Added i18n stuff.
This commit is contained in:
parent
6b9b3badc8
commit
8bd0244a33
|
@ -35,7 +35,7 @@ OBJS += effects.o entities.o exit.o explosions.o eyeDroidCommander.o
|
|||
OBJS += fleshChunk.o frost.o
|
||||
OBJS += game.o
|
||||
OBJS += heart.o horizontalDoor.o horizontalLaserTrap.o hub.o hud.o
|
||||
OBJS += init.o infoPoint.o input.o io.o item.o items.o itemPad.o
|
||||
OBJS += i18n.o init.o infoPoint.o input.o io.o item.o items.o itemPad.o
|
||||
OBJS += cJSON.o
|
||||
OBJS += key.o keycard.o
|
||||
OBJS += laserTrap.o lift.o lookup.o
|
||||
|
|
|
@ -28,3 +28,5 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
|
||||
#include "defs.h"
|
||||
#include "structs.h"
|
||||
|
||||
extern char *getTranslatedString(char *string);
|
||||
|
|
|
@ -104,7 +104,7 @@ static void touch(Entity *other)
|
|||
{
|
||||
m->action = preTeleport;
|
||||
m->teleportTimer = FPS * 3;
|
||||
setGameplayMessage(MSG_OBJECTIVE, "Rescued %s", m->name);
|
||||
setGameplayMessage(MSG_OBJECTIVE, _("Rescued %s"), m->name);
|
||||
m->isMissionTarget = 0;
|
||||
m->flags |= EF_ALWAYS_PROCESS;
|
||||
playSound(SND_MIA, CH_ANY);
|
||||
|
|
|
@ -42,7 +42,7 @@ void touch(Entity *other)
|
|||
{
|
||||
world.bob->power = MIN(world.bob->power + i->power, world.bob->powerMax);
|
||||
|
||||
setGameplayMessage(MSG_STANDARD, "Picked up a %s", i->name);
|
||||
setGameplayMessage(MSG_STANDARD, _("Picked up a %s"), i->name);
|
||||
|
||||
pickupItem();
|
||||
|
||||
|
|
|
@ -52,7 +52,7 @@ static void touch(Entity *other)
|
|||
|
||||
world.bob->power = world.bob->powerMax = game.cells;
|
||||
|
||||
setGameplayMessage(MSG_OBJECTIVE, "Found a battery cell - Max power increased!");
|
||||
setGameplayMessage(MSG_OBJECTIVE, _("Found a battery cell - Max power increased!"));
|
||||
|
||||
playSound(SND_HEART_CELL, CH_ITEM);
|
||||
|
||||
|
|
|
@ -39,7 +39,7 @@ static void touch(Entity *other)
|
|||
{
|
||||
world.bob->health = limit(world.bob->health + i->value, 0, world.bob->healthMax);
|
||||
|
||||
setGameplayMessage(MSG_STANDARD, "Picked up a %s", i->name);
|
||||
setGameplayMessage(MSG_STANDARD, _("Picked up a %s"), i->name);
|
||||
|
||||
pickupItem();
|
||||
|
||||
|
|
|
@ -64,7 +64,7 @@ static void touch(Entity *other)
|
|||
|
||||
world.bob->health = world.bob->healthMax = game.hearts;
|
||||
|
||||
setGameplayMessage(MSG_OBJECTIVE, "Found a heart - Max health increased!");
|
||||
setGameplayMessage(MSG_OBJECTIVE, _("Found a heart - Max health increased!"));
|
||||
|
||||
playSound(SND_HEART_CELL, CH_ITEM);
|
||||
|
||||
|
|
|
@ -116,13 +116,13 @@ static void bobPickupItem(void)
|
|||
game.keysFound++;
|
||||
updateObjective("KEY");
|
||||
|
||||
setGameplayMessage(MSG_STANDARD, "Picked up a %s", i->name);
|
||||
setGameplayMessage(MSG_STANDARD, _("Picked up a %s"), i->name);
|
||||
|
||||
playSound(SND_KEY, CH_ITEM);
|
||||
}
|
||||
else
|
||||
{
|
||||
setGameplayMessage(MSG_GAMEPLAY, "Can't carry any more keys");
|
||||
setGameplayMessage(MSG_GAMEPLAY, _("Can't carry any more keys"));
|
||||
}
|
||||
}
|
||||
else if (i->canBeCarried)
|
||||
|
@ -139,13 +139,13 @@ static void bobPickupItem(void)
|
|||
|
||||
addBobItem(i);
|
||||
|
||||
setGameplayMessage(MSG_STANDARD, "Picked up a %s", i->name);
|
||||
setGameplayMessage(MSG_STANDARD, _("Picked up a %s"), i->name);
|
||||
|
||||
playSound(SND_ITEM, CH_ITEM);
|
||||
}
|
||||
else
|
||||
{
|
||||
setGameplayMessage(MSG_GAMEPLAY, "Can't carry any more items");
|
||||
setGameplayMessage(MSG_GAMEPLAY, _("Can't carry any more items"));
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -155,7 +155,7 @@ static void bobPickupItem(void)
|
|||
|
||||
if (strcmp(world.id, "teeka") != 0)
|
||||
{
|
||||
setGameplayMessage(MSG_STANDARD, "Picked up a %s", i->name);
|
||||
setGameplayMessage(MSG_STANDARD, _("Picked up a %s"), i->name);
|
||||
}
|
||||
|
||||
playSound(SND_ITEM, CH_ITEM);
|
||||
|
|
|
@ -24,7 +24,7 @@ static void (*itemTick)(void);
|
|||
static void tick(void);
|
||||
static void touch(Entity *other);
|
||||
|
||||
static char *description[] = {
|
||||
static char *description[WPN_ANY] = {
|
||||
"Pistol",
|
||||
"Plasma Rifle",
|
||||
"Spread Gun",
|
||||
|
@ -86,11 +86,11 @@ static void touch(Entity *other)
|
|||
switch (i->weaponType)
|
||||
{
|
||||
case WPN_GRENADES:
|
||||
setGameplayMessage(MSG_STANDARD, "Got some Grenades");
|
||||
setGameplayMessage(MSG_STANDARD, _("Got some Grenades"));
|
||||
break;
|
||||
|
||||
default:
|
||||
setGameplayMessage(MSG_STANDARD, "Picked up a %s", description[i->weaponType]);
|
||||
setGameplayMessage(MSG_STANDARD, _("Picked up a %s"), _(description[i->weaponType]));
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
|
@ -76,7 +76,7 @@ static void touch(Entity *other)
|
|||
{
|
||||
activateEntities(s->targetNames, 1);
|
||||
|
||||
setGameplayMessage(MSG_GAMEPLAY, "%s removed", s->requiredItem);
|
||||
setGameplayMessage(MSG_GAMEPLAY, _("%s removed"), s->requiredItem);
|
||||
|
||||
removeItem(s->requiredItem);
|
||||
|
||||
|
@ -89,7 +89,7 @@ static void touch(Entity *other)
|
|||
}
|
||||
else if (s->bobTouching == 0)
|
||||
{
|
||||
setGameplayMessage(MSG_GAMEPLAY, "%s required", s->requiredItem);
|
||||
setGameplayMessage(MSG_GAMEPLAY, _("%s required"), s->requiredItem);
|
||||
playSound(SND_DENIED, CH_TOUCH);
|
||||
}
|
||||
|
||||
|
|
|
@ -174,7 +174,7 @@ static void touch(Entity *other)
|
|||
}
|
||||
else if (s->thinkTime == 0)
|
||||
{
|
||||
setGameplayMessage(MSG_GAMEPLAY, "Door is locked");
|
||||
setGameplayMessage(MSG_GAMEPLAY, _("Door is locked"));
|
||||
|
||||
playSound(SND_DENIED, CH_MECHANICAL);
|
||||
}
|
||||
|
@ -207,7 +207,7 @@ static void openWithKey(void)
|
|||
{
|
||||
if (s->thinkTime <= 0)
|
||||
{
|
||||
setGameplayMessage(MSG_GAMEPLAY, "%s required", s->requiredItem);
|
||||
setGameplayMessage(MSG_GAMEPLAY, _("%s required"), s->requiredItem);
|
||||
|
||||
playSound(SND_DENIED, CH_MECHANICAL);
|
||||
}
|
||||
|
@ -219,7 +219,7 @@ static void openWithKey(void)
|
|||
|
||||
removeItem(s->requiredItem);
|
||||
|
||||
setGameplayMessage(MSG_GAMEPLAY, "%s removed", s->requiredItem);
|
||||
setGameplayMessage(MSG_GAMEPLAY, _("%s removed"), s->requiredItem);
|
||||
|
||||
STRNCPY(s->requiredItem, "", MAX_NAME_LENGTH);
|
||||
s->isLocked = 0;
|
||||
|
|
|
@ -120,7 +120,7 @@ static void touch(Entity *other)
|
|||
}
|
||||
else
|
||||
{
|
||||
setGameplayMessage(MSG_GAMEPLAY, "Can't exit yet - required objectives not met");
|
||||
setGameplayMessage(MSG_GAMEPLAY, _("Can't exit yet - required objectives not met"));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -81,7 +81,7 @@ static void touch(Entity *other)
|
|||
|
||||
s->active = 1;
|
||||
|
||||
setGameplayMessage(MSG_GAMEPLAY, "%s removed", s->requiredItem);
|
||||
setGameplayMessage(MSG_GAMEPLAY, _("%s removed"), s->requiredItem);
|
||||
|
||||
s->sprite[FACING_LEFT] = s->sprite[FACING_RIGHT] = s->sprite[FACING_DIE] = getSpriteIndex("ItemPadActive");
|
||||
|
||||
|
@ -91,7 +91,7 @@ static void touch(Entity *other)
|
|||
}
|
||||
else if (!s->bobTouching)
|
||||
{
|
||||
setGameplayMessage(MSG_GAMEPLAY, "%s required", s->requiredItem);
|
||||
setGameplayMessage(MSG_GAMEPLAY, _("%s required"), s->requiredItem);
|
||||
}
|
||||
|
||||
s->bobTouching = 2;
|
||||
|
|
|
@ -106,7 +106,7 @@ static void activate(int active)
|
|||
|
||||
if (!isOnScreen(self))
|
||||
{
|
||||
setGameplayMessage(MSG_GAMEPLAY, "Lift activated ...");
|
||||
setGameplayMessage(MSG_GAMEPLAY, _("Lift activated ..."));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -105,7 +105,7 @@ static void touch(Entity *other)
|
|||
{
|
||||
if (world.bob->power < s->requiredPower && s->bobTouching == 0 && !dev.cheatPower)
|
||||
{
|
||||
setGameplayMessage(MSG_GAMEPLAY, "Not enough power (%d units required)", s->requiredPower);
|
||||
setGameplayMessage(MSG_GAMEPLAY, _("Not enough power (%d units required)"), s->requiredPower);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -85,7 +85,7 @@ static void activate(int active)
|
|||
|
||||
if (!isOnScreen(self))
|
||||
{
|
||||
setGameplayMessage(MSG_GAMEPLAY, "Teleporter activated ...");
|
||||
setGameplayMessage(MSG_GAMEPLAY, _("Teleporter activated ..."));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -164,7 +164,7 @@ static void activate(int active)
|
|||
|
||||
if (!isOnScreen(self))
|
||||
{
|
||||
setGameplayMessage(MSG_GAMEPLAY, "Lasers disabled ...");
|
||||
setGameplayMessage(MSG_GAMEPLAY, _("Lasers disabled ..."));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -23,7 +23,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
|
||||
extern int getDistance(int x1, int y1, int x2, int y2);
|
||||
extern char *readFile(const char *filename);
|
||||
extern char *getTranslatedString(char *string);
|
||||
|
||||
extern Dev dev;
|
||||
extern Game game;
|
||||
|
|
|
@ -30,6 +30,7 @@ typedef struct Tuple Tuple;
|
|||
typedef struct HubMission HubMission;
|
||||
typedef struct Widget Widget;
|
||||
typedef struct Atlas Atlas;
|
||||
typedef struct Bucket Bucket;
|
||||
|
||||
typedef struct Entity Entity;
|
||||
typedef struct EntityExt EntityExt;
|
||||
|
@ -255,8 +256,8 @@ struct HubMission {
|
|||
char id[MAX_NAME_LENGTH];
|
||||
char name[MAX_NAME_LENGTH];
|
||||
char description[MAX_DESCRIPTION_LENGTH];
|
||||
float x;
|
||||
float y;
|
||||
int x;
|
||||
int y;
|
||||
int status;
|
||||
int unlockCount;
|
||||
float distance;
|
||||
|
@ -451,3 +452,24 @@ struct Atlas {
|
|||
SDL_Rect rect;
|
||||
Atlas *next;
|
||||
};
|
||||
|
||||
/* ===== i18n stuff ==== */
|
||||
|
||||
struct Bucket {
|
||||
char *key, *value;
|
||||
Bucket *next;
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
Bucket **bucket;
|
||||
int *bucketCount;
|
||||
} HashTable;
|
||||
|
||||
typedef struct {
|
||||
int32_t magicNumber, version, stringCount;
|
||||
int32_t originalOffset, translationOffset;
|
||||
} MOHeader;
|
||||
|
||||
typedef struct {
|
||||
int32_t length, offset;
|
||||
} MOEntry;
|
||||
|
|
|
@ -0,0 +1,388 @@
|
|||
/*
|
||||
Copyright (C) 2009-2016 Parallel Realities
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, 51 Franklin Street, Suite 500, Boston, MA 02110-1335, USA.
|
||||
*/
|
||||
|
||||
#include "i18n.h"
|
||||
|
||||
static HashTable table;
|
||||
|
||||
static int hashCode(char *);
|
||||
static void put(char *, char *);
|
||||
static void initTable(void);
|
||||
|
||||
void setLanguage(char *applicationName, char *languageCode)
|
||||
{
|
||||
char language[MAX_LINE_LENGTH], c[MAX_LINE_LENGTH];
|
||||
char *lang, **key, **value;
|
||||
int i, swap;
|
||||
FILE *fp;
|
||||
MOHeader header;
|
||||
MOEntry *original, *translation;
|
||||
#if DEV == 1
|
||||
int read;
|
||||
#endif
|
||||
|
||||
initTable();
|
||||
|
||||
language[0] = '\0';
|
||||
|
||||
if (languageCode == NULL)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
GetLocaleInfoA(LOCALE_USER_DEFAULT, LOCALE_SISO639LANGNAME, c, MAX_LINE_LENGTH);
|
||||
|
||||
if (c[0] != '\0')
|
||||
{
|
||||
STRNCPY(language, c, MAX_LINE_LENGTH);
|
||||
|
||||
GetLocaleInfoA(LOCALE_USER_DEFAULT, LOCALE_SISO3166CTRYNAME, c, MAX_LINE_LENGTH);
|
||||
|
||||
if (c[0] != '\0')
|
||||
{
|
||||
strncat(language, "_", MAX_DESCRIPTION_LENGTH - strlen(language) - 1);
|
||||
|
||||
strncat(language, c, MAX_DESCRIPTION_LENGTH - strlen(language) - 1);
|
||||
}
|
||||
}
|
||||
#else
|
||||
if ((lang = getenv("LC_ALL")) || (lang = getenv("LC_CTYPE")) || (lang = getenv("LANG")))
|
||||
{
|
||||
STRNCPY(language, lang, MAX_LINE_LENGTH);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
STRNCPY(language, languageCode, MAX_LINE_LENGTH);
|
||||
}
|
||||
|
||||
if (strstr(language, ".") != NULL)
|
||||
{
|
||||
lang = strtok(language, ".");
|
||||
|
||||
STRNCPY(language, lang, MAX_LINE_LENGTH);
|
||||
}
|
||||
|
||||
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Locale is %s", language);
|
||||
|
||||
sprintf(c, "%s/%s/LC_MESSAGES/%s.mo", LOCALE_DIR, language, applicationName);
|
||||
|
||||
#if DEV == 1
|
||||
printf("Opening %s\n", c);
|
||||
#endif
|
||||
|
||||
fp = fopen(c, "rb");
|
||||
|
||||
if (fp == NULL)
|
||||
{
|
||||
#if DEV == 1
|
||||
printf("Failed to open %s/%s/LC_MESSAGES/%s.mo\n", LOCALE_DIR, language, applicationName);
|
||||
#endif
|
||||
|
||||
if (strstr(language, "_") == NULL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
lang = strtok(language, "_");
|
||||
|
||||
STRNCPY(language, lang, MAX_LINE_LENGTH);
|
||||
|
||||
sprintf(c, "%s/%s/LC_MESSAGES/%s.mo", LOCALE_DIR, language, applicationName);
|
||||
|
||||
#if DEV == 1
|
||||
printf("Opening %s\n", c);
|
||||
#endif
|
||||
|
||||
fp = fopen(c, "rb");
|
||||
|
||||
if (fp == NULL)
|
||||
{
|
||||
#if DEV == 1
|
||||
printf("Failed to open %s/%s/LC_MESSAGES/%s.mo\n", LOCALE_DIR, language, applicationName);
|
||||
#endif
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
fread(&header, sizeof(header), 1, fp);
|
||||
|
||||
swap = header.magicNumber == 0x950412de ? 0 : 1;
|
||||
|
||||
if (swap)
|
||||
{
|
||||
header.stringCount = SDL_Swap32(header.stringCount);
|
||||
header.originalOffset = SDL_Swap32(header.originalOffset);
|
||||
header.translationOffset = SDL_Swap32(header.translationOffset);
|
||||
}
|
||||
|
||||
original = malloc(sizeof(MOEntry) * header.stringCount);
|
||||
|
||||
translation = malloc(sizeof(MOEntry) * header.stringCount);
|
||||
|
||||
if (original == NULL || translation == NULL)
|
||||
{
|
||||
printf("Failed to allocate %d bytes for translation strings\n", (int)sizeof(MOEntry) * header.stringCount);
|
||||
|
||||
exit(1);
|
||||
}
|
||||
|
||||
#if DEV == 1
|
||||
printf("MO file has %d entries\n", header.stringCount);
|
||||
#endif
|
||||
|
||||
fseek(fp, header.originalOffset, SEEK_SET);
|
||||
|
||||
key = malloc(sizeof(char *) * header.stringCount);
|
||||
|
||||
value = malloc(sizeof(char *) * header.stringCount);
|
||||
|
||||
if (key == NULL || value == NULL)
|
||||
{
|
||||
printf("Failed to allocate a whole %d bytes for translation strings\n", (int)sizeof(char *) * header.stringCount);
|
||||
|
||||
exit(1);
|
||||
}
|
||||
|
||||
for (i=0;i<header.stringCount;i++)
|
||||
{
|
||||
fread(&original[i].length, sizeof(int32_t), 1, fp);
|
||||
fread(&original[i].offset, sizeof(int32_t), 1, fp);
|
||||
|
||||
if (swap)
|
||||
{
|
||||
original[i].length = SDL_Swap32(original[i].length);
|
||||
original[i].offset = SDL_Swap32(original[i].offset);
|
||||
}
|
||||
|
||||
key[i] = malloc(original[i].length + 1);
|
||||
|
||||
if (key[i] == NULL)
|
||||
{
|
||||
printf("Failed to allocate a whole %d bytes for translation string\n", original[i].length + 1);
|
||||
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
|
||||
fseek(fp, header.translationOffset, SEEK_SET);
|
||||
|
||||
for (i=0;i<header.stringCount;i++)
|
||||
{
|
||||
fread(&translation[i].length, sizeof(int32_t), 1, fp);
|
||||
fread(&translation[i].offset, sizeof(int32_t), 1, fp);
|
||||
|
||||
if (swap)
|
||||
{
|
||||
translation[i].length = SDL_Swap32(translation[i].length);
|
||||
translation[i].offset = SDL_Swap32(translation[i].offset);
|
||||
}
|
||||
|
||||
value[i] = malloc(translation[i].length + 1);
|
||||
|
||||
if (value[i] == NULL)
|
||||
{
|
||||
printf("Failed to allocate a whole %d bytes for translation string\n", translation[i].length + 1);
|
||||
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
|
||||
for (i=0;i<header.stringCount;i++)
|
||||
{
|
||||
fseek(fp, original[i].offset, SEEK_SET);
|
||||
|
||||
fread(key[i], original[i].length, 1, fp);
|
||||
|
||||
key[i][original[i].length] = '\0';
|
||||
}
|
||||
|
||||
for (i=0;i<header.stringCount;i++)
|
||||
{
|
||||
fseek(fp, translation[i].offset, SEEK_SET);
|
||||
|
||||
fread(value[i], translation[i].length, 1, fp);
|
||||
|
||||
value[i][translation[i].length] = '\0';
|
||||
}
|
||||
|
||||
fclose(fp);
|
||||
|
||||
for (i=0;i<header.stringCount;i++)
|
||||
{
|
||||
put(key[i], value[i]);
|
||||
|
||||
free(key[i]);
|
||||
|
||||
free(value[i]);
|
||||
}
|
||||
|
||||
free(key);
|
||||
|
||||
free(value);
|
||||
|
||||
free(original);
|
||||
|
||||
free(translation);
|
||||
|
||||
#if DEV == 1
|
||||
read = 0;
|
||||
|
||||
for (i=0;i<TABLE_SIZE;i++)
|
||||
{
|
||||
if (table.bucketCount[i] != 0)
|
||||
{
|
||||
read++;
|
||||
}
|
||||
}
|
||||
|
||||
printf("Using %d of %d buckets (%d%%)\n", read, TABLE_SIZE, (read * 100) / TABLE_SIZE);
|
||||
#endif
|
||||
}
|
||||
|
||||
static int hashCode(char *data)
|
||||
{
|
||||
int i, length;
|
||||
unsigned int hash;
|
||||
|
||||
length = strlen(data);
|
||||
|
||||
hash = 0;
|
||||
|
||||
for (i=0;i<length;i++)
|
||||
{
|
||||
hash = data[i] + (hash << 5) - hash;
|
||||
}
|
||||
|
||||
return hash % TABLE_SIZE;
|
||||
}
|
||||
|
||||
static void initTable()
|
||||
{
|
||||
int i;
|
||||
|
||||
table.bucket = malloc(sizeof(Bucket *) * TABLE_SIZE);
|
||||
|
||||
table.bucketCount = malloc(sizeof(int) * TABLE_SIZE);
|
||||
|
||||
if (table.bucket == NULL || table.bucketCount == NULL)
|
||||
{
|
||||
printf("Failed to allocate %d bytes for a HashTable\n", (int)sizeof(Bucket *) * TABLE_SIZE);
|
||||
|
||||
exit(1);
|
||||
}
|
||||
|
||||
for (i=0;i<TABLE_SIZE;i++)
|
||||
{
|
||||
table.bucket[i] = malloc(sizeof(Bucket));
|
||||
|
||||
table.bucket[i]->next = NULL;
|
||||
|
||||
table.bucketCount[i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
static void put(char *key, char *value)
|
||||
{
|
||||
Bucket *bucket, *newBucket;
|
||||
unsigned int hash = hashCode(key);
|
||||
|
||||
#if DEV == 1
|
||||
printf("%s = %d\n", key, hash);
|
||||
#endif
|
||||
|
||||
bucket = table.bucket[hash];
|
||||
|
||||
while (bucket->next != NULL)
|
||||
{
|
||||
bucket = bucket->next;
|
||||
}
|
||||
|
||||
newBucket = malloc(sizeof(Bucket));
|
||||
|
||||
if (newBucket == NULL)
|
||||
{
|
||||
printf("Failed to allocate a whole %d bytes for a HashTable bucket\n", (int)sizeof(Bucket));
|
||||
|
||||
exit(1);
|
||||
}
|
||||
|
||||
newBucket->key = malloc(strlen(key) + 1);
|
||||
newBucket->value = malloc(strlen(value) + 1);
|
||||
|
||||
if (newBucket->key == NULL || newBucket->value == NULL)
|
||||
{
|
||||
printf("Failed to allocate a whole %d bytes for a translation\n", (int)strlen(newBucket->key) + 1);
|
||||
|
||||
exit(1);
|
||||
}
|
||||
|
||||
STRNCPY(newBucket->key, key, strlen(key) + 1);
|
||||
STRNCPY(newBucket->value, value, strlen(value) + 1);
|
||||
|
||||
newBucket->next = NULL;
|
||||
|
||||
bucket->next = newBucket;
|
||||
|
||||
table.bucketCount[hash]++;
|
||||
}
|
||||
|
||||
char *getTranslatedString(char *key)
|
||||
{
|
||||
Bucket *bucket;
|
||||
unsigned int hash = hashCode(key);
|
||||
|
||||
bucket = table.bucket[hash]->next;
|
||||
|
||||
for (;bucket!=NULL;bucket=bucket->next)
|
||||
{
|
||||
if (strcasecmp(key, bucket->key) == 0)
|
||||
{
|
||||
return strlen(bucket->value) == 0 ? key : bucket->value;
|
||||
}
|
||||
}
|
||||
|
||||
return key;
|
||||
}
|
||||
|
||||
void cleanupLanguage()
|
||||
{
|
||||
int i;
|
||||
Bucket *bucket, *p, *q;
|
||||
|
||||
for (i=0;i<TABLE_SIZE;i++)
|
||||
{
|
||||
bucket = table.bucket[i];
|
||||
|
||||
for (p=bucket->next;p!=NULL;p=q)
|
||||
{
|
||||
free(p->key);
|
||||
free(p->value);
|
||||
|
||||
q = p->next;
|
||||
|
||||
free(p);
|
||||
}
|
||||
|
||||
free(bucket);
|
||||
}
|
||||
|
||||
table.bucket = NULL;
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
/*
|
||||
Copyright (C) 2009-2016 Parallel Realities
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, 51 Franklin Street, Suite 500, Boston, MA 02110-1335, USA.
|
||||
*/
|
||||
|
||||
#include "../common.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
#define TABLE_SIZE 255
|
||||
|
||||
char *getTranslatedString(char *);
|
||||
void setLanguage(char *, char *);
|
||||
void cleanupLanguage(void);
|
|
@ -124,7 +124,7 @@ void updateObjective(char *targetName)
|
|||
{
|
||||
if (o->currentValue == o->targetValue)
|
||||
{
|
||||
setGameplayMessage(MSG_OBJECTIVE, "%s - Objective Complete!", o->description);
|
||||
setGameplayMessage(MSG_OBJECTIVE, _("%s - Objective Complete!"), o->description);
|
||||
}
|
||||
else if (o->currentValue < o->targetValue)
|
||||
{
|
||||
|
@ -156,7 +156,7 @@ void updateObjective(char *targetName)
|
|||
|
||||
if (world.allObjectivesComplete)
|
||||
{
|
||||
setGameplayMessage(MSG_OBJECTIVE, "Mission Complete!");
|
||||
setGameplayMessage(MSG_OBJECTIVE, _("Mission Complete!"));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue