blobwarsAttrition/src/entities/items/battery.c

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/*
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Copyright (C) 2018-2019 Parallel Realities
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This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "battery.h"
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static void touch(Entity *other);
Item *initBattery(void)
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{
Item *i;
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i = initConsumable();
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i->spriteFrame = 0;
i->spriteTime = -1;
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i->touch = touch;
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return i;
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}
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static void touch(Entity *other)
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{
Item *i;
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i = (Item*)self;
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if (touchedPlayer(other))
{
world.bob->power = MIN(world.bob->power + i->power, world.bob->powerMax);
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setGameplayMessage(MSG_STANDARD, app.strings[ST_PICKED_UP], i->name);
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pickupItem();
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playSound(SND_ITEM, i->uniqueId % MAX_SND_CHANNELS);
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game.stats[STAT_BATTERIES_PICKED_UP]++;
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}
}