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/*
Copyright ( C ) 2018 Parallel Realities
This program is free software ; you can redistribute it and / or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation ; either version 2
of the License , or ( at your option ) any later version .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE .
See the GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program ; if not , write to the Free Software
Foundation , Inc . , 59 Temple Place - Suite 330 , Boston , MA 02111 - 1307 , USA .
*/
# include "strings.h"
void initStrings ( void )
{
app . strings [ ST_MISSION_COMPLETE ] = _ ( " Mission Complete! " ) ;
app . strings [ ST_OBJECTIVES ] = _ ( " Objectives " ) ;
app . strings [ ST_INCOMPLETE ] = _ ( " Incomplete " ) ;
app . strings [ ST_COMPLETE ] = _ ( " Complete " ) ;
app . strings [ ST_PRESS_FIRE ] = _ ( " Press Fire to Continue " ) ;
app . strings [ ST_OPTIONS ] = _ ( " Options " ) ;
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app . strings [ ST_CONTROLS ] = _ ( " Controls " ) ;
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app . strings [ ST_TROPHIES ] = _ ( " Trophies " ) ;
app . strings [ ST_PAGE ] = _ ( " Page %d / %d " ) ;
app . strings [ ST_HIDDEN ] = _ ( " Hidden " ) ;
app . strings [ ST_WEAPON ] = _ ( " Weapon: %s " ) ;
app . strings [ ST_CELL ] = _ ( " Found a battery cell - Max power increased! " ) ;
app . strings [ ST_HEART ] = _ ( " Found a heart - Max health increased! " ) ;
app . strings [ ST_TELEPORTER ] = _ ( " Teleporter activated ... " ) ;
app . strings [ ST_LASERS ] = _ ( " Lasers disabled ... " ) ;
app . strings [ ST_POWER_POINT ] = _ ( " Not enough power (%d units required) " ) ;
app . strings [ ST_LIFT ] = _ ( " Platform activated ... " ) ;
app . strings [ ST_EXIT ] = _ ( " Can't exit yet - required objectives not met " ) ;
app . strings [ ST_LOCKED ] = _ ( " Door is locked " ) ;
app . strings [ ST_OPENED ] = _ ( " Door opened ... " ) ;
app . strings [ ST_GOT_GRENADES ] = _ ( " Got some Grenades " ) ;
app . strings [ ST_PICKED_UP ] = _ ( " Picked up a %s " ) ;
app . strings [ ST_REMOVED ] = _ ( " %s removed " ) ;
app . strings [ ST_REQUIRED ] = _ ( " %s required " ) ;
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app . strings [ ST_CANNOT_CARRY_KEYS ] = _ ( " Can't carry any more keys " ) ;
app . strings [ ST_CANNOT_CARRY_ITEMS ] = _ ( " Can't carry any more items " ) ;
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app . strings [ ST_RESCUED ] = _ ( " Rescued %s " ) ;
app . strings [ ST_JETPACK_POWER ] = _ ( " Not enough power for jetpack " ) ;
app . strings [ ST_AQUALUNG_POWER ] = _ ( " Not enough power for aqualung " ) ;
app . strings [ ST_QUIT_HUB ] = _ ( " Quit and return to hub? " ) ;
app . strings [ ST_QUIT_TUTORIAL ] = _ ( " As this is a tutorial mission, you can skip it and move onto the main game. " ) ;
app . strings [ ST_QUIT_SAVE ] = _ ( " Your progress on this mission will be saved. " ) ;
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app . strings [ ST_QUIT_FREE_PLAY ] = _ ( " Your progress on this mission will not be saved, but you will keep any keys, Hearts, and Cells that you have collected. " ) ;
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app . strings [ ST_QUIT_LOSE ] = _ ( " Warning: if you quit now, you will lose all progress on this level. " ) ;
app . strings [ ST_MIAS ] = _ ( " MIAs " ) ;
app . strings [ ST_ITEMS ] = _ ( " Items " ) ;
app . strings [ ST_TARGETS ] = _ ( " Targets " ) ;
app . strings [ ST_OBJECTIVE_COMPLETE ] = _ ( " %s - Objective Complete! " ) ;
app . strings [ ST_CHERRY_BUNCH ] = _ ( " bunch of cherries " ) ;
app . strings [ ST_CHERRY_PAIR ] = _ ( " pair of cherries " ) ;
app . strings [ ST_CHERRY_SMALL ] = _ ( " small cherry " ) ;
app . strings [ ST_BATTERY_FULL ] = _ ( " full battery " ) ;
app . strings [ ST_BATTERY ] = _ ( " battery " ) ;
app . strings [ ST_USED_BATTERY ] = _ ( " used battery " ) ;
app . strings [ ST_WEAK_BATTERY ] = _ ( " weak battery " ) ;
app . strings [ ST_CHOOSE_SAVE ] = _ ( " Choose a save slot to use ... " ) ;
app . strings [ ST_LOAD ] = _ ( " Choose a save game to load ... " ) ;
app . strings [ ST_OVERWRITE_1 ] = _ ( " Are you sure you want to overwrite this game? " ) ;
app . strings [ ST_OVERWRITE_2 ] = _ ( " All progress will be lost! " ) ;
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app . strings [ ST_FREEPLAY ] = _ ( " As the game is now complete, free play for this mission has been unlocked. You may replay it as often as you wish. Hearts and Cells will be randomly available. " ) ;
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app . strings [ ST_HEART_CELL ] = _ ( " All objectives for this misson have been completed. However, there is a Cell or a Heart left to find. See if you can locate it. " ) ;
app . strings [ ST_HUB_MISSIONS ] = _ ( " Missions: %d / %d " ) ;
app . strings [ ST_HUB_MIAS ] = _ ( " MIAs: %d / %d " ) ;
app . strings [ ST_HUB_TARGETS ] = _ ( " Targets: %d / %d " ) ;
app . strings [ ST_HUB_KEYS ] = _ ( " Keys: %d / %d " ) ;
app . strings [ ST_HUB_HEARTS ] = _ ( " Hearts: %d / %d " ) ;
app . strings [ ST_HUB_CELLS ] = _ ( " Cells: %d / %d " ) ;
}