blobwarsAttrition/src/entities/eyeDroids/eyeDroid.h

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/*
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Copyright (C) 2018-2019 Parallel Realities
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This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "../../common.h"
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extern void addExplosion(float x, float y, int radius, Entity *owner);
extern void addRandomItems(int x, int y);
extern void addRandomWeapon(int x, int y);
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extern void addScorchDecal(int x, int y);
extern void addSmokeParticles(float x, float y, int rising);
extern Unit *createUnit(void);
extern void dropCarriedItem(void);
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extern int enemyCanSeePlayer(Entity *e);
extern void fireTriggers(char *name);
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extern int getDistance(int x1, int y1, int x2, int y2);
extern float limit(float i, float a, float b);
extern void playBattleSound(int snd, int ch, int x, int y);
extern double randF(void);
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extern int rrnd(int low, int high);
extern void throwDebris(float x, float y, int amount);
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extern void updateObjective(char *targetName);
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extern Dev dev;
extern Entity *self;
extern Game game;
extern World world;