blobwarsAttrition/src/world/entities/decoration/fleshChunk.c

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2018-01-27 09:08:17 +01:00
/*
Copyright (C) 2018 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "fleshChunk.h"
static void tick(void);
static void action(void);
static void touch(Entity *other);
void initFleshChunk(Entity *e)
{
initEntity(e);
e->flags |= EF_BOUNCES | EF_IGNORE_BULLETS | EF_KILL_OFFSCREEN | EF_NO_TELEPORT;
e->bleedTime = FPS * 3;
e->tick = tick;
e->action = action;
e->touch = touch;
}
static void tick(void)
{
self->health--;
self->bleedTime--;
}
static void action(void)
{
if (self->bleedTime > 0)
{
addBlood(self->x + (rand() % self->w), self->y + (rand() % self->h));
}
self->thinkTime = 1;
}
static void touch(Entity *other)
{
if (other == NULL)
{
self->dx *= 0.9;
}
}