Start of experimental Mission Plus mode.
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@ -1,5 +1,5 @@
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VERSION = 1.0
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REVISION = 3
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VERSION = 1.1
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REVISION = 0
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LOCALE_MO = $(patsubst %.po,%.mo,$(wildcard locale/*.po))
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OUT = bin
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@ -252,7 +252,7 @@ static void lookForPlayer(void)
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r = randF();
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if (world.missionType == MT_OUTPOST)
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if (world.missionType == MT_OUTPOST || game.plus)
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{
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r = randF() * 0.65;
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}
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@ -223,7 +223,7 @@ static void lookForPlayer(void)
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r = randF();
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if (world.missionType == MT_OUTPOST)
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if (world.missionType == MT_OUTPOST || game.plus)
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{
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r = randF() * 0.65;
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}
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@ -43,14 +43,6 @@ Unit *createUnit(void)
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u->oxygen = MAX_OXYGEN;
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u->canCarryItem = rand() % 100 < 85;
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if (world.missionType == MT_OUTPOST)
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{
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u->canCarryItem = 1;
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u->health = u->healthMax = rrnd(1, 4);
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}
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u->spriteTime = 0;
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u->spriteFrame = 0;
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@ -80,6 +72,14 @@ static void init(void)
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u->startX = (int) u->x;
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u->startY = (int) u->y;
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}
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u->canCarryItem = rand() % 100 < 85;
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if (world.missionType == MT_OUTPOST || game.plus)
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{
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u->canCarryItem = 1;
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u->health = u->healthMax = rrnd(1, 4);
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}
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}
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static void tick(void)
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@ -37,4 +37,5 @@ extern void playBattleSound(int snd, int ch, int x, int y);
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extern int rrnd(int low, int high);
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extern Entity *self;
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extern Game game;
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extern World world;
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10
src/main.c
10
src/main.c
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@ -111,10 +111,11 @@ static long capFrameRate(const long then)
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static void handleCommandLine(int argc, char *argv[])
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{
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int i;
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int i, plus;
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char *worldId;
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worldId = NULL;
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plus = 0;
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for (i = 1 ; i < argc ; i++)
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{
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@ -182,11 +183,16 @@ static void handleCommandLine(int argc, char *argv[])
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initCredits();
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return;
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}
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if (strcmp(argv[i], "-plus") == 0)
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{
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plus = 1;
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}
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}
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if (worldId != NULL)
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{
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initWorldTest(worldId);
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initWorldTest(worldId, plus);
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}
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else
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{
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@ -31,7 +31,7 @@ extern void init18N(int argc, char *argv[]);
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extern void initGameSystem(void);
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extern void initLookups(void);
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extern void initSDL(void);
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extern void initWorldTest(char *worldId);
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extern void initWorldTest(char *worldId, int plus);
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extern void initEnding(void);
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extern void initCredits(void);
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extern void prepareScene(void);
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@ -370,6 +370,7 @@ typedef struct {
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char worldId[MAX_NAME_LENGTH];
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int isComplete;
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int saveSlot;
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int plus;
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Tuple keys[MAX_KEY_TYPES];
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Tuple missionStatusHead, *missionStatusTail;
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Trophy trophyHead, *trophyTail;
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@ -20,7 +20,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "worldTest.h"
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void initWorldTest(char *worldId)
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void initWorldTest(char *worldId, int plus)
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{
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loadGame(0);
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@ -29,6 +29,9 @@ void initWorldTest(char *worldId)
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if (worldId != NULL)
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{
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STRNCPY(game.worldId, worldId, MAX_NAME_LENGTH);
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game.plus = 1;
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initWorld();
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}
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else
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@ -25,6 +25,7 @@ static void loadTriggers(cJSON *root);
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static void loadBob(cJSON *root);
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static void loadEntities(cJSON *root);
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static void loadObjectives(cJSON *root);
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static void initPlusEnemyTypes(void);
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void loadWorld(char *id)
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{
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@ -66,7 +67,14 @@ void loadWorld(char *id)
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world.missionType = strncmp(world.id, "outpost", 7) == 0 ? MT_OUTPOST : world.missionType;
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world.missionType = strncmp(world.id, "boss", 4) == 0 ? MT_BOSS : world.missionType;
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loadEnemyTypes(cJSON_GetObjectItem(root, "enemyTypes")->valuestring);
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if (!game.plus)
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{
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loadEnemyTypes(cJSON_GetObjectItem(root, "enemyTypes")->valuestring);
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}
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else
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{
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initPlusEnemyTypes();
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}
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loadTriggers(cJSON_GetObjectItem(root, "triggers"));
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@ -176,6 +184,11 @@ static void loadEntities(cJSON *root)
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{
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self->alive = ALIVE_DEAD;
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}
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if (self->type == ET_DOOR && game.plus)
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{
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self->alive = ALIVE_DEAD;
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}
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}
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}
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@ -198,5 +211,25 @@ static void loadObjectives(cJSON *root)
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o->targetValue = cJSON_GetObjectItem(node, "targetValue")->valueint;
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o->currentValue = cJSON_GetObjectItem(node, "currentValue")->valueint;
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o->required = cJSON_GetObjectItem(node, "required")->valueint;
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if (game.plus)
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{
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o->required = 1;
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}
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}
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}
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static void initPlusEnemyTypes(void)
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{
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world.numEnemyTypes = 7;
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world.enemyTypes = malloc(world.numEnemyTypes * sizeof(char*));
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world.enemyTypes[0] = "Pistol";
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world.enemyTypes[1] = "Grenade";
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world.enemyTypes[2] = "MachineGun";
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world.enemyTypes[3] = "Shotgun";
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world.enemyTypes[4] = "Laser";
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world.enemyTypes[5] = "SpreadGun";
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world.enemyTypes[6] = "Plasma";
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}
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