2018-01-25 08:41:10 +01:00
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/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "entities.h"
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2018-01-26 08:56:12 +01:00
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void animateEntity(void);
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static void applyDamage(int damage);
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2018-01-28 09:30:53 +01:00
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static float bounce(float x);
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static SDL_Rect *getBounds(void);
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2018-01-26 08:56:12 +01:00
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2018-01-28 09:30:53 +01:00
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Entity *createEntity(int type)
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2018-01-25 08:41:10 +01:00
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{
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Entity *e;
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2018-01-28 09:30:53 +01:00
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switch (type)
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{
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case ET_BOB:
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e = malloc(sizeof(Bob));
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memset(e, 0, sizeof(Bob));
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break;
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case ET_ENEMY:
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case ET_TEEKA:
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e = malloc(sizeof(Unit));
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memset(e, 0, sizeof(Unit));
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break;
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case ET_BOSS:
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e = malloc(sizeof(Boss));
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memset(e, 0, sizeof(Boss));
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break;
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case ET_HEART_CELL:
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case ET_KEY:
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case ET_ITEM:
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case ET_CONSUMABLE:
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e = malloc(sizeof(Item));
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memset(e, 0, sizeof(Item));
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break;
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case ET_MIA:
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e = malloc(sizeof(MIA));
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memset(e, 0, sizeof(MIA));
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break;
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case ET_DECORATION:
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e = malloc(sizeof(Decoration));
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memset(e, 0, sizeof(Decoration));
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break;
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case ET_DOOR:
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case ET_LIFT:
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case ET_PUSHBLOCK:
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case ET_DESTRUCTABLE:
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case ET_POWER_POINT:
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case ET_CARD_READER:
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case ET_PRESSURE_PLATE:
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case ET_TELEPORTER:
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case ET_ITEM_PAD:
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case ET_POOL:
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case ET_TRAP:
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case ET_EXIT:
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case ET_INFO_POINT:
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e = malloc(sizeof(Structure));
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memset(e, 0, sizeof(Structure));
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break;
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}
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2018-01-25 08:41:10 +01:00
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world.entityTail->next = e;
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world.entityTail = e;
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2018-01-28 09:30:53 +01:00
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e->type = type;
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2018-01-25 08:41:10 +01:00
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e->uniqueId = game.entityCounter++;
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return e;
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}
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void initEntity(Entity *e)
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{
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e->sprite[0] = e->sprite[1] = e->sprite[2] = -1;
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e->environment = ENV_AIR;
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e->alive = ALIVE_ALIVE;
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e->isOnGround = 0;
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e->isSolid = 0;
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e->isStatic = 0;
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e->isMissionTarget = 0;
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2018-01-28 09:30:53 +01:00
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e->health = 1;
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2018-01-25 08:41:10 +01:00
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e->facing = FACING_LEFT;
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e->flags = 0;
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e->thinkTime = 0;
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2018-01-26 08:56:12 +01:00
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e->animate = animateEntity;
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e->applyDamage = applyDamage;
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2018-01-28 09:30:53 +01:00
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e->bounce = bounce;
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e->getBounds = getBounds;
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2018-01-25 08:41:10 +01:00
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}
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2018-01-28 09:30:53 +01:00
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static SDL_Rect *getBounds(void)
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2018-01-25 08:41:10 +01:00
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{
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2018-01-28 09:30:53 +01:00
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self->bounds.x = self->x;
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self->bounds.y = self->y;
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self->bounds.w = self->w;
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self->bounds.h = self->h;
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2018-01-25 08:41:10 +01:00
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2018-01-28 09:30:53 +01:00
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return &self->bounds;
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2018-01-25 08:41:10 +01:00
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}
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2018-01-28 09:30:53 +01:00
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int getCurrentEntitySprite(EntityExt *e)
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2018-01-25 08:41:10 +01:00
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{
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if (e->alive == ALIVE_ALIVE)
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{
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return e->sprite[e->facing];
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}
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return e->sprite[FACING_DIE];
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}
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2018-01-26 08:56:12 +01:00
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void animateEntity(void)
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2018-01-25 08:41:10 +01:00
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{
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}
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void setEntitySize(Entity *e)
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{
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}
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2018-01-28 09:30:53 +01:00
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static float bounce(float x)
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2018-01-25 08:41:10 +01:00
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{
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2018-01-28 09:30:53 +01:00
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if (!(self->flags & EF_BOUNCES))
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2018-01-25 08:41:10 +01:00
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{
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return 0;
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}
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2018-01-28 09:30:53 +01:00
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else if (self->flags & EF_FRICTIONLESS)
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2018-01-25 08:41:10 +01:00
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{
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return -x;
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}
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x = -x * FRICTION;
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if (x > -1 && x < 1)
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{
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2018-01-28 09:30:53 +01:00
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self->flags &= ~EF_BOUNCES;
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2018-01-25 08:41:10 +01:00
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x = 0;
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}
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return x;
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}
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void teleport(Entity *e, float tx, float ty)
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{
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e->tx = tx;
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e->ty = ty;
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e->flags |= EF_TELEPORTING;
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addTeleportStars(e);
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}
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void activateEntities(char *names, int activate)
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{
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}
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2018-01-27 12:55:15 +01:00
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void teleportEntity(Entity *e, float tx, float ty)
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{
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}
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2018-01-26 08:56:12 +01:00
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static void applyDamage(int damage)
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2018-01-25 08:41:10 +01:00
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{
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2018-01-28 09:30:53 +01:00
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}
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void dropCarriedItem(void)
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{
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EntityExt *e;
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Item *i;
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e = (EntityExt*)self;
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if (e->carriedItem != NULL)
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2018-01-25 08:41:10 +01:00
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{
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2018-01-28 09:30:53 +01:00
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i = e->carriedItem;
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i->x = (e->x + e->w / 2) - i->w / 2;
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i->y = e->y;
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2018-01-25 08:41:10 +01:00
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2018-01-28 09:30:53 +01:00
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i->dx = i->dy = 0;
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2018-01-25 08:41:10 +01:00
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2018-01-28 09:30:53 +01:00
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world.entityTail->next = (Entity*)i;
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world.entityTail = (Entity*)i;
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world.entityTail->next = NULL;
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e->carriedItem = NULL;
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2018-01-25 08:41:10 +01:00
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}
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}
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