Mark item as collected, so that it doesn't bump objective counter.
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@ -184,7 +184,7 @@ void dropCarriedItems(void)
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item->flags &= ~EF_GONE;
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item->flags &= ~EF_GONE;
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item->x = world.bob->checkpoints[0].x;
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item->x = world.bob->checkpoints[0].x;
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item->y = world.bob->checkpoints[0].y;
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item->y = world.bob->checkpoints[0].y;
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item->collected = 0;
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item->collected = 1;
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item->canBeCarried = 1;
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item->canBeCarried = 1;
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item->canBePickedUp = 1;
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item->canBePickedUp = 1;
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