blobwarsAttrition/src/entities/structures/teleporter.h

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/*
Copyright (C) 2018 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
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#include "../../common.h"
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#include "../../json/cJSON.h"
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extern void addTeleporterEffect(float x, float y);
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extern Structure *createStructure(void);
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extern Sprite *getSprite(char *name);
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extern int isOnScreen(Entity *e);
extern void observeActivation(Entity *e);
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extern void playBattleSound(int snd, int ch, int x, int y);
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extern void setGameplayMessage(int type, char *format, ...);
extern void teleportEntity(Entity *e, float tx, float ty);
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extern App app;
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extern Entity *self;
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extern Game game;