Focus camera on doors, etc., that are opened when offscreen.
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3afbfabeb5
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b862123c95
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@ -90,5 +90,10 @@ void clipCamera(void)
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int isOnScreen(Entity *e)
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{
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return (e->x >= camera.x && e->y >= camera.y && e->x < camera.x + SCREEN_WIDTH && e->y < camera.y + SCREEN_HEIGHT);
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int x, y;
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x = (-camera.x + e->x);
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y = (-camera.y + e->y);
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return (x >= 0 && y >= 0 && x - e->w < SCREEN_WIDTH && y - e->h < SCREEN_HEIGHT);
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}
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@ -130,6 +130,8 @@ void doEntities(void)
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self->tick();
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self->observationTime = limit(self->observationTime - 1, 0, FPS * 5);
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self->isOnGround = 0;
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if (self->dy >= 0 && (!(self->flags & EF_WEIGHTLESS)))
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@ -36,6 +36,7 @@ static int canAdd(Unit *u, int mx, int my);
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void startMission(void);
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static Texture *background;
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static int observationIndex;
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void initWorld(void)
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{
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@ -61,6 +62,8 @@ void initWorld(void)
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world.state = WS_START;
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observationIndex = 0;
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if (world.isBossMission)
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{
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startMission();
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@ -79,6 +82,8 @@ void initWorld(void)
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app.delegate.draw = draw;
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startMission();
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world.bob->y += MAP_TILE_SIZE * 4;
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}
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static void logic(void)
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@ -225,9 +230,7 @@ static void doWorldInProgress(void)
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if (world.observationTimer > 0)
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{
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world.observationTimer--;
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if (world.observationTimer == FPS * 1.5)
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if (--world.observationTimer == FPS * 1.5)
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{
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world.entityToTrack = world.entitiesToObserve[0];
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@ -240,21 +243,32 @@ static void doWorldObserving(void)
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{
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int i;
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world.observationTimer--;
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cameraTrack(world.entityToTrack);
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if (world.observationTimer == 0)
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if (--world.observationTimer == 0)
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{
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if (++observationIndex < MAX_ENTS_TO_OBSERVE && world.entitiesToObserve[observationIndex] != NULL)
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{
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world.entityToTrack = world.entitiesToObserve[observationIndex];
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world.observationTimer = FPS * 1.5;
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}
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else
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{
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for (i = 0 ; i < MAX_ENTS_TO_OBSERVE ; i++)
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{
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if (world.entitiesToObserve[i])
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if (world.entitiesToObserve[i] != NULL)
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{
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world.entitiesToObserve[i]->observationTime = SDL_GetTicks() + 5000;
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world.entitiesToObserve[i]->observationTime = FPS * 5;
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}
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}
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memset(world.entitiesToObserve, 0, sizeof(Entity*) * MAX_ENTS_TO_OBSERVE);
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world.entityToTrack = (Entity*)world.bob;
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world.state = WS_IN_PROGRESS;
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observationIndex = 0;
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}
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}
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}
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@ -497,7 +511,7 @@ void observeActivation(Entity *e)
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{
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int i;
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if (e->observationTime < SDL_GetTicks() && !e->isVisible)
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if (e->observationTime == 0 && !isOnScreen(e))
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{
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for (i = 0 ; i < MAX_ENTS_TO_OBSERVE ; i++)
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{
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@ -60,6 +60,7 @@ extern void initEffects(void);
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extern void drawParticles(int plane);
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extern void initItems(void);
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extern void doPlayer(void);
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extern int isOnScreen(Entity *e);
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extern App app;
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extern Dev dev;
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