blobwarsAttrition/src/entities/blobs/bob.h

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/*
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Copyright (C) 2018-2019 Parallel Realities
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This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
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#include "../../common.h"
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#include "../../json/cJSON.h"
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#define FLY_ACCEL 0.1
#define FLY_SPEED 8
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#define SWIM_SPEED 3
#define WALK_SPEED 5
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extern void addBloodDecal(int x, int y);
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extern void addFlameParticles(float x, float y, int rising);
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extern void addPopParticles(float x, float y);
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extern void addTeleportStars(Entity *e);
extern void clearControl(int type);
extern void fireGrenade(Entity *e);
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extern void fireLaser(Entity *e);
extern void firePistol(void);
extern void firePlasma(Entity *e);
extern void fireSpread(Entity *e, int n);
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extern char *getLookupName(const char *prefix, long num);
extern Sprite *getSprite(char *name);
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extern void initEntity(Entity *e);
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extern int isControl(int type);
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extern int isSolid(int x, int y);
extern float limit(float i, float a, float b);
extern long lookup(const char *name);
extern void playSound(int snd, int ch);
extern double randF(void);
extern int rrnd(int low, int high);
extern void setGameplayMessage(int type, char *format, ...);
extern void throwFleshChunks(float x, float y, int amount);
extern App app;
extern Dev dev;
extern Game game;
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extern World world;