 00:00:00 +08:00
resource.h Import 0.3.7 2018-01-21 00:00:00 +08:00
resource_aba.cpp Import 0.3.0 2016-03-21 00:00:00 +08:00
resource_aba.h Import 0.3.0 2016-03-21 00:00:00 +08:00
rs.cfg Import 0.3.7 2018-01-21 00:00:00 +08:00
scaler.cpp Import 0.3.7 2018-01-21 00:00:00 +08:00
scaler.h Import 0.3.7 2018-01-21 00:00:00 +08:00
screenshot.cpp Import 0.3.4 2017-11-04 00:00:00 +08:00
screenshot.h Import 0.3.4 2017-11-04 00:00:00 +08:00
seq_player.cpp Import 0.3.7 2018-01-21 00:00:00 +08:00
seq_player.h Import 0.3.7 2018-01-21 00:00:00 +08:00
sfx_player.cpp Import 0.3.7 2018-01-21 00:00:00 +08:00
sfx_player.h Import 0.3.7 2018-01-21 00:00:00 +08:00
staticres.cpp Import 0.3.7 2018-01-21 00:00:00 +08:00
systemstub.h Import 0.3.7 2018-01-21 00:00:00 +08:00
systemstub_sdl.cpp Import 0.3.7 2018-01-21 00:00:00 +08:00
unpack.cpp Import 0.3.7 2018-01-21 00:00:00 +08:00
unpack.h Import 0.3.7 2018-01-21 00:00:00 +08:00
util.cpp Import 0.3.7 2018-01-21 00:00:00 +08:00
util.h Import 0.3.7 2018-01-21 00:00:00 +08:00
video.cpp Import 0.3.7 2018-01-21 00:00:00 +08:00
video.h Import 0.3.7 2018-01-21 00:00:00 +08:00

README.txt

REminiscence README
Release version: 0.3.7
-------------------------------------------------------------------------------


About:
------

REminiscence is a re-implementation of the engine used in the game Flashback
made by Delphine Software and released in 1992. More informations about the
game can be found at [1], [2] and [3].


Compiling:
----------

Update the defines in the Makefile if needed. The SDL, zlib and modplug
libraries are required.


Data Files:
-----------

You will need the original files of the PC (DOS or CD) or Amiga release.

To have background music during polygonal cutscenes with the PC version,
you need to copy the music/ directory of the Amiga version or use the .mod
fileset from unexotica.

To hear voice during in-game dialogues, you'll need to copy the 'VOICE.VCE'
file from the SegaCD version to the DATA directory.


Running:
--------

By default, the engine will try to load the game data files from the 'DATA'
directory (as the original game did). The savestates are saved in the current
directory. These paths can be changed using command line switches :

    Usage: rs [OPTIONS]...
    --datapath=PATH   Path to data files (default 'DATA')
    --savepath=PATH   Path to save files (default '.')
    --levelnum=NUM    Level to start from (default '0')
    --fullscreen      Fullscreen display
    --scaler=NAME@X   Graphics scaler (default 'scale@3')
    --language=LANG   Language (fr,en,de,sp,it,jp)

The scaler option specifies the algorithm used to smoothen the image in
addition to a scaling factor. External scalers are also supported, the
suffix shall be used as the name. Eg. If you have scaler_xbrz.dll, you can
pass '--scaler xbrz@2' to use that algorithm with a window size 512x448.

In-game hotkeys :

    Arrow Keys      move Conrad
    Enter           use the current inventory object
    Shift           talk / use / run / shoot
    Escape          display the options
    Backspace       display the inventory
    Alt Enter       toggle windowed/fullscreen mode
    Alt + and -     change video scaler
    Alt S           write screenshot as .tga
    Ctrl S          save game state
    Ctrl L          load game state
    Ctrl + and -    change game state slot

Debug hotkeys :

    Ctrl F          toggle fast mode
    Ctrl I          Conrad 'infinite' life
    Ctrl B          toggle display of updated dirty blocks


Credits:
--------

Delphine Software, obviously, for making another great game.
Yaz0r, Pixel and gawd for sharing information they gathered on the game.
Nicolas Bondoux for sound fixes.


Contact:
--------

Gregory Montoir, cyx@users.sourceforge.net


URLs:
-----

[1] http://www.mobygames.com/game/flashback-the-quest-for-identity
[2] http://en.wikipedia.org/wiki/Flashback:_The_Quest_for_Identity
[3] http://ramal.free.fr/fb_en.htm