blobwarsAttrition/src/entities/blobs/bob.c

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/*
Copyright (C) 2018 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "bob.h"
static SDL_Rect *getCurrentSprite(void);
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static void (*superAnimate)(void);
static void animate(void);
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static void load(cJSON *root);
static void save(cJSON *root);
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void initBob(void)
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{
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Unit *u;
u = createUnit();
u->type = ET_BOB;
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u->sprite[FACING_LEFT] = getSprite("BobLeft");
u->sprite[FACING_RIGHT] = getSprite("BobRight");
u->sprite[FACING_DIE] = getSprite("BobSpin");
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superAnimate = u->animate;
u->getCurrentSprite = getCurrentSprite;
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u->animate = animate;
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u->load = load;
u->save = save;
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}
void addBobItem(Item *i)
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{
}
int numCarriedItems(void)
{
return 0;
}
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static SDL_Rect *getCurrentSprite(void)
{
if (world.bob->alive == ALIVE_ALIVE && world.bob->stunTimer <= 0)
{
return &world.bob->sprite[world.bob->facing]->frames[0]->rect;
}
return &world.bob->sprite[FACING_DIE]->frames[0]->rect;
}
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static void animate(void)
{
if (world.bob->dx != 0 || world.bob->stunTimer > 0 || world.bob->flags & EF_WEIGHTLESS || world.bob->health <= 0)
{
superAnimate();
}
}
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static void load(cJSON *root)
{
world.bob->x = cJSON_GetObjectItem(root, "x")->valueint;
world.bob->y = cJSON_GetObjectItem(root, "y")->valueint;
world.bob->facing = lookup(cJSON_GetObjectItem(root, "facing")->valuestring);
}
static void save(cJSON *root)
{
cJSON_AddStringToObject(root, "type", "Bob");
cJSON_AddNumberToObject(root, "x", world.bob->x);
cJSON_AddNumberToObject(root, "y", world.bob->y);
cJSON_AddStringToObject(root, "facing", getLookupName("FACING_", world.bob->facing));
}