Don't show counts on mini inventory (not enough screen real esate).
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@ -191,8 +191,6 @@ static void drawInventory(void)
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h *= d;
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blitRectScaled(atlasTexture->texture, x + mid, y + mid, w, h, &r, 1);
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drawText(x + size - 5, y, 14, TA_RIGHT, colors.white, "%d", world.bob->items[i]->value);
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}
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x += (size + 5);
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