Various Game Plus tweaks.
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3ae8a2a717
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@ -433,3 +433,11 @@ enum
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ST_EMPTY_SAVE,
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ST_MAX
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};
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enum
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{
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PLUS_NONE,
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PLUS,
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PLUS_PLUS,
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PLUS_PLUS_PLUS
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};
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@ -48,7 +48,7 @@ Entity *initCell(void)
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static void init(void)
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{
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if (game.isComplete && rand() % 3 > 0)
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if ((game.isComplete && rand() % 3 > 0) || game.plus != PLUS_NONE)
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{
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self->alive = ALIVE_DEAD;
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}
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@ -50,7 +50,7 @@ Entity *initHeart(Entity *e)
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static void init(void)
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{
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if (game.isComplete && rand() % 3 > 0)
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if ((game.isComplete && rand() % 3 > 0) || game.plus != PLUS_NONE)
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{
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self->alive = ALIVE_DEAD;
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}
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@ -76,6 +76,11 @@ static void init(void)
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s->closedX = s->x;
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s->closedY = s->y;
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}
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if (game.plus != PLUS_NONE)
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{
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s->alive = ALIVE_DEAD;
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}
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}
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Entity *initBronzeDoor(void)
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@ -37,3 +37,4 @@ extern void setGameplayMessage(int type, char *format, ...);
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extern App app;
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extern Dev dev;
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extern Entity *self;
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extern Game game;
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@ -75,15 +75,16 @@ static void init(void)
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u->canCarryItem = rand() % 100 < 85;
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if (world.missionType == MT_OUTPOST || game.plus)
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if (world.missionType == MT_OUTPOST)
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{
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u->canCarryItem = 1;
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u->health = u->healthMax = rrnd(1, 4);
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if (game.plus)
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{
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u->health = u->healthMax = rrnd(4, 8);
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}
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}
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if (game.plus == PLUS_PLUS_PLUS)
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{
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u->canCarryItem = 1;
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u->health = u->healthMax = rrnd(4, 8);
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}
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}
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@ -94,11 +94,17 @@ static void saveGameAndWorld(void)
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saveGame(1);
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saveWorld();
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if (game.plus == PLUS_NONE)
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{
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saveWorld();
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src = buildFormattedString("%s/%d/%s.json.tmp", app.saveDir, game.saveSlot, world.id);
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dest = buildFormattedString("%s/%d/%s.json", app.saveDir, game.saveSlot, world.id);
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renameFile(src, dest);
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src = buildFormattedString("%s/%d/%s.json.tmp", app.saveDir, game.saveSlot, world.id);
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dest = buildFormattedString("%s/%d/%s.json", app.saveDir, game.saveSlot, world.id);
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renameFile(src, dest);
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free(src);
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free(dest);
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}
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src = buildFormattedString("%s/%d/game.json.tmp", app.saveDir, game.saveSlot);
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dest = buildFormattedString("%s/%d/game.json", app.saveDir, game.saveSlot, world.id);
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@ -115,7 +115,7 @@ static void handleCommandLine(int argc, char *argv[])
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char *worldId;
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worldId = NULL;
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plus = 0;
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plus = PLUS_NONE;
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for (i = 1 ; i < argc ; i++)
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{
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@ -186,7 +186,7 @@ static void handleCommandLine(int argc, char *argv[])
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if (strcmp(argv[i], "-plus") == 0)
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{
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plus = 1;
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plus = atoi(argv[++i]);
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}
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}
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@ -30,7 +30,7 @@ void initWorldTest(char *worldId, int plus)
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{
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STRNCPY(game.worldId, worldId, MAX_NAME_LENGTH);
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game.plus = 1;
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game.plus = plus;
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initWorld();
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}
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@ -52,13 +52,13 @@ void initObjectives(void)
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}
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}
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if (world.isReturnVisit)
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if (world.isReturnVisit || game.plus != PLUS_NONE)
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{
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o->targetValue = o->totalValue;
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o->required = 0;
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}
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if (strcmp(o->targetName, "ENEMY") == 0 && o->targetValue == o->totalValue)
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if ((strcmp(o->targetName, "ENEMY") == 0 && o->targetValue == o->totalValue) || game.plus != PLUS_PLUS_PLUS)
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{
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world.isEliminateAllEnemies = 1;
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}
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@ -25,7 +25,6 @@ static void loadTriggers(cJSON *root);
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static void loadBob(cJSON *root);
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static void loadEntities(cJSON *root);
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static void loadObjectives(cJSON *root);
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static void initPlusEnemyTypes(void);
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void loadWorld(char *id)
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{
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@ -67,13 +66,13 @@ void loadWorld(char *id)
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world.missionType = strncmp(world.id, "outpost", 7) == 0 ? MT_OUTPOST : world.missionType;
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world.missionType = strncmp(world.id, "boss", 4) == 0 ? MT_BOSS : world.missionType;
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if (!game.plus)
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if (game.plus < PLUS_PLUS)
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{
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loadEnemyTypes(cJSON_GetObjectItem(root, "enemyTypes")->valuestring);
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}
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else
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{
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initPlusEnemyTypes();
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loadEnemyTypes("Pistol|Grenade|MachineGun|Shotgun|Laser|SpreadGun|Plasma");
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}
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loadTriggers(cJSON_GetObjectItem(root, "triggers"));
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@ -156,6 +155,12 @@ static void loadBob(cJSON *root)
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world.bob->init();
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world.bob->animate();
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if (game.plus != PLUS_NONE)
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{
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world.bob->health = world.bob->healthMax = 25;
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world.bob->power = world.bob->powerMax = 25;
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}
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}
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static void loadEntities(cJSON *root)
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@ -184,11 +189,6 @@ static void loadEntities(cJSON *root)
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{
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self->alive = ALIVE_DEAD;
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}
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if (self->type == ET_DOOR && game.plus)
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{
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self->alive = ALIVE_DEAD;
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}
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}
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}
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@ -212,24 +212,22 @@ static void loadObjectives(cJSON *root)
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o->currentValue = cJSON_GetObjectItem(node, "currentValue")->valueint;
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o->required = cJSON_GetObjectItem(node, "required")->valueint;
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if (game.plus)
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if (game.plus != PLUS_NONE)
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{
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o->required = 1;
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}
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}
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}
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static void initPlusEnemyTypes(void)
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{
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world.numEnemyTypes = 7;
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world.enemyTypes = malloc(world.numEnemyTypes * sizeof(char*));
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world.enemyTypes[0] = "Pistol";
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world.enemyTypes[1] = "Grenade";
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world.enemyTypes[2] = "MachineGun";
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world.enemyTypes[3] = "Shotgun";
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world.enemyTypes[4] = "Laser";
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world.enemyTypes[5] = "SpreadGun";
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world.enemyTypes[6] = "Plasma";
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if (game.plus == PLUS_PLUS_PLUS)
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{
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o = malloc(sizeof(Objective));
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memset(o, 0, sizeof(Objective));
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world.objectiveTail->next = o;
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world.objectiveTail = o;
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STRNCPY(o->id, "O99", MAX_NAME_LENGTH);
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STRNCPY(o->targetName, "ENEMY", MAX_NAME_LENGTH);
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STRNCPY(o->description, "Eliminate all enemies", MAX_DESCRIPTION_LENGTH);
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o->required = 1;
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}
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}
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