Start of items.

This commit is contained in:
Steve 2018-01-22 08:27:08 +00:00
parent 5b37609404
commit fd57743511
7 changed files with 193 additions and 2 deletions

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@ -13,7 +13,7 @@ OBJS += draw.o
OBJS += effects.o entities.o explosions.o
OBJS += game.o
OBJS += hud.o
OBJS += init.o input.o io.o
OBJS += init.o input.o io.o items.o
OBJS += lookup.o
OBJS += main.o map.o maths.o
OBJS += objectives.o
@ -22,7 +22,7 @@ OBJS += quadtree.o
OBJS += sound.o sprites.o
OBJS += text.o textures.o title.o triggers.o
OBJS += util.o
OBJS += widgets.o
OBJS += weapons.o widgets.o
# top-level rule to create the program.
all: $(PROG) $(LOCALE_MO)

31
src/combat/weapons.c Normal file
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@ -0,0 +1,31 @@
/*
Copyright (C) 2018 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "weapons.h"
int getRandomPlayerWeapon(int excludeGrenades)
{
if (excludeGrenades)
{
return rand() % WPN_GRENADES;
}
return rand() % WPN_ANY;
}

21
src/combat/weapons.h Normal file
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@ -0,0 +1,21 @@
/*
Copyright (C) 2018 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "../common.h"

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@ -95,6 +95,20 @@ enum
FACING_LEFT
};
enum
{
WPN_PISTOL,
WPN_PLASMA,
WPN_SPREAD,
WPN_LASER,
WPN_GRENADES,
WPN_ANY,
WPN_AIMED_PISTOL,
WPN_MACHINE_GUN,
WPN_SHOTGUN,
WPN_MISSILE
};
enum
{
ALIVE_ALIVE

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@ -93,8 +93,11 @@ struct Entity {
long flags;
SDL_Rect bounds;
int sprite[3];
int spriteTime;
int spriteFrame;
void (*walk)(void);
void (*attack)(void);
void (*touch)(Entity *other);
Entity *next;
};
@ -187,6 +190,7 @@ typedef struct {
Entity entityHead, *entityTail;
int allObjectivesComplete;
int currentStatus;
int isBossMission;
Quadtree quadtree;
Objective objectiveHead, *objectiveTail;
Trigger triggerHead, *triggerTail;

94
src/world/items.c Normal file
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@ -0,0 +1,94 @@
/*
Copyright (C) 2018 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "items.h"
static void throwItem(Entity *e);
static int getRandomPlayerWeaponAt(int x, int y);
static int wpnIconSprite;
static int cherrySprite[3];
static int batterySprite;
void initItems(void)
{
wpnIconSprite = getSpriteIndex("Weapon");
batterySprite = getSpriteIndex("Battery");
cherrySprite[0] = getSpriteIndex("Cherry");
cherrySprite[1] = getSpriteIndex("DualCherry");
cherrySprite[2] = getSpriteIndex("CherryBunch");
}
void addRandomWeapon(double x, double y)
{
Entity *wpn;
int type;
wpn = malloc(sizeof(Entity));
memset(wpn, 0, sizeof(Entity));
world.entityTail->next = wpn;
world.entityTail = wpn;
wpn->x = x;
wpn->y = y;
type = getRandomPlayerWeaponAt(wpn->x, wpn->y);
switch (type)
{
case 0:
wpn->touch = NULL;
break;
default:
break;
}
wpn->sprite[0] = wpn->sprite[1] = wpn->sprite[2] = wpnIconSprite;
wpn->spriteFrame = type;
wpn->spriteTime = -1;
throwItem(wpn);
}
static int getRandomPlayerWeaponAt(int x, int y)
{
int type;
type = getRandomPlayerWeapon(world.isBossMission);
if (world.map.data[(x / MAP_TILE_SIZE)][(y / MAP_TILE_SIZE)] == MAP_TILE_WATER)
{
type = WPN_PISTOL;
}
else if (type == WPN_PISTOL && rand() < 0.25)
{
type = getRandomPlayerWeapon(world.isBossMission);
}
return type;
}
static void throwItem(Entity *e)
{
e->dx = rrnd(-3, 3);
e->dy = rrnd(-7, -5);
}

27
src/world/items.h Normal file
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@ -0,0 +1,27 @@
/*
Copyright (C) 2018 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "../common.h"
extern int rrnd(int low, int high);
extern int getRandomPlayerWeapon(int excludeGrenades);
extern int getSpriteIndex(char *name);
extern World world;