v0.3 screenshots.
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@ -25,4 +25,3 @@ extern void presentScene(void);
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extern void clearInput(void);
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extern void expireTexts(int all);
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extern App app;
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@ -25,7 +25,6 @@ extern void initMap(void);
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extern void initHub(void);
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extern void initGame(void);
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extern void initEntities(void);
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extern void initRadar(void);
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extern void loadWorld(char *id);
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extern Dev dev;
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@ -37,7 +37,6 @@ enum
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};
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extern int isWithinMap(int x, int y);
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extern Entity **getAllEntsWithin(int x, int y, int w, int h, Entity *ignore);
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extern void drawRect(int x, int y, int w, int h, int r, int g, int b, int a);
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extern float limit(float i, float low, float high);
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extern Texture *getTexture(const char *filename);
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