blobwarsAttrition/src/world/hud.c

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/*
Copyright (C) 2018 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "hud.h"
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static void drawHealth(void);
static void drawPower(void);
static void drawOxygen(void);
static void drawInventory(void);
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static int messageTime;
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static int infoMessageTime;
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static char message[MAX_DESCRIPTION_LENGTH];
static int messageType;
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static SDL_Color messageColor;
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static char infoMessage[MAX_DESCRIPTION_LENGTH];
void initHud(void)
{
messageTime = FPS * 2;
messageType = MSG_STANDARD;
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strcpy(message, "");
messageColor = colors.white;
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}
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void doHud(void)
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{
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if (--messageTime <= 0)
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{
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messageType = MSG_STANDARD;
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messageTime = 0;
}
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if (--infoMessageTime <= 0)
{
infoMessageTime = 0;
}
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}
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void drawHud(void)
{
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int x, y, h;
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drawHealth();
drawPower();
drawOxygen();
drawText(5, 80, 16, TA_LEFT, colors.white, "Weapon: %s", getWeaponName(world.bob->weaponType));
drawInventory();
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if (messageTime > 0)
{
drawRect(0, SCREEN_HEIGHT - 32, SCREEN_WIDTH, 32, 0, 0, 0, 200);
drawText(SCREEN_WIDTH / 2, SCREEN_HEIGHT - 26, 16, TA_CENTER, messageColor, message);
}
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if (infoMessageTime > 0)
{
limitTextWidth(500);
h = getWrappedTextHeight(infoMessage, 20) + 20;
drawRect((SCREEN_WIDTH / 2) - 300, 40, 600, h, 0, 0, 0, 168);
drawOutlineRect((SCREEN_WIDTH / 2) - 300, 40, 600, h, 192, 192, 192, 255);
drawText(SCREEN_WIDTH / 2, 50, 20, TA_CENTER, colors.white, infoMessage);
limitTextWidth(0);
}
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if (dev.debug)
{
x = -camera.x + world.bob->x + (world.bob->w / 2);
y = -camera.y + world.bob->y - world.bob->h;
drawText(x, y, 14, TA_CENTER, colors.white, "[%.0f, %.0f]", world.bob->x / MAP_TILE_SIZE, world.bob->y / MAP_TILE_SIZE);
}
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}
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static void drawHealth(void)
{
int w;
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drawText(5, 5, 16, TA_LEFT, colors.white, "Health");
w = world.bob->healthMax * 12;
drawRect(65, 8, w, 18, 0, 64, 0, 255);
w = world.bob->health * 12;
drawRect(65, 8, w, 18, 0, 225, 0, 255);
w = world.bob->healthMax * 12;
drawOutlineRect(65, 8, w, 18, 0, 0, 0, 255);
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}
static void drawPower(void)
{
float w;
drawText(5, 30, 16, TA_LEFT, colors.white, "Power");
w = world.bob->powerMax * 24;
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drawRect(65, 33, w, 18, 64, 32, 0, 255);
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w = world.bob->power * 24;
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drawRect(65, 33, w, 18, 225, 112, 0, 255);
w = world.bob->powerMax * 24;
drawOutlineRect(65, 33, w, 18, 0, 0, 0, 255);
}
static void drawOxygen(void)
{
int w;
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drawText(5, 55, 16, TA_LEFT, colors.white, "Oxygen");
w = MAX_OXYGEN / 5;
drawRect(65, 58, w, 18, 0, 32, 64, 255);
w = world.bob->oxygen / 5;
drawRect(65, 58, w, 18, 0, 112, 225, 255);
w = MAX_OXYGEN / 5;
drawOutlineRect(65, 58, w, 18, 0, 0, 0, 255);
}
static void drawInventory(void)
{
int x, y, i, size;
size = 45;
x = SCREEN_WIDTH - (size + 5);
y = 5;
for (i = 0 ; i < MAX_ITEMS ; i++)
{
if (i > 0 && i % (MAX_ITEMS / 2) == 0)
{
y += (size + 5);
x = SCREEN_WIDTH - (size + 5);
}
drawRect(x, y, size, size, 0, 0, 0, 128);
drawOutlineRect(x, y, size, size, 255, 255, 255, 255);
x -= (size + 5);
}
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}
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void setGameplayMessage(int newMessageType, const char *format, ...)
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{
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char newMessage[MAX_DESCRIPTION_LENGTH];
va_list args;
memset(&newMessage, '\0', sizeof(newMessage));
va_start(args, format);
vsprintf(newMessage, format, args);
va_end(args);
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if (newMessageType >= messageType && newMessage != NULL)
{
STRNCPY(message, newMessage, MAX_DESCRIPTION_LENGTH);
messageType = newMessageType;
messageTime = FPS * 3;
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "%s", message);
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switch (messageType)
{
case MSG_STANDARD:
case MSG_GAMEPLAY:
messageColor = colors.white;
break;
case MSG_PROGRESS:
messageColor = colors.cyan;
break;
case MSG_OBJECTIVE:
messageColor = colors.green;
break;
}
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}
}
void showInfoMessage(char *newInfoMessage)
{
STRNCPY(infoMessage, newInfoMessage, MAX_DESCRIPTION_LENGTH);
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infoMessageTime = FPS / 4;
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}