Remove info points if game is complete.
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@ -52,6 +52,11 @@ Entity *initInfoPoint(void)
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static void init(void)
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static void init(void)
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{
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{
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self->ty = self->y;
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self->ty = self->y;
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if (game.isComplete)
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{
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self->alive = ALIVE_DEAD;
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}
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}
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}
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static void tick(void)
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static void tick(void)
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@ -26,5 +26,6 @@ extern Sprite *getSprite(char *name);
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extern void showInfoMessage(char *message);
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extern void showInfoMessage(char *message);
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extern Entity *self;
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extern Entity *self;
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extern Game game;
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extern World world;
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extern World world;
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