blobwarsAttrition/src/hub/postMission.c

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/*
Copyright (C) 2018 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "postMission.h"
static void logic(void);
static void draw(void);
static void updateMissionStatus(void);
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static int status;
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void initPostMission(void)
{
startSectionTransition();
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updateMissionStatus();
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app.delegate.logic = logic;
app.delegate.draw = draw;
app.restrictTrophyAlert = 0;
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endSectionTransition();
}
static void updateMissionStatus(void)
{
Tuple *t;
for (t = game.missionStatusHead.next ; t != NULL ; t = t->next)
{
if (strcmp(t->key, world.id) == 0)
{
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t->value.i = status = getMissionStatus();
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return;
}
}
t = malloc(sizeof(Tuple));
memset(t, 0, sizeof(Tuple));
game.missionStatusTail->next = t;
game.missionStatusTail = t;
STRNCPY(t->key, world.id, MAX_NAME_LENGTH);
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t->value.i = status = getMissionStatus();
if (status != MS_INCOMPLETE)
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{
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saveGame();
saveWorld();
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}
}
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static void logic(void)
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{
destroyWorld();
initHub();
}
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static void draw(void)
{
}