Always play explosion sound in channel 0.

This commit is contained in:
Steve 2018-02-27 08:14:21 +00:00
parent af4ce38296
commit 80f8af703a
1 changed files with 1 additions and 1 deletions

View File

@ -30,7 +30,7 @@ void addExplosion(float x, float y, int radius, Entity *owner)
float power;
int i;
playBattleSound(SND_EXPLOSION, -1, x, y);
playBattleSound(SND_EXPLOSION, 0, x, y);
/* assuming x and y were from the top left of the entity */
x += radius / 2;