Teleporter, Laser traps.
This commit is contained in:
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commit
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@ -18,6 +18,7 @@ SEARCHPATH += src/world/entities/decoration
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SEARCHPATH += src/world/entities/items
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SEARCHPATH += src/world/entities/misc
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SEARCHPATH += src/world/entities/structures
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SEARCHPATH += src/world/entities/traps
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vpath %.c $(SEARCHPATH)
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vpath %.h $(SEARCHPATH)
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@ -31,16 +32,16 @@ OBJS += debris.o destructable.o door.o draw.o
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OBJS += effects.o entities.o exit.o explosions.o eyeDroidCommander.o
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OBJS += fleshChunk.o frost.o
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OBJS += game.o
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OBJS += heart.o horizontalDoor.o hub.o hud.o
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OBJS += heart.o horizontalDoor.o horizontalLaserTrap.o hub.o hud.o
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OBJS += init.o infoPoint.o input.o io.o item.o items.o itemPad.o
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OBJS += key.o keycard.o
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OBJS += lift.o lookup.o
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OBJS += laserTrap.o lift.o lookup.o
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OBJS += main.o map.o maths.o mia.o
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OBJS += objectives.o
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OBJS += particles.o player.o powerPoint.o powerPool.o pressurePlate.o pushBlock.o
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OBJS += quadtree.o
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OBJS += sound.o sprites.o
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OBJS += tankCommander.o tankTrack.o teeka.o text.o textures.o title.o triggers.o
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OBJS += tankCommander.o tankTrack.o teeka.o teleporter.o text.o textures.o title.o triggers.o
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OBJS += unit.o util.o
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OBJS += weapons.o weaponPickup.o widgets.o world.o
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@ -294,6 +294,7 @@ enum
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CH_ITEM,
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CH_TOUCH,
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CH_MECHANICAL,
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CH_EFFECTS,
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CH_MAX
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};
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@ -162,8 +162,11 @@ struct Entity {
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int waitTime;
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int isWeighted;
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float weightApplied;
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int onTime;
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int offTime;
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Entity *carriedItem;
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Entity *owner;
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void (*init)(void);
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void (*action)(void);
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void (*walk)(void);
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void (*attack)(void);
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@ -154,6 +154,10 @@ void activateEntities(char *names, int activate)
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{
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}
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void teleportEntity(Entity *e, float tx, float ty)
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{
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}
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static void applyDamage(int damage)
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{
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if (self->health < 0)
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@ -21,8 +21,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "../../../common.h"
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extern void initEntity(Entity *e);
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extern int getSpriteIndex(char *name);
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extern void activateEntities(char *names, int activate);
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extern void playSound(int snd, int ch);
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extern void addTeleportStars(Entity *e);
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@ -0,0 +1,89 @@
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/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "teleporter.h"
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static void action(void);
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static void touch(Entity *other);
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static void activate(int active);
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void initTeleporter(Entity *e)
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{
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initEntity(e);
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e->flags |= EF_WEIGHTLESS | EF_NO_CLIP | EF_IGNORE_BULLETS | EF_NO_TELEPORT;
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e->plane = PLANE_FOREGROUND;
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e->isStatic = 1;
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e->active = 1;
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e->action = action;
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e->touch = touch;
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e->activate = activate;
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}
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static void action(void)
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{
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if (self->active)
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{
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addTeleporterEffect(self->x + rand() % 85, self->y);
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}
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self->thinkTime = 1;
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}
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static void touch(Entity *other)
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{
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float tx, ty;
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if (self->active && other != self && (other->flags & (EF_TELEPORTING | EF_NO_TELEPORT)) == 0)
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{
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tx = self->tx;
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other->tx += self->w / 2;
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other->tx -= other->w / 2;
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ty = self->ty;
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other->ty += self->h / 2;
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other->ty -= other->h / 2;
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teleportEntity(other, tx, ty);
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playSound(SND_TELEPORT, CH_EFFECTS);
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}
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}
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static void activate(int active)
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{
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self->active = active;
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self->init();
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if (self->active)
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{
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observeActivation(self);
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if (!isOnScreen(self))
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{
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setGameplayMessage(MSG_GAMEPLAY, "Teleporter activated ...");
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}
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}
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}
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@ -0,0 +1,31 @@
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/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "../../../common.h"
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extern void initEntity(Entity *e);
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extern void playSound(int snd, int ch);
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extern void addTeleporterEffect(float x, float y);
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extern void teleportEntity(Entity *e, float tx, float ty);
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extern void observeActivation(Entity *e);
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extern int isOnScreen(Entity *e);
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extern void setGameplayMessage(int type, char *format, ...);
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extern Entity *self;
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@ -0,0 +1,28 @@
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/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "horizontalLaserTrap.h"
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void initHorizontalLaserTrap(Entity *e)
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{
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initLaserTrap(e);
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e->sprite[0] = e->sprite[1] = e->sprite[2] = getSpriteIndex("HorizontalLaserTrap");
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}
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@ -0,0 +1,24 @@
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/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "../../../common.h"
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extern void initLaserTrap(Entity *e);
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extern int getSpriteIndex(char *name);
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@ -0,0 +1,152 @@
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/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "laserTrap.h"
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static void init(void);
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static void tick(void);
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static void action(void);
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static void touch(Entity *other);
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static void activate(int active);
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void initLaserTrap(Entity *e)
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{
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initEntity(e);
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e->flags |= EF_WEIGHTLESS | EF_IGNORE_BULLETS | EF_NO_ENVIRONMENT | EF_NO_CLIP | EF_ALWAYS_PROCESS;
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e->onTime = FPS * 2;
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e->offTime = FPS * 2;
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e->sprite[0] = e->sprite[1] = e->sprite[2] = getSpriteIndex("LaserTrap");
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e->active = 1;
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e->init = init;
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e->tick = tick;
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e->action = action;
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e->touch = touch;
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e->activate = activate;
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}
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static void init(void)
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{
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if (!self->active)
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{
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self->flags |= EF_GONE;
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}
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}
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static void tick(void)
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{
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if (!self->active && self->spriteTime == -1)
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{
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self->flags |= EF_GONE;
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}
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}
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static void action(void)
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{
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if (self->offTime != 0)
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{
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if (!self->active)
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{
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self->thinkTime = self->onTime;
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self->spriteFrame = 0;
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self->spriteTime = 0;
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self->flags &= ~EF_GONE;
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}
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else if (self->offTime > 0)
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{
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self->thinkTime = self->offTime;
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self->spriteTime = 0;
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}
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self->active = !self->active;
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}
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else
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{
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self->spriteTime = -1;
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self->spriteFrame = 4;
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}
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}
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static void touch(Entity *other)
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{
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if (other != NULL && (other->type == ET_BOB || other->type == ET_ENEMY))
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{
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if (!(other->flags & EF_IMMUNE))
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{
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if (other->health > 0 || rand() % 100 < 5)
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{
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other->dx = rrnd(-12, 12);
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other->dy = rrnd(-8, 0);
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if (self->offTime != 0)
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{
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other->applyDamage((int) (other->healthMax / 4));
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}
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else
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{
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/* instant kill */
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other->applyDamage((int) other->health);
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}
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}
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if (other == world.bob && world.bob->stunTimer == 0)
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{
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stunPlayer();
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}
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}
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if (other->flags & EF_EXPLODES)
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{
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addSparkParticles(self->x, self->y);
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}
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else
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{
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addSmallFleshChunk(self->x, self->y);
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}
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}
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}
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static void activate(int active)
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{
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self->active = !active;
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if (!self->active)
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{
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self->flags |= EF_GONE;
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}
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else
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{
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self->flags &= ~EF_GONE;
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}
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if (!self->active)
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{
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observeActivation(self);
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if (!isOnScreen(self))
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{
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setGameplayMessage(MSG_GAMEPLAY, "Lasers disabled ...");
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}
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}
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}
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@ -0,0 +1,34 @@
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/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
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||||
of the License, or (at your option) any later version.
|
||||
|
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This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
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See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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|
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*/
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#include "../../../common.h"
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extern void initEntity(Entity *e);
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extern void observeActivation(Entity *e);
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extern int isOnScreen(Entity *e);
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extern void setGameplayMessage(int type, char *format, ...);
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extern int getSpriteIndex(char *name);
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extern int rrnd(int low, int high);
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extern void stunPlayer(void);
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extern void addSparkParticles(float x, float y);
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extern void addSmallFleshChunk(float x, float y);
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extern Entity *self;
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extern World world;
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