blobwarsAttrition/src/combat/weapons.h

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/*
Copyright (C) 2018 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "../common.h"
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extern Bullet *createBaseBullet(Unit *owner);
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extern void getSlope(int x1, int y1, int x2, int y2, float *dx, float *dy);
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extern Sprite *getSprite(char *name);
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extern void initGrenade(Bullet *b);
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extern void initLaser(Bullet *b);
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extern void initMissile(Bullet *b);
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extern void playBattleSound(int snd, int ch, int x, int y);
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extern void playSound(int snd, int ch);
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extern int rrnd(int low, int high);
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extern World world;
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