Added i18n stuff.

This commit is contained in:
Steve 2018-01-28 16:33:37 +00:00
parent 6b9b3badc8
commit 8bd0244a33
22 changed files with 472 additions and 31 deletions

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@ -35,7 +35,7 @@ OBJS += effects.o entities.o exit.o explosions.o eyeDroidCommander.o
OBJS += fleshChunk.o frost.o
OBJS += game.o
OBJS += heart.o horizontalDoor.o horizontalLaserTrap.o hub.o hud.o
OBJS += init.o infoPoint.o input.o io.o item.o items.o itemPad.o
OBJS += i18n.o init.o infoPoint.o input.o io.o item.o items.o itemPad.o
OBJS += cJSON.o
OBJS += key.o keycard.o
OBJS += laserTrap.o lift.o lookup.o

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@ -28,3 +28,5 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "defs.h"
#include "structs.h"
extern char *getTranslatedString(char *string);

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@ -104,7 +104,7 @@ static void touch(Entity *other)
{
m->action = preTeleport;
m->teleportTimer = FPS * 3;
setGameplayMessage(MSG_OBJECTIVE, "Rescued %s", m->name);
setGameplayMessage(MSG_OBJECTIVE, _("Rescued %s"), m->name);
m->isMissionTarget = 0;
m->flags |= EF_ALWAYS_PROCESS;
playSound(SND_MIA, CH_ANY);

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@ -42,7 +42,7 @@ void touch(Entity *other)
{
world.bob->power = MIN(world.bob->power + i->power, world.bob->powerMax);
setGameplayMessage(MSG_STANDARD, "Picked up a %s", i->name);
setGameplayMessage(MSG_STANDARD, _("Picked up a %s"), i->name);
pickupItem();

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@ -52,7 +52,7 @@ static void touch(Entity *other)
world.bob->power = world.bob->powerMax = game.cells;
setGameplayMessage(MSG_OBJECTIVE, "Found a battery cell - Max power increased!");
setGameplayMessage(MSG_OBJECTIVE, _("Found a battery cell - Max power increased!"));
playSound(SND_HEART_CELL, CH_ITEM);

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@ -39,7 +39,7 @@ static void touch(Entity *other)
{
world.bob->health = limit(world.bob->health + i->value, 0, world.bob->healthMax);
setGameplayMessage(MSG_STANDARD, "Picked up a %s", i->name);
setGameplayMessage(MSG_STANDARD, _("Picked up a %s"), i->name);
pickupItem();

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@ -64,7 +64,7 @@ static void touch(Entity *other)
world.bob->health = world.bob->healthMax = game.hearts;
setGameplayMessage(MSG_OBJECTIVE, "Found a heart - Max health increased!");
setGameplayMessage(MSG_OBJECTIVE, _("Found a heart - Max health increased!"));
playSound(SND_HEART_CELL, CH_ITEM);

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@ -116,13 +116,13 @@ static void bobPickupItem(void)
game.keysFound++;
updateObjective("KEY");
setGameplayMessage(MSG_STANDARD, "Picked up a %s", i->name);
setGameplayMessage(MSG_STANDARD, _("Picked up a %s"), i->name);
playSound(SND_KEY, CH_ITEM);
}
else
{
setGameplayMessage(MSG_GAMEPLAY, "Can't carry any more keys");
setGameplayMessage(MSG_GAMEPLAY, _("Can't carry any more keys"));
}
}
else if (i->canBeCarried)
@ -139,13 +139,13 @@ static void bobPickupItem(void)
addBobItem(i);
setGameplayMessage(MSG_STANDARD, "Picked up a %s", i->name);
setGameplayMessage(MSG_STANDARD, _("Picked up a %s"), i->name);
playSound(SND_ITEM, CH_ITEM);
}
else
{
setGameplayMessage(MSG_GAMEPLAY, "Can't carry any more items");
setGameplayMessage(MSG_GAMEPLAY, _("Can't carry any more items"));
}
}
else
@ -155,7 +155,7 @@ static void bobPickupItem(void)
if (strcmp(world.id, "teeka") != 0)
{
setGameplayMessage(MSG_STANDARD, "Picked up a %s", i->name);
setGameplayMessage(MSG_STANDARD, _("Picked up a %s"), i->name);
}
playSound(SND_ITEM, CH_ITEM);

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@ -24,7 +24,7 @@ static void (*itemTick)(void);
static void tick(void);
static void touch(Entity *other);
static char *description[] = {
static char *description[WPN_ANY] = {
"Pistol",
"Plasma Rifle",
"Spread Gun",
@ -86,11 +86,11 @@ static void touch(Entity *other)
switch (i->weaponType)
{
case WPN_GRENADES:
setGameplayMessage(MSG_STANDARD, "Got some Grenades");
setGameplayMessage(MSG_STANDARD, _("Got some Grenades"));
break;
default:
setGameplayMessage(MSG_STANDARD, "Picked up a %s", description[i->weaponType]);
setGameplayMessage(MSG_STANDARD, _("Picked up a %s"), _(description[i->weaponType]));
break;
}

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@ -76,7 +76,7 @@ static void touch(Entity *other)
{
activateEntities(s->targetNames, 1);
setGameplayMessage(MSG_GAMEPLAY, "%s removed", s->requiredItem);
setGameplayMessage(MSG_GAMEPLAY, _("%s removed"), s->requiredItem);
removeItem(s->requiredItem);
@ -89,7 +89,7 @@ static void touch(Entity *other)
}
else if (s->bobTouching == 0)
{
setGameplayMessage(MSG_GAMEPLAY, "%s required", s->requiredItem);
setGameplayMessage(MSG_GAMEPLAY, _("%s required"), s->requiredItem);
playSound(SND_DENIED, CH_TOUCH);
}

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@ -174,7 +174,7 @@ static void touch(Entity *other)
}
else if (s->thinkTime == 0)
{
setGameplayMessage(MSG_GAMEPLAY, "Door is locked");
setGameplayMessage(MSG_GAMEPLAY, _("Door is locked"));
playSound(SND_DENIED, CH_MECHANICAL);
}
@ -207,7 +207,7 @@ static void openWithKey(void)
{
if (s->thinkTime <= 0)
{
setGameplayMessage(MSG_GAMEPLAY, "%s required", s->requiredItem);
setGameplayMessage(MSG_GAMEPLAY, _("%s required"), s->requiredItem);
playSound(SND_DENIED, CH_MECHANICAL);
}
@ -219,7 +219,7 @@ static void openWithKey(void)
removeItem(s->requiredItem);
setGameplayMessage(MSG_GAMEPLAY, "%s removed", s->requiredItem);
setGameplayMessage(MSG_GAMEPLAY, _("%s removed"), s->requiredItem);
STRNCPY(s->requiredItem, "", MAX_NAME_LENGTH);
s->isLocked = 0;

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@ -120,7 +120,7 @@ static void touch(Entity *other)
}
else
{
setGameplayMessage(MSG_GAMEPLAY, "Can't exit yet - required objectives not met");
setGameplayMessage(MSG_GAMEPLAY, _("Can't exit yet - required objectives not met"));
}
}

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@ -81,7 +81,7 @@ static void touch(Entity *other)
s->active = 1;
setGameplayMessage(MSG_GAMEPLAY, "%s removed", s->requiredItem);
setGameplayMessage(MSG_GAMEPLAY, _("%s removed"), s->requiredItem);
s->sprite[FACING_LEFT] = s->sprite[FACING_RIGHT] = s->sprite[FACING_DIE] = getSpriteIndex("ItemPadActive");
@ -91,7 +91,7 @@ static void touch(Entity *other)
}
else if (!s->bobTouching)
{
setGameplayMessage(MSG_GAMEPLAY, "%s required", s->requiredItem);
setGameplayMessage(MSG_GAMEPLAY, _("%s required"), s->requiredItem);
}
s->bobTouching = 2;

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@ -106,7 +106,7 @@ static void activate(int active)
if (!isOnScreen(self))
{
setGameplayMessage(MSG_GAMEPLAY, "Lift activated ...");
setGameplayMessage(MSG_GAMEPLAY, _("Lift activated ..."));
}
}
}

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@ -105,7 +105,7 @@ static void touch(Entity *other)
{
if (world.bob->power < s->requiredPower && s->bobTouching == 0 && !dev.cheatPower)
{
setGameplayMessage(MSG_GAMEPLAY, "Not enough power (%d units required)", s->requiredPower);
setGameplayMessage(MSG_GAMEPLAY, _("Not enough power (%d units required)"), s->requiredPower);
}
else
{

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@ -85,7 +85,7 @@ static void activate(int active)
if (!isOnScreen(self))
{
setGameplayMessage(MSG_GAMEPLAY, "Teleporter activated ...");
setGameplayMessage(MSG_GAMEPLAY, _("Teleporter activated ..."));
}
}
}

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@ -164,7 +164,7 @@ static void activate(int active)
if (!isOnScreen(self))
{
setGameplayMessage(MSG_GAMEPLAY, "Lasers disabled ...");
setGameplayMessage(MSG_GAMEPLAY, _("Lasers disabled ..."));
}
}
}

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@ -23,7 +23,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
extern int getDistance(int x1, int y1, int x2, int y2);
extern char *readFile(const char *filename);
extern char *getTranslatedString(char *string);
extern Dev dev;
extern Game game;

View File

@ -30,6 +30,7 @@ typedef struct Tuple Tuple;
typedef struct HubMission HubMission;
typedef struct Widget Widget;
typedef struct Atlas Atlas;
typedef struct Bucket Bucket;
typedef struct Entity Entity;
typedef struct EntityExt EntityExt;
@ -255,8 +256,8 @@ struct HubMission {
char id[MAX_NAME_LENGTH];
char name[MAX_NAME_LENGTH];
char description[MAX_DESCRIPTION_LENGTH];
float x;
float y;
int x;
int y;
int status;
int unlockCount;
float distance;
@ -451,3 +452,24 @@ struct Atlas {
SDL_Rect rect;
Atlas *next;
};
/* ===== i18n stuff ==== */
struct Bucket {
char *key, *value;
Bucket *next;
};
typedef struct {
Bucket **bucket;
int *bucketCount;
} HashTable;
typedef struct {
int32_t magicNumber, version, stringCount;
int32_t originalOffset, translationOffset;
} MOHeader;
typedef struct {
int32_t length, offset;
} MOEntry;

388
src/system/i18n.c Normal file
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@ -0,0 +1,388 @@
/*
Copyright (C) 2009-2016 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, 51 Franklin Street, Suite 500, Boston, MA 02110-1335, USA.
*/
#include "i18n.h"
static HashTable table;
static int hashCode(char *);
static void put(char *, char *);
static void initTable(void);
void setLanguage(char *applicationName, char *languageCode)
{
char language[MAX_LINE_LENGTH], c[MAX_LINE_LENGTH];
char *lang, **key, **value;
int i, swap;
FILE *fp;
MOHeader header;
MOEntry *original, *translation;
#if DEV == 1
int read;
#endif
initTable();
language[0] = '\0';
if (languageCode == NULL)
{
#ifdef _WIN32
GetLocaleInfoA(LOCALE_USER_DEFAULT, LOCALE_SISO639LANGNAME, c, MAX_LINE_LENGTH);
if (c[0] != '\0')
{
STRNCPY(language, c, MAX_LINE_LENGTH);
GetLocaleInfoA(LOCALE_USER_DEFAULT, LOCALE_SISO3166CTRYNAME, c, MAX_LINE_LENGTH);
if (c[0] != '\0')
{
strncat(language, "_", MAX_DESCRIPTION_LENGTH - strlen(language) - 1);
strncat(language, c, MAX_DESCRIPTION_LENGTH - strlen(language) - 1);
}
}
#else
if ((lang = getenv("LC_ALL")) || (lang = getenv("LC_CTYPE")) || (lang = getenv("LANG")))
{
STRNCPY(language, lang, MAX_LINE_LENGTH);
}
#endif
}
else
{
STRNCPY(language, languageCode, MAX_LINE_LENGTH);
}
if (strstr(language, ".") != NULL)
{
lang = strtok(language, ".");
STRNCPY(language, lang, MAX_LINE_LENGTH);
}
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Locale is %s", language);
sprintf(c, "%s/%s/LC_MESSAGES/%s.mo", LOCALE_DIR, language, applicationName);
#if DEV == 1
printf("Opening %s\n", c);
#endif
fp = fopen(c, "rb");
if (fp == NULL)
{
#if DEV == 1
printf("Failed to open %s/%s/LC_MESSAGES/%s.mo\n", LOCALE_DIR, language, applicationName);
#endif
if (strstr(language, "_") == NULL)
{
return;
}
lang = strtok(language, "_");
STRNCPY(language, lang, MAX_LINE_LENGTH);
sprintf(c, "%s/%s/LC_MESSAGES/%s.mo", LOCALE_DIR, language, applicationName);
#if DEV == 1
printf("Opening %s\n", c);
#endif
fp = fopen(c, "rb");
if (fp == NULL)
{
#if DEV == 1
printf("Failed to open %s/%s/LC_MESSAGES/%s.mo\n", LOCALE_DIR, language, applicationName);
#endif
return;
}
}
fread(&header, sizeof(header), 1, fp);
swap = header.magicNumber == 0x950412de ? 0 : 1;
if (swap)
{
header.stringCount = SDL_Swap32(header.stringCount);
header.originalOffset = SDL_Swap32(header.originalOffset);
header.translationOffset = SDL_Swap32(header.translationOffset);
}
original = malloc(sizeof(MOEntry) * header.stringCount);
translation = malloc(sizeof(MOEntry) * header.stringCount);
if (original == NULL || translation == NULL)
{
printf("Failed to allocate %d bytes for translation strings\n", (int)sizeof(MOEntry) * header.stringCount);
exit(1);
}
#if DEV == 1
printf("MO file has %d entries\n", header.stringCount);
#endif
fseek(fp, header.originalOffset, SEEK_SET);
key = malloc(sizeof(char *) * header.stringCount);
value = malloc(sizeof(char *) * header.stringCount);
if (key == NULL || value == NULL)
{
printf("Failed to allocate a whole %d bytes for translation strings\n", (int)sizeof(char *) * header.stringCount);
exit(1);
}
for (i=0;i<header.stringCount;i++)
{
fread(&original[i].length, sizeof(int32_t), 1, fp);
fread(&original[i].offset, sizeof(int32_t), 1, fp);
if (swap)
{
original[i].length = SDL_Swap32(original[i].length);
original[i].offset = SDL_Swap32(original[i].offset);
}
key[i] = malloc(original[i].length + 1);
if (key[i] == NULL)
{
printf("Failed to allocate a whole %d bytes for translation string\n", original[i].length + 1);
exit(1);
}
}
fseek(fp, header.translationOffset, SEEK_SET);
for (i=0;i<header.stringCount;i++)
{
fread(&translation[i].length, sizeof(int32_t), 1, fp);
fread(&translation[i].offset, sizeof(int32_t), 1, fp);
if (swap)
{
translation[i].length = SDL_Swap32(translation[i].length);
translation[i].offset = SDL_Swap32(translation[i].offset);
}
value[i] = malloc(translation[i].length + 1);
if (value[i] == NULL)
{
printf("Failed to allocate a whole %d bytes for translation string\n", translation[i].length + 1);
exit(1);
}
}
for (i=0;i<header.stringCount;i++)
{
fseek(fp, original[i].offset, SEEK_SET);
fread(key[i], original[i].length, 1, fp);
key[i][original[i].length] = '\0';
}
for (i=0;i<header.stringCount;i++)
{
fseek(fp, translation[i].offset, SEEK_SET);
fread(value[i], translation[i].length, 1, fp);
value[i][translation[i].length] = '\0';
}
fclose(fp);
for (i=0;i<header.stringCount;i++)
{
put(key[i], value[i]);
free(key[i]);
free(value[i]);
}
free(key);
free(value);
free(original);
free(translation);
#if DEV == 1
read = 0;
for (i=0;i<TABLE_SIZE;i++)
{
if (table.bucketCount[i] != 0)
{
read++;
}
}
printf("Using %d of %d buckets (%d%%)\n", read, TABLE_SIZE, (read * 100) / TABLE_SIZE);
#endif
}
static int hashCode(char *data)
{
int i, length;
unsigned int hash;
length = strlen(data);
hash = 0;
for (i=0;i<length;i++)
{
hash = data[i] + (hash << 5) - hash;
}
return hash % TABLE_SIZE;
}
static void initTable()
{
int i;
table.bucket = malloc(sizeof(Bucket *) * TABLE_SIZE);
table.bucketCount = malloc(sizeof(int) * TABLE_SIZE);
if (table.bucket == NULL || table.bucketCount == NULL)
{
printf("Failed to allocate %d bytes for a HashTable\n", (int)sizeof(Bucket *) * TABLE_SIZE);
exit(1);
}
for (i=0;i<TABLE_SIZE;i++)
{
table.bucket[i] = malloc(sizeof(Bucket));
table.bucket[i]->next = NULL;
table.bucketCount[i] = 0;
}
}
static void put(char *key, char *value)
{
Bucket *bucket, *newBucket;
unsigned int hash = hashCode(key);
#if DEV == 1
printf("%s = %d\n", key, hash);
#endif
bucket = table.bucket[hash];
while (bucket->next != NULL)
{
bucket = bucket->next;
}
newBucket = malloc(sizeof(Bucket));
if (newBucket == NULL)
{
printf("Failed to allocate a whole %d bytes for a HashTable bucket\n", (int)sizeof(Bucket));
exit(1);
}
newBucket->key = malloc(strlen(key) + 1);
newBucket->value = malloc(strlen(value) + 1);
if (newBucket->key == NULL || newBucket->value == NULL)
{
printf("Failed to allocate a whole %d bytes for a translation\n", (int)strlen(newBucket->key) + 1);
exit(1);
}
STRNCPY(newBucket->key, key, strlen(key) + 1);
STRNCPY(newBucket->value, value, strlen(value) + 1);
newBucket->next = NULL;
bucket->next = newBucket;
table.bucketCount[hash]++;
}
char *getTranslatedString(char *key)
{
Bucket *bucket;
unsigned int hash = hashCode(key);
bucket = table.bucket[hash]->next;
for (;bucket!=NULL;bucket=bucket->next)
{
if (strcasecmp(key, bucket->key) == 0)
{
return strlen(bucket->value) == 0 ? key : bucket->value;
}
}
return key;
}
void cleanupLanguage()
{
int i;
Bucket *bucket, *p, *q;
for (i=0;i<TABLE_SIZE;i++)
{
bucket = table.bucket[i];
for (p=bucket->next;p!=NULL;p=q)
{
free(p->key);
free(p->value);
q = p->next;
free(p);
}
free(bucket);
}
table.bucket = NULL;
}

30
src/system/i18n.h Normal file
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@ -0,0 +1,30 @@
/*
Copyright (C) 2009-2016 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, 51 Franklin Street, Suite 500, Boston, MA 02110-1335, USA.
*/
#include "../common.h"
#ifdef _WIN32
#include <windows.h>
#endif
#define TABLE_SIZE 255
char *getTranslatedString(char *);
void setLanguage(char *, char *);
void cleanupLanguage(void);

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@ -124,7 +124,7 @@ void updateObjective(char *targetName)
{
if (o->currentValue == o->targetValue)
{
setGameplayMessage(MSG_OBJECTIVE, "%s - Objective Complete!", o->description);
setGameplayMessage(MSG_OBJECTIVE, _("%s - Objective Complete!"), o->description);
}
else if (o->currentValue < o->targetValue)
{
@ -156,7 +156,7 @@ void updateObjective(char *targetName)
if (world.allObjectivesComplete)
{
setGameplayMessage(MSG_OBJECTIVE, "Mission Complete!");
setGameplayMessage(MSG_OBJECTIVE, _("Mission Complete!"));
}
}