Further docs updates.

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Steve 2018-04-05 08:31:35 +01:00
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@ -44,6 +44,10 @@ gfx/trophies/platinum.png - dervied from Trophy icon, by Lorc (CC BY 3.0): http:
gfx/trophies/silver.png - dervied from Trophy icon, by Lorc (CC BY 3.0): http://game-icons.net/lorc/originals/trophy.html
gfx/trophies/unearned.png - dervied from Trophy icon, by Lorc (CC BY 3.0): http://game-icons.net/lorc/originals/trophy.html
gfx/hud/health.png - Hearts icon, by Skoll (CC BY 3.0): http://game-icons.net/skoll/originals/hearts.html
gfx/hud/oxygen.png - Lungs icon, by Delapouite (CC BY 3.0): http://game-icons.net/delapouite/originals/lungs.html
gfx/hud/power.png - Battery pack icon, by sbed (CC BY 3.0): http://game-icons.net/sbed/originals/battery-pack.html
All other graphics are CC BY-NC-SA 3.0, with the following attribution: Copyright 2014-2018, Parallel Realities
### SOUND

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@ -90,7 +90,7 @@ A number of weapons are at Bob's disposal:
<h4>Cherries and Batteries</h4>
<p>
Cherrys and batteries restore Bob's health and power respectively. Each come in different sizes, topping up the health and power by different amounts. A small cherry and a weak battery will refill Bob's gauges a small amount, while a bunch of berries and a full battery will restore much more. You should collect cherries and batteries as often as you can, to keep your health and power as high as possible.
Cherries and batteries restore Bob's health and power respectively. Each come in different sizes, topping up the health and power by different amounts. A small cherry and a weak battery will refill Bob's gauges a small amount, while a bunch of berries and a full battery will restore much more. You should collect cherries and batteries as often as you can, to keep your health and power as high as possible.
</p>
<h4>Flying and Swimming</h4>
@ -116,31 +116,67 @@ Hearts and cells are special items that will increase Bob's maximum health and p
<h3>Controls</h3>
<h3>Title Screen</h3>
<p><img src="title.jpg" class="screenshot"></p>
<p>
The title screen offers a range of options.
<ul>
<li><span class="highlight">New Game</span>: starts a new game. You will need to choose a save slot to use. A warning will be shown if you chose an existing save slot, as all of the data will be overwritten.</li>
<li><span class="highlight">Load Game</span>: choose a save game to load. The save slots will display the percentage of the game complete and the time played (in hours and minutes).</li>
<li><span class="highlight">Continue</span>: quickly continue playing the most recently saved game.</li>
<li><span class="highlight">Options</span>: view and configure the game's options. See the Options section for more information.</li>
<li><span class="highlight">Credits</span>: view the game's credits.</li>
<li><span class="highlight">Exit</span>: exit the game.</li>
</ul>
</p>
<h3>Hub / World Map</h3>
<p>
</p>
<div class='annotationContainer'>
<div class="annotation" style="left:0px; top:0px;">1</div>
<div class="annotation" style="left:400px; top:25px;">1</div>
<div class="annotation" style="left:200px; top:360px;">2</div>
<div class="annotation" style="left:525px; top:275px;">3</div>
<div class="annotation" style="left:440px; top:200px;">4</div>
</div>
<img src="hub.jpg" class="screenshot">
<img src="hub1.jpg" class="screenshot">
<div class='annotationContainer'>
</div>
<img src="hub2.jpg" class="screenshot">
<h3>Main Mission</h3>
<h3>Objectives / Inventory</h3>
<p>
At any time during gameplay, pressing Pause will display the mission's current objectives, as well as their progress. It will also display the inventory, showing items carried. Required objectives are displayed in red, completed objectives in green, and other objectives (non-required) in white. Bob may carry up to 14 items (keys only occupy one inventory slot, their numbers stacking). There is no way for Bob to drop items that he is carrying, other than to use them.
</p>
<div class='annotationContainer'>
<div class="annotation" style="left:0px; top:0px;">1</div>
<div class="annotation" style="left:645px; top:110px;">1</div>
<div class="annotation" style="left:135px; top:145px;">2</div>
<div class="annotation" style="left:645px; top:215px;">3</div>
<div class="annotation" style="left:600px; top:315px;">4</div>
</div>
<img src="gameplay2.jpg" class="screenshot">
<ol>
<li>A completed objective</li>
<li>An incomplete (required) objective</li>
<li>Incomplete optional objectives</li>
<li>Inventory</li>
</ol>
<h3>Radar</h3>
<div class='annotationContainer'>
<div class="annotation" style="left:0px; top:0px;">1</div>
</div>
<img src="radar.jpg" class="screenshot">
<h3>Ending the Game</h3>
<p>
If Bob loses all his health, the mission is failed. At this point, you will have the option to restart the mission or return to the hub. Restarting the mission will reset everything to the way it was when the mission began; keys, items, etc. will be reset to their previous state, including the player's inventory and health bonuses. In the case of a new mission, this will mean restarting from the beginning. If returning to the mission, the player will restart from that point.
</p>
<p>
Once all missions have been completed, the player will have the option to continue the game in Free Play mode. They may play any mission they like, at any time. The state of the mission will not be saved, however.
</p>
<h3>Options</h3>
@ -149,8 +185,14 @@ Hearts and cells are special items that will increase Bob's maximum health and p
<h3>Hints and Tips</h3>
<h3>License</h3>
<p>
Please refer to the LICENSE and README.md files that came with this game for information on the various copyrights of the source code, graphics, sound, and data. Additionally, you may visit <a href="https://github.com/stephenjsweeney/blobwarsAttrition">https://github.com/stephenjsweeney/blobwarsAttrition</a> to get the source code itself, and view the files there.
</p>
<h3>About</h3>
<p>
Blob Wars : Attrition is a port of the Android game of the same name. It is the third game in the Blob Wars series of games, that began in 2002.
</p>
</div>

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