Don't kill entity stuck inside another, just remove from quadtree.

This commit is contained in:
Steve 2018-03-14 22:42:15 +00:00
parent 370adf36b6
commit 2f2ee2a8cd
1 changed files with 3 additions and 3 deletions

View File

@ -670,11 +670,11 @@ static void moveToOthers(float dx, float dy, PointF *position)
{
hit = 1;
/* Infinite loop! Kill it! */
/* infinite loop - remove these from the quadtree */
if (dx == 0 && dy == 0 && solidLoopHits++ > 1)
{
self->alive = ALIVE_DEAD;
printf("Warning: Killed stuck entity '%s', stuck in '%s'\n", self->name, e->name);
removeFromQuadtree(self, &world.quadtree);
removeFromQuadtree(e, &world.quadtree);
return;
}
}