Bob's laser should ignore Teeka.

This commit is contained in:
Steve 2018-03-31 19:04:34 +01:00
parent 14dbe2b39c
commit 55b163873d
1 changed files with 32 additions and 26 deletions

View File

@ -48,42 +48,48 @@ static void tick(void)
static void touch(Entity *other)
{
Bullet *b;
int canHit;
b = (Bullet*)self;
if (b->alive == ALIVE_ALIVE)
{
if (other != b->owner)
canHit = (
other != NULL &&
other != b->owner &&
(!(other->flags & EF_IGNORE_BULLETS)) &&
b->owner->type != other->type &&
!((b->owner->type == ET_TEEKA && other->type == ET_BOB) || (b->owner->type == ET_BOB && other->type == ET_TEEKA))
);
if (canHit)
{
if (other != NULL && (!(other->flags & EF_IGNORE_BULLETS)) && b->owner->type != other->type)
if (other->flags & EF_EXPLODES)
{
if (other->flags & EF_EXPLODES)
{
addSparkParticles(b->x, b->y);
playBattleSound(SND_METAL_HIT, b->uniqueId % MAX_SND_CHANNELS, b->x, b->y);
}
else
{
addSmallFleshChunk(b->x, b->y);
playBattleSound(SND_FLESH_HIT, b->uniqueId % MAX_SND_CHANNELS, b->x, b->y);
}
addSparkParticles(b->x, b->y);
playBattleSound(SND_METAL_HIT, b->uniqueId % MAX_SND_CHANNELS, b->x, b->y);
}
else
{
addSmallFleshChunk(b->x, b->y);
playBattleSound(SND_FLESH_HIT, b->uniqueId % MAX_SND_CHANNELS, b->x, b->y);
}
swapSelf(other);
other->applyDamage(2);
swapSelf(other);
swapSelf(other);
other->applyDamage(2);
swapSelf(other);
if (!(b->flags & EF_BULLET_HIT) && b->owner->type == world.bob->type && (other->type == ET_ENEMY || other->type == ET_BOSS || other->type == ET_DESTRUCTABLE))
{
b->flags |= EF_BULLET_HIT;
game.stats[STAT_SHOTS_HIT]++;
}
if (!(b->flags & EF_BULLET_HIT) && b->owner->type == world.bob->type && (other->type == ET_ENEMY || other->type == ET_BOSS || other->type == ET_DESTRUCTABLE))
{
b->flags |= EF_BULLET_HIT;
game.stats[STAT_SHOTS_HIT]++;
}
if (other->type == ET_BOB && world.bob->stunTimer == 0)
{
other->dx = rrnd(-8, 8);
other->dy = rrnd(-12, 0);
stunBob();
}
if (other->type == ET_BOB && world.bob->stunTimer == 0)
{
other->dx = rrnd(-8, 8);
other->dy = rrnd(-12, 0);
stunBob();
}
}
}