GCC compile fix for fadeAmount not being initialized.
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@ -765,6 +765,8 @@ void drawGameOver(void)
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{
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{
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int fadeAmount;
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int fadeAmount;
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fadeAmount = 0;
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if (world.gameOverTimer <= -FPS)
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if (world.gameOverTimer <= -FPS)
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{
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{
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fadeAmount = MIN((world.gameOverTimer + FPS) * -1, 128);
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fadeAmount = MIN((world.gameOverTimer + FPS) * -1, 128);
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@ -774,7 +776,7 @@ void drawGameOver(void)
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if (world.gameOverTimer <= -FPS * 2)
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if (world.gameOverTimer <= -FPS * 2)
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{
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{
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blitRect(atlasTexture->texture, SCREEN_WIDTH / 2, 280, &missionFailed->rect, 1);
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blitRect(atlasTexture->texture, SCREEN_WIDTH / 2, 240, &missionFailed->rect, 1);
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if (world.gameOverTimer <= -FPS * 3)
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if (world.gameOverTimer <= -FPS * 3)
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{
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{
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