Misc fixes and code tidy.
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@ -33,8 +33,6 @@ extern void drawWidgets(void);
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extern Texture *getTexture(const char *filename);
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extern Texture *getTexture(const char *filename);
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extern Atlas *getImageFromAtlas(char *filename);
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extern Atlas *getImageFromAtlas(char *filename);
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extern void doWidgets(void);
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extern void doWidgets(void);
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extern void drawWidgets(void);
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extern void blitRect(SDL_Texture *texture, int x, int y, SDL_Rect *srcRect, int center);
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extern void blitRectScaled(SDL_Texture *texture, int x, int y, int w, int h, SDL_Rect *srcRect, int center);
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extern void blitRectScaled(SDL_Texture *texture, int x, int y, int w, int h, SDL_Rect *srcRect, int center);
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extern void saveConfig(void);
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extern void saveConfig(void);
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extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
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extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
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@ -44,4 +42,3 @@ extern void playSound(int snd, int ch);
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extern App app;
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extern App app;
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extern Colors colors;
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extern Colors colors;
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extern Game game;
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@ -31,7 +31,6 @@ extern Texture *getTexture(const char *filename);
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extern Atlas *getImageFromAtlas(char *filename);
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extern Atlas *getImageFromAtlas(char *filename);
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extern void blitRectScaled(SDL_Texture *texture, int x, int y, int w, int h, SDL_Rect *srcRect, int center);
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extern void blitRectScaled(SDL_Texture *texture, int x, int y, int w, int h, SDL_Rect *srcRect, int center);
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extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
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extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
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extern void drawLine(int x1, int y1, int x2, int y2, int r, int g, int b, int a);
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extern float limit(float i, float low, float high);
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extern float limit(float i, float low, float high);
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extern void playSound(int snd, int ch);
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extern void playSound(int snd, int ch);
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extern int isAcceptControl(void);
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extern int isAcceptControl(void);
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@ -34,7 +34,6 @@ extern void clearControl(int type);
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extern int collision(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2);
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extern int collision(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2);
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extern Texture *getTexture(const char *filename);
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extern Texture *getTexture(const char *filename);
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extern Atlas *getImageFromAtlas(char *filename);
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extern Atlas *getImageFromAtlas(char *filename);
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extern void blitRect(SDL_Texture *texture, int x, int y, SDL_Rect *srcRect, int center);
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extern void textSize(const char *text, int size, int *w, int *h);
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extern void textSize(const char *text, int size, int *w, int *h);
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extern App app;
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extern App app;
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@ -34,7 +34,7 @@ void initAtlasTest(void)
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loadGame();
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loadGame();
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test = 1;
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test = 3;
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switch (test)
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switch (test)
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{
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{
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@ -50,5 +50,12 @@ void initAtlasTest(void)
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case 2:
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case 2:
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initHub();
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initHub();
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break;
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break;
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case 3:
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STRNCPY(game.worldId, "beachFront1", MAX_NAME_LENGTH);
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initWorld();
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stopMusic();
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initPostMission();
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break;
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}
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}
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}
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}
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@ -24,8 +24,8 @@ extern void initWorld(void);
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extern void initHub(void);
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extern void initHub(void);
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extern void loadGame(void);
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extern void loadGame(void);
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extern void initOptions(void);
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extern void initOptions(void);
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extern void loadMusic(char *filename);
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extern void initPostMission(void);
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extern void playMusic(int loop);
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extern void stopMusic(void);
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extern Dev dev;
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extern Dev dev;
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extern Game game;
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extern Game game;
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