Added post mission code.
This commit is contained in:
parent
1ac2960932
commit
2cd629cf86
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@ -44,7 +44,7 @@ _OBJS += key.o keycard.o
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_OBJS += laser.o laserBlob.o laserDroid.o laserTrap.o lift.o lookup.o
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_OBJS += laser.o laserBlob.o laserDroid.o laserTrap.o lift.o lookup.o
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_OBJS += machineGunBlob.o machineGunDroid.o main.o map.o maths.o mia.o missile.o
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_OBJS += machineGunBlob.o machineGunDroid.o main.o map.o maths.o mia.o missile.o
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_OBJS += objectives.o
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_OBJS += objectives.o
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_OBJS += particles.o player.o plasmaBlob.o plasmaDroid.o pistolBlob.o pistolDroid.o powerPoint.o powerPool.o pressurePlate.o pushBlock.o
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_OBJS += particles.o player.o plasmaBlob.o plasmaDroid.o pistolBlob.o pistolDroid.o postMission.o powerPoint.o powerPool.o pressurePlate.o pushBlock.o
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_OBJS += quadtree.o
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_OBJS += quadtree.o
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_OBJS += radar.o
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_OBJS += radar.o
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_OBJS += shotgunBlob.o shotgunDroid.o sound.o spreadGunBlob.o spreadGunDroid.o sprites.o structures.o
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_OBJS += shotgunBlob.o shotgunDroid.o sound.o spreadGunBlob.o spreadGunDroid.o sprites.o structures.o
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@ -232,6 +232,7 @@ enum
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WS_PAUSED,
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WS_PAUSED,
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WS_GAME_COMPLETE,
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WS_GAME_COMPLETE,
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WS_OBSERVING,
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WS_OBSERVING,
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WS_QUIT,
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WS_COMPLETE,
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WS_COMPLETE,
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WS_MISSION_COMPLETE,
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WS_MISSION_COMPLETE,
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WS_GAME_OVER
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WS_GAME_OVER
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@ -0,0 +1,90 @@
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/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "postMission.h"
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static void logic(void);
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static void draw(void);
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static void doPostMission(void);
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static void updateMissionStatus(void);
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void initPostMission(void)
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{
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startSectionTransition();
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if (world.state != WS_QUIT)
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{
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updateMissionStatus();
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}
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app.delegate.logic = logic;
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app.delegate.draw = draw;
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endSectionTransition();
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}
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static void updateMissionStatus(void)
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{
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Tuple *t;
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for (t = game.missionStatusHead.next ; t != NULL ; t = t->next)
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{
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if (strcmp(t->key, world.id) == 0)
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{
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t->value.i = getMissionStatus();
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return;
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}
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}
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t = malloc(sizeof(Tuple));
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memset(t, 0, sizeof(Tuple));
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game.missionStatusTail->next = t;
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game.missionStatusTail = t;
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STRNCPY(t->key, world.id, MAX_NAME_LENGTH);
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t->value.i = getMissionStatus();
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}
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static void logic(void)
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{
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if (world.state != WS_QUIT)
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{
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doPostMission();
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}
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else
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{
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doPostMission();
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}
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}
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static void draw(void)
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{
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}
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static void doPostMission(void)
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{
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saveGame();
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saveWorld();
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destroyWorld();
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initHub();
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}
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@ -0,0 +1,33 @@
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/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "../common.h"
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extern void startSectionTransition(void);
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extern void endSectionTransition(void);
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extern void initHub(void);
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extern void saveGame(void);
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extern void saveWorld(void);
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extern void destroyWorld(void);
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extern int getMissionStatus(void);
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extern App app;
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extern Game game;
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extern World world;
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@ -42,7 +42,6 @@ static void options(void);
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static void stats(void);
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static void stats(void);
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static void trophies(void);
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static void trophies(void);
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static void quit(void);
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static void quit(void);
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static void destroyWorld(void);
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static Texture *background;
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static Texture *background;
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static int observationIndex;
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static int observationIndex;
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@ -50,6 +49,8 @@ static int showingWidgets;
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void initWorld(void)
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void initWorld(void)
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{
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{
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startSectionTransition();
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loadWorld(game.worldId);
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loadWorld(game.worldId);
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background = getTexture(world.background);
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background = getTexture(world.background);
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@ -73,6 +74,8 @@ void initWorld(void)
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initMap();
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initMap();
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initEntities();
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initEntities();
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addKeysFromStash();
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world.enemySpawnTimer = (FPS * rrnd(world.minEnemySpawnTime, world.maxEnemySpawnTime));
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world.enemySpawnTimer = (FPS * rrnd(world.minEnemySpawnTime, world.maxEnemySpawnTime));
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@ -106,6 +109,8 @@ void initWorld(void)
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app.delegate.logic = logic;
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app.delegate.logic = logic;
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app.delegate.draw = draw;
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app.delegate.draw = draw;
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endSectionTransition();
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}
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}
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static void logic(void)
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static void logic(void)
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@ -390,9 +395,9 @@ static void doWorldComplete(void)
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{
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{
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world.missionCompleteTimer--;
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world.missionCompleteTimer--;
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if (world.missionCompleteTimer <= 0)
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if (world.missionCompleteTimer == 0)
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{
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{
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initPostMission();
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}
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}
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else if (world.missionCompleteTimer == FPS * 1.5)
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else if (world.missionCompleteTimer == FPS * 1.5)
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{
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{
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@ -401,10 +406,6 @@ static void doWorldComplete(void)
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addTeleportStars((Entity*)world.bob);
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addTeleportStars((Entity*)world.bob);
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playSound(SND_TELEPORT, CH_BOB);
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playSound(SND_TELEPORT, CH_BOB);
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}
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}
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else if (world.missionCompleteTimer == 0)
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{
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destroyWorld();
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}
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else
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else
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{
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{
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doBob();
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doBob();
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@ -593,6 +594,11 @@ int getMissionStatus(void)
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Objective *o;
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Objective *o;
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Entity *e;
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Entity *e;
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int status;
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int status;
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if (world.missionType == MT_TRAINING)
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{
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return MS_COMPLETE;
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}
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status = MS_COMPLETE;
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status = MS_COMPLETE;
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@ -677,7 +683,7 @@ static void quit(void)
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{
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{
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}
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}
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static void destroyWorld(void)
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void destroyWorld(void)
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{
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{
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int i;
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int i;
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@ -86,6 +86,10 @@ extern void destroyQuadtree(void);
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extern void loadWorld(char *id);
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extern void loadWorld(char *id);
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extern void initMap(void);
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extern void initMap(void);
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extern void initEntities(void);
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extern void initEntities(void);
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extern void saveGame(void);
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extern void saveWorld(void);
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extern void initPostMission(void);
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extern void addKeysFromStash(void);
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extern App app;
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extern App app;
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extern Colors colors;
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extern Colors colors;
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