148 lines
2.9 KiB
C
148 lines
2.9 KiB
C
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/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "map.h"
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static int animTimer;
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void initMap(void)
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{
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memset(&world.map, 0, sizeof(Map));
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world.map.bounds.x = MAP_WIDTH * MAP_TILE_SIZE;
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world.map.bounds.y = MAP_HEIGHT * MAP_TILE_SIZE;
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world.map.bounds.w = 0;
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world.map.bounds.h = 0;
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animTimer = 0;
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}
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void animateMap(void)
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{
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if (--animTimer < 0)
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{
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animTimer = 4;
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}
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}
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int isWithinMap(int x, int y)
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{
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return (x >= 0 && y >= 0 && x < MAP_WIDTH && y < MAP_HEIGHT);
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}
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int isSolid(int x, int y)
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{
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if (!isWithinMap(x, y))
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{
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return 1;
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}
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if ((world.map.data[x][y] >= MAP_TILE_SOLID) && (world.map.data[x][y] < MAP_TILE_NON_SOLID))
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{
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return 1;
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}
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return 0;
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}
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void addBloodDecal(int x, int y)
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{
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if (isSolid(x, y) && world.map.decal[x][y] == 0)
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{
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world.map.decal[x][y] = (int) rrnd(1, 4);
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}
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}
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void addScorchDecal(int x, int y)
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{
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if (isSolid(x, y) && world.map.decal[x][y] == 0)
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{
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world.map.decal[x][y] = (int) rrnd(5, 8);
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}
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}
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int isLiquid(int x, int y)
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{
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return isWithinMap(x, y) && world.map.data[x][y] > MAP_TILE_AIR && world.map.data[x][y] < MAP_TILE_SOLID;
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}
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int isWalkable(int x, int y)
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{
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return isSolid(x, y);
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}
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int isBreakable(int x, int y)
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{
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return 0;
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}
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void calculateMapBounds(void)
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{
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int x, y;
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for (y = 0 ; y < MAP_HEIGHT; y++)
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{
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for (x = 0 ; x < MAP_WIDTH; x++)
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{
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if (world.map.data[x][y] != 0)
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{
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if (x < world.map.bounds.x)
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{
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world.map.bounds.x = x;
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}
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if (x > world.map.bounds.w)
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{
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world.map.bounds.w = x;
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}
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if (y < world.map.bounds.y)
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{
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world.map.bounds.y = y;
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}
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if (y > world.map.bounds.h)
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{
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world.map.bounds.h = y;
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}
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}
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}
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}
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if (world.map.bounds.h - RENDER_HEIGHT < world.map.bounds.y)
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{
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world.map.bounds.y = 0;
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}
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world.map.bounds.x = (int) limit(world.map.bounds.x, 0, MAP_WIDTH - RENDER_WIDTH);
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world.map.bounds.y = (int) limit(world.map.bounds.y, 0, MAP_HEIGHT - RENDER_HEIGHT);
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world.map.bounds.x *= MAP_TILE_SIZE;
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world.map.bounds.y *= MAP_TILE_SIZE;
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world.map.bounds.w *= MAP_TILE_SIZE;
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world.map.bounds.h *= MAP_TILE_SIZE;
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world.map.bounds.w -= SCREEN_WIDTH;
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world.map.bounds.h -= SCREEN_HEIGHT;
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world.map.bounds.w += MAP_TILE_SIZE;
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world.map.bounds.h += MAP_TILE_SIZE;
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}
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