2018-01-25 08:41:10 +01:00
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/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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2018-01-31 22:50:49 +01:00
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#include "entities.h"
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static Texture *atlasTexture;
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void initEntities(void)
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{
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atlasTexture = getTexture("gfx/atlas/atlas.png");
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}
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void drawEntities(void)
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{
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Entity *e;
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int x, y;
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for (e = world.entityHead.next ; e != NULL ; e = e->next)
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{
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x = (-camera.x + e->x);
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y = (-camera.y + e->y);
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blitRect(atlasTexture->texture, x, y, &e->sprite[0]->frames[0]->rect, 0);
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}
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}
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