Use e here, instead of self, for more clarity.
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@ -634,7 +634,7 @@ static int pushEntity(Entity *e, float dx, float dy)
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self = e;
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self = e;
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removeFromQuadtree(self, &world.quadtree);
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removeFromQuadtree(e, &world.quadtree);
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if (dx != 0)
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if (dx != 0)
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{
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{
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@ -652,7 +652,7 @@ static int pushEntity(Entity *e, float dx, float dy)
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e->y = position.y;
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e->y = position.y;
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}
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}
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addToQuadtree(self, &world.quadtree);
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addToQuadtree(e, &world.quadtree);
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self = oldSelf;
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self = oldSelf;
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