Don't save Teeka - there is never an instance in the game where he needs to be persisted.

This commit is contained in:
Steve 2018-04-25 18:15:23 +01:00
parent ceaced512f
commit 9bafce978f
2 changed files with 3 additions and 0 deletions

View File

@ -36,6 +36,8 @@ Entity *initTeeka(void)
u = createUnit();
u->unitType = "Teeka";
u->type = ET_TEEKA;
u->flags |= EF_IMMUNE;

View File

@ -157,6 +157,7 @@ static int canPersistEntity(void)
{
case ET_NONE:
case ET_BOB:
case ET_TEEKA:
case ET_DECORATION:
case ET_CONSUMABLE:
return 0;